| Index: experimental/svg/model/SkSVGRenderContext.cpp
|
| diff --git a/experimental/svg/model/SkSVGRenderContext.cpp b/experimental/svg/model/SkSVGRenderContext.cpp
|
| index 7e2e90e22c4ddaa5ca743fbce51ea1d2c9083456..147d64edb3998bf60ed82686527ac4b3aae34505 100644
|
| --- a/experimental/svg/model/SkSVGRenderContext.cpp
|
| +++ b/experimental/svg/model/SkSVGRenderContext.cpp
|
| @@ -239,7 +239,8 @@ const SkSVGNode* SkSVGRenderContext::findNodeById(const SkString& id) const {
|
| return v ? v->get() : nullptr;
|
| }
|
|
|
| -void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttributes& attrs) {
|
| +void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttributes& attrs,
|
| + uint32_t flags) {
|
|
|
| #define ApplyLazyInheritedAttribute(ATTR) \
|
| do { \
|
| @@ -267,10 +268,36 @@ void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttr
|
|
|
| // Uninherited attributes. Only apply to the current context.
|
|
|
| - auto* opacity = attrs.fOpacity.getMaybeNull();
|
| - if (opacity && opacity->value() < 1) {
|
| + if (auto* opacity = attrs.fOpacity.getMaybeNull()) {
|
| + this->applyOpacity(opacity->value(), flags);
|
| + }
|
| +}
|
| +
|
| +void SkSVGRenderContext::applyOpacity(SkScalar opacity, uint32_t flags) {
|
| + if (opacity >= 1) {
|
| + return;
|
| + }
|
| +
|
| + const bool hasFill = SkToBool(this->fillPaint());
|
| + const bool hasStroke = SkToBool(this->strokePaint());
|
| +
|
| + // We can apply the opacity as paint alpha iif it only affects one atomic draw.
|
| + // For now, this means a) the target node doesn't have any descendants, and
|
| + // b) it only has a stroke or a fill (but not both). Going forward, we may need
|
| + // to refine this heuristic (e.g. to accommodate markers).
|
| + if ((flags & kLeaf) && (hasFill ^ hasStroke)) {
|
| + auto* pctx = fPresentationContext.writable();
|
| + if (hasFill) {
|
| + pctx->fFillPaint.setAlpha(
|
| + SkScalarRoundToInt(opacity * pctx->fFillPaint.getAlpha()));
|
| + } else {
|
| + pctx->fStrokePaint.setAlpha(
|
| + SkScalarRoundToInt(opacity * pctx->fStrokePaint.getAlpha()));
|
| + }
|
| + } else {
|
| + // Expensive, layer-based fall back.
|
| SkPaint opacityPaint;
|
| - opacityPaint.setAlpha(opacity_to_alpha(opacity->value()));
|
| + opacityPaint.setAlpha(opacity_to_alpha(opacity));
|
| // Balanced in the destructor, via restoreToCount().
|
| fCanvas->saveLayer(nullptr, &opacityPaint);
|
| }
|
|
|