| Index: ui/gfx/animation/slide_animation.cc
|
| diff --git a/ui/base/animation/slide_animation.cc b/ui/gfx/animation/slide_animation.cc
|
| similarity index 97%
|
| rename from ui/base/animation/slide_animation.cc
|
| rename to ui/gfx/animation/slide_animation.cc
|
| index e73474cbaaa38408f979ab546fbc99e2b23b22ad..d08ac41d9af33b7205a7e522f8b30139ba8d6c74 100644
|
| --- a/ui/base/animation/slide_animation.cc
|
| +++ b/ui/gfx/animation/slide_animation.cc
|
| @@ -2,11 +2,11 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/base/animation/slide_animation.h"
|
| +#include "ui/gfx/animation/slide_animation.h"
|
|
|
| #include <math.h>
|
|
|
| -namespace ui {
|
| +namespace gfx {
|
|
|
| // How many frames per second to target.
|
| static const int kDefaultFrameRateHz = 60;
|
| @@ -111,4 +111,4 @@ void SlideAnimation::AnimateToState(double state) {
|
| }
|
| }
|
|
|
| -} // namespace ui
|
| +} // namespace gfx
|
|
|