| Index: ui/views/controls/glow_hover_controller.h
|
| diff --git a/ui/views/controls/glow_hover_controller.h b/ui/views/controls/glow_hover_controller.h
|
| index 7d8e62ce2bd17654d5f0e59eed3cc325ac1f0d7b..2ac423e42d5eb980e4c85679b1b79c88e81f9e80 100644
|
| --- a/ui/views/controls/glow_hover_controller.h
|
| +++ b/ui/views/controls/glow_hover_controller.h
|
| @@ -5,8 +5,8 @@
|
| #ifndef UI_VIEWS_CONTROLS_GLOW_HOVER_CONTROLLER_H_
|
| #define UI_VIEWS_CONTROLS_GLOW_HOVER_CONTROLLER_H_
|
|
|
| -#include "ui/base/animation/animation_delegate.h"
|
| -#include "ui/base/animation/slide_animation.h"
|
| +#include "ui/gfx/animation/animation_delegate.h"
|
| +#include "ui/gfx/animation/slide_animation.h"
|
| #include "ui/views/views_export.h"
|
|
|
| namespace gfx {
|
| @@ -27,7 +27,7 @@ class View;
|
| // OnPaint() -> if ShouldDraw() returns true invoke Draw().
|
| // Internally GlowHoverController uses an animation to animate the glow and
|
| // invokes SchedulePaint() back on the View as necessary.
|
| -class VIEWS_EXPORT GlowHoverController : public ui::AnimationDelegate {
|
| +class VIEWS_EXPORT GlowHoverController : public gfx::AnimationDelegate {
|
| public:
|
| enum Style {
|
| SUBTLE,
|
| @@ -38,7 +38,7 @@ class VIEWS_EXPORT GlowHoverController : public ui::AnimationDelegate {
|
| virtual ~GlowHoverController();
|
|
|
| // Sets the AnimationContainer used by the animation.
|
| - void SetAnimationContainer(ui::AnimationContainer* container);
|
| + void SetAnimationContainer(gfx::AnimationContainer* container);
|
|
|
| // Sets the location of the hover, relative to the View passed to the
|
| // constructor.
|
| @@ -64,16 +64,16 @@ class VIEWS_EXPORT GlowHoverController : public ui::AnimationDelegate {
|
| // |mask_image| is used to determine what parts of the canvas to draw on.
|
| void Draw(gfx::Canvas* canvas, const gfx::ImageSkia& mask_image) const;
|
|
|
| - // ui::AnimationDelegate overrides:
|
| - virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE;
|
| - virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
|
| + // gfx::AnimationDelegate overrides:
|
| + virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
|
| + virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
|
|
|
| private:
|
| // View we're drawing to.
|
| views::View* view_;
|
|
|
| // Opacity of the glow ramps up over time.
|
| - ui::SlideAnimation animation_;
|
| + gfx::SlideAnimation animation_;
|
|
|
| // Location of the glow, relative to view.
|
| gfx::Point location_;
|
|
|