Index: content/browser/resources/media/new/client_renderer.js |
diff --git a/content/browser/resources/media/new/client_renderer.js b/content/browser/resources/media/new/client_renderer.js |
index 02f47e163cf53dc1c5e3ea24066f03a76f1c0a3f..6ffd1f3c0880d06bcd46baaa0c15bf78702a27ef 100644 |
--- a/content/browser/resources/media/new/client_renderer.js |
+++ b/content/browser/resources/media/new/client_renderer.js |
@@ -8,6 +8,7 @@ var ClientRenderer = (function() { |
this.audioStreamListElement = document.getElementById('audio-stream-list'); |
this.propertiesTable = document.getElementById('property-table'); |
this.logTable = document.getElementById('log'); |
+ this.graphElement = document.getElementById('graphs'); |
this.selectedPlayer = null; |
this.selectedStream = null; |
@@ -76,6 +77,7 @@ var ClientRenderer = (function() { |
if (player === this.selectedPlayer) { |
this.drawProperties_(player.properties); |
this.drawLog_(); |
+ this.drawGraphs_(); |
scherkus (not reviewing)
2013/09/04 23:20:53
I noticed you don't call anything on ClientRendere
Ty Overby
2013/09/05 21:01:02
Yeah, buffer_start, buffer_end, buffer_current get
|
} |
if (key === 'name' || key === 'url') { |
this.redrawPlayerList_(players); |
@@ -98,6 +100,7 @@ var ClientRenderer = (function() { |
this.selectedPlayer = null; |
this.drawProperties_(audioStream); |
removeChildren(this.logTable.querySelector('tbody')); |
+ removeChildren(this.graphElement); |
}, |
redrawPlayerList_: function(players) { |
@@ -123,7 +126,9 @@ var ClientRenderer = (function() { |
this.drawProperties_(player.properties); |
removeChildren(this.logTable.querySelector('tbody')); |
+ removeChildren(this.graphElement); |
this.drawLog_(); |
+ this.drawGraphs_(); |
}, |
drawProperties_: function(propertyMap) { |
@@ -131,6 +136,7 @@ var ClientRenderer = (function() { |
for (key in propertyMap) { |
var value = propertyMap[key]; |
+ |
var row = this.propertiesTable.insertRow(-1); |
var keyCell = row.insertCell(-1); |
var valueCell = row.insertCell(-1); |
@@ -154,7 +160,70 @@ var ClientRenderer = (function() { |
this.selectedPlayerLogIndex); |
toDraw.forEach(this.appendEventToLog_.bind(this)); |
this.selectedPlayerLogIndex = this.selectedPlayer.allEvents.length; |
- } |
+ }, |
scherkus (not reviewing)
2013/09/04 23:20:53
nit: add blank line after this
Ty Overby
2013/09/05 21:01:02
Done.
|
+ drawGraphs_: function() { |
+ removeChildren(this.graphElement); |
scherkus (not reviewing)
2013/09/04 23:20:53
think we can get away with recreating the graphs D
Ty Overby
2013/09/05 21:01:02
I did it a tad differently, but to the same effect
|
+ |
+ var addToGraphs = (function(name, graph) { |
+ var li = document.createElement('li'); |
+ li.appendChild(graph); |
+ li.appendChild(document.createTextNode(name)); |
+ this.graphElement.appendChild(li); |
+ }).bind(this); |
+ |
+ if (this.selectedPlayer && this.selectedPlayer.properties.url) { |
scherkus (not reviewing)
2013/09/04 23:20:53
it looks like this.selectedPlayer should always be
Ty Overby
2013/09/05 21:01:02
Yep, check can be removed.
Done.
|
+ var url = this.selectedPlayer.properties.url; |
+ var cache = media.cacheForUrl(url); |
+ |
+ var player = this.selectedPlayer; |
+ var props = player.properties; |
+ |
+ if (props['buffer_start'] !== undefined && |
+ props['buffer_current'] !== undefined && |
+ props['buffer_end'] !== undefined && |
+ props['total_bytes'] !== undefined) { |
+ addToGraphs('buffer', |
+ this.drawBufferGraph_(props['buffer_start'], |
+ props['buffer_current'], |
+ props['buffer_end'], |
+ props['total_bytes'])); |
+ } |
+ |
+ if (cache) { |
+ addToGraphs('cache read', cache.readCanvas); |
+ addToGraphs('cache write', cache.writeCanvas); |
+ |
+ cache.size = cache.size || +player.properties['total_bytes']; |
+ cache.generateDetails(); |
+ } |
+ } |
+ }, |
scherkus (not reviewing)
2013/09/04 23:20:53
add blank line after
Ty Overby
2013/09/05 21:01:02
Done.
|
+ drawBufferGraph_: (function() { |
+ // Make a single canvas element for every buffer-graph to be drawn on |
+ // and close over it with a module. |
scherkus (not reviewing)
2013/09/04 23:20:53
any reason not to use a member variable canvas ver
Ty Overby
2013/09/05 21:01:02
Yeah, I agree, I thought it was going to be cleane
|
+ var canvas = document.createElement('canvas'); |
+ canvas.width = media.BAR_WIDTH; |
+ canvas.height = media.BAR_HEIGHT; |
+ |
+ var ctx = canvas.getContext('2d'); |
+ return function(start, current, end, size) { |
+ |
+ ctx.fillStyle = '#aaa'; |
+ ctx.fillRect(0, 0, canvas.width, canvas.height); |
+ |
+ var scale_factor = canvas.width / size; |
+ var left = start * scale_factor; |
+ var middle = current * scale_factor; |
+ var right = end * scale_factor; |
+ |
+ ctx.fillStyle = '#a0a'; |
+ ctx.fillRect(left, 0, middle - left, canvas.height); |
+ ctx.fillStyle = '#aa0'; |
+ ctx.fillRect(middle, 0, right - middle, canvas.height); |
+ |
+ return canvas; |
+ } |
+ })() |
}; |
return ClientRenderer; |