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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/animation/animation_container.h" | 5 #include "ui/gfx/animation/animation_container.h" |
6 | 6 |
7 #include "ui/base/animation/animation_container_element.h" | 7 #include "ui/gfx/animation/animation_container_element.h" |
8 #include "ui/base/animation/animation_container_observer.h" | 8 #include "ui/gfx/animation/animation_container_observer.h" |
9 | 9 |
10 using base::TimeDelta; | 10 using base::TimeDelta; |
11 using base::TimeTicks; | 11 using base::TimeTicks; |
12 | 12 |
13 namespace ui { | 13 namespace gfx { |
14 | 14 |
15 AnimationContainer::AnimationContainer() | 15 AnimationContainer::AnimationContainer() |
16 : last_tick_time_(TimeTicks::Now()), | 16 : last_tick_time_(TimeTicks::Now()), |
17 observer_(NULL) { | 17 observer_(NULL) { |
18 } | 18 } |
19 | 19 |
20 AnimationContainer::~AnimationContainer() { | 20 AnimationContainer::~AnimationContainer() { |
21 // The animations own us and stop themselves before being deleted. If | 21 // The animations own us and stop themselves before being deleted. If |
22 // elements_ is not empty, something is wrong. | 22 // elements_ is not empty, something is wrong. |
23 DCHECK(elements_.empty()); | 23 DCHECK(elements_.empty()); |
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94 TimeDelta min; | 94 TimeDelta min; |
95 Elements::const_iterator i = elements_.begin(); | 95 Elements::const_iterator i = elements_.begin(); |
96 min = (*i)->GetTimerInterval(); | 96 min = (*i)->GetTimerInterval(); |
97 for (++i; i != elements_.end(); ++i) { | 97 for (++i; i != elements_.end(); ++i) { |
98 if ((*i)->GetTimerInterval() < min) | 98 if ((*i)->GetTimerInterval() < min) |
99 min = (*i)->GetTimerInterval(); | 99 min = (*i)->GetTimerInterval(); |
100 } | 100 } |
101 return min; | 101 return min; |
102 } | 102 } |
103 | 103 |
104 } // namespace ui | 104 } // namespace gfx |
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