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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_ANIMATION_MULTI_ANIMATION_H_ | 5 #ifndef UI_BASE_ANIMATION_MULTI_ANIMATION_H_ |
6 #define UI_BASE_ANIMATION_MULTI_ANIMATION_H_ | 6 #define UI_BASE_ANIMATION_MULTI_ANIMATION_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ui/base/animation/animation.h" | 10 #include "ui/gfx/animation/animation.h" |
11 #include "ui/base/animation/tween.h" | 11 #include "ui/gfx/animation/tween.h" |
12 | 12 |
13 namespace ui { | 13 namespace gfx { |
14 | 14 |
15 // MultiAnimation is an animation that consists of a number of sub animations. | 15 // MultiAnimation is an animation that consists of a number of sub animations. |
16 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate | 16 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate |
17 // is notified as the animation progresses. By default MultiAnimation runs until | 17 // is notified as the animation progresses. By default MultiAnimation runs until |
18 // Stop is invoked, see |set_continuous()| for details. | 18 // Stop is invoked, see |set_continuous()| for details. |
19 class UI_EXPORT MultiAnimation : public Animation { | 19 class GFX_EXPORT MultiAnimation : public Animation { |
20 public: | 20 public: |
21 // Defines part of the animation. Each part consists of the following: | 21 // Defines part of the animation. Each part consists of the following: |
22 // | 22 // |
23 // time_ms: the time of the part. | 23 // time_ms: the time of the part. |
24 // start_time_ms: the amount of time to offset this part by when calculating | 24 // start_time_ms: the amount of time to offset this part by when calculating |
25 // the percented completed. | 25 // the percented completed. |
26 // end_time_ms: the end time used to calculate the percentange completed. | 26 // end_time_ms: the end time used to calculate the percentange completed. |
27 // | 27 // |
28 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you | 28 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you |
29 // can adjust the start/end for different effects. For example, to run a part | 29 // can adjust the start/end for different effects. For example, to run a part |
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84 | 84 |
85 // Index of the current part. | 85 // Index of the current part. |
86 size_t current_part_index_; | 86 size_t current_part_index_; |
87 | 87 |
88 // See description above setter. | 88 // See description above setter. |
89 bool continuous_; | 89 bool continuous_; |
90 | 90 |
91 DISALLOW_COPY_AND_ASSIGN(MultiAnimation); | 91 DISALLOW_COPY_AND_ASSIGN(MultiAnimation); |
92 }; | 92 }; |
93 | 93 |
94 } // namespace ui | 94 } // namespace gfx |
95 | 95 |
96 #endif // UI_BASE_ANIMATION_MULTI_ANIMATION_H_ | 96 #endif // UI_BASE_ANIMATION_MULTI_ANIMATION_H_ |
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