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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ | 5 #ifndef UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ |
6 #define UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ | 6 #define UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ |
7 | 7 |
8 #include "ui/base/animation/linear_animation.h" | 8 #include "ui/gfx/animation/linear_animation.h" |
9 #include "ui/base/animation/tween.h" | 9 #include "ui/gfx/animation/tween.h" |
10 | 10 |
11 namespace ui { | 11 namespace gfx { |
12 | 12 |
13 // Slide Animation | 13 // Slide Animation |
14 // | 14 // |
15 // Used for reversible animations and as a general helper class. Typical usage: | 15 // Used for reversible animations and as a general helper class. Typical usage: |
16 // | 16 // |
17 // #include "ui/base/animation/slide_animation.h" | 17 // #include "ui/gfx/animation/slide_animation.h" |
18 // | 18 // |
19 // class MyClass : public AnimationDelegate { | 19 // class MyClass : public AnimationDelegate { |
20 // public: | 20 // public: |
21 // MyClass() { | 21 // MyClass() { |
22 // animation_.reset(new SlideAnimation(this)); | 22 // animation_.reset(new SlideAnimation(this)); |
23 // animation_->SetSlideDuration(500); | 23 // animation_->SetSlideDuration(500); |
24 // } | 24 // } |
25 // void OnMouseOver() { | 25 // void OnMouseOver() { |
26 // animation_->Show(); | 26 // animation_->Show(); |
27 // } | 27 // } |
28 // void OnMouseOut() { | 28 // void OnMouseOut() { |
29 // animation_->Hide(); | 29 // animation_->Hide(); |
30 // } | 30 // } |
31 // void AnimationProgressed(const Animation* animation) { | 31 // void AnimationProgressed(const Animation* animation) { |
32 // if (animation == animation_.get()) { | 32 // if (animation == animation_.get()) { |
33 // Layout(); | 33 // Layout(); |
34 // SchedulePaint(); | 34 // SchedulePaint(); |
35 // } else if (animation == other_animation_.get()) { | 35 // } else if (animation == other_animation_.get()) { |
36 // ... | 36 // ... |
37 // } | 37 // } |
38 // } | 38 // } |
39 // void Layout() { | 39 // void Layout() { |
40 // if (animation_->is_animating()) { | 40 // if (animation_->is_animating()) { |
41 // hover_image_.SetOpacity(animation_->GetCurrentValue()); | 41 // hover_image_.SetOpacity(animation_->GetCurrentValue()); |
42 // } | 42 // } |
43 // } | 43 // } |
44 // private: | 44 // private: |
45 // scoped_ptr<SlideAnimation> animation_; | 45 // scoped_ptr<SlideAnimation> animation_; |
46 // } | 46 // } |
47 class UI_EXPORT SlideAnimation : public LinearAnimation { | 47 class GFX_EXPORT SlideAnimation : public LinearAnimation { |
48 public: | 48 public: |
49 explicit SlideAnimation(AnimationDelegate* target); | 49 explicit SlideAnimation(AnimationDelegate* target); |
50 virtual ~SlideAnimation(); | 50 virtual ~SlideAnimation(); |
51 | 51 |
52 // Set the animation back to the 0 state. | 52 // Set the animation back to the 0 state. |
53 virtual void Reset(); | 53 virtual void Reset(); |
54 virtual void Reset(double value); | 54 virtual void Reset(double value); |
55 | 55 |
56 // Begin a showing animation or reverse a hiding animation in progress. | 56 // Begin a showing animation or reverse a hiding animation in progress. |
57 virtual void Show(); | 57 virtual void Show(); |
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89 double value_end_; | 89 double value_end_; |
90 double value_current_; | 90 double value_current_; |
91 | 91 |
92 // How long a hover in/out animation will last for. This defaults to | 92 // How long a hover in/out animation will last for. This defaults to |
93 // kHoverFadeDurationMS, but can be overridden with SetDuration. | 93 // kHoverFadeDurationMS, but can be overridden with SetDuration. |
94 int slide_duration_; | 94 int slide_duration_; |
95 | 95 |
96 DISALLOW_COPY_AND_ASSIGN(SlideAnimation); | 96 DISALLOW_COPY_AND_ASSIGN(SlideAnimation); |
97 }; | 97 }; |
98 | 98 |
99 } // namespace ui | 99 } // namespace gfx |
100 | 100 |
101 #endif // UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ | 101 #endif // UI_BASE_ANIMATION_SLIDE_ANIMATION_H_ |
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