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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "testing/gtest/include/gtest/gtest.h" | |
| 6 #include "ui/base/animation/animation_delegate.h" | |
| 7 #include "ui/base/animation/linear_animation.h" | |
| 8 #include "ui/base/animation/test_animation_delegate.h" | |
| 9 | |
| 10 #if defined(OS_WIN) | |
| 11 #include "base/win/windows_version.h" | |
| 12 #endif | |
| 13 | |
| 14 namespace ui { | |
| 15 | |
| 16 class AnimationTest: public testing::Test { | |
| 17 private: | |
| 18 base::MessageLoopForUI message_loop_; | |
| 19 }; | |
| 20 | |
| 21 namespace { | |
| 22 | |
| 23 /////////////////////////////////////////////////////////////////////////////// | |
| 24 // RunAnimation | |
| 25 | |
| 26 class RunAnimation : public LinearAnimation { | |
| 27 public: | |
| 28 RunAnimation(int frame_rate, AnimationDelegate* delegate) | |
| 29 : LinearAnimation(frame_rate, delegate) { | |
| 30 } | |
| 31 | |
| 32 virtual void AnimateToState(double state) OVERRIDE { | |
| 33 EXPECT_LE(0.0, state); | |
| 34 EXPECT_GE(1.0, state); | |
| 35 } | |
| 36 }; | |
| 37 | |
| 38 /////////////////////////////////////////////////////////////////////////////// | |
| 39 // CancelAnimation | |
| 40 | |
| 41 class CancelAnimation : public LinearAnimation { | |
| 42 public: | |
| 43 CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate) | |
| 44 : LinearAnimation(duration, frame_rate, delegate) { | |
| 45 } | |
| 46 | |
| 47 virtual void AnimateToState(double state) OVERRIDE { | |
| 48 if (state >= 0.5) | |
| 49 Stop(); | |
| 50 } | |
| 51 }; | |
| 52 | |
| 53 /////////////////////////////////////////////////////////////////////////////// | |
| 54 // EndAnimation | |
| 55 | |
| 56 class EndAnimation : public LinearAnimation { | |
| 57 public: | |
| 58 EndAnimation(int duration, int frame_rate, AnimationDelegate* delegate) | |
| 59 : LinearAnimation(duration, frame_rate, delegate) { | |
| 60 } | |
| 61 | |
| 62 virtual void AnimateToState(double state) OVERRIDE { | |
| 63 if (state >= 0.5) | |
| 64 End(); | |
| 65 } | |
| 66 }; | |
| 67 | |
| 68 /////////////////////////////////////////////////////////////////////////////// | |
| 69 // DeletingAnimationDelegate | |
| 70 | |
| 71 // AnimationDelegate implementation that deletes the animation in ended. | |
| 72 class DeletingAnimationDelegate : public AnimationDelegate { | |
| 73 public: | |
| 74 virtual void AnimationEnded(const Animation* animation) OVERRIDE { | |
| 75 delete animation; | |
| 76 base::MessageLoop::current()->Quit(); | |
| 77 } | |
| 78 }; | |
| 79 | |
| 80 } // namespace | |
| 81 | |
| 82 /////////////////////////////////////////////////////////////////////////////// | |
| 83 // LinearCase | |
| 84 | |
| 85 TEST_F(AnimationTest, RunCase) { | |
| 86 TestAnimationDelegate ad; | |
| 87 RunAnimation a1(150, &ad); | |
| 88 a1.SetDuration(2000); | |
| 89 a1.Start(); | |
| 90 base::MessageLoop::current()->Run(); | |
| 91 | |
| 92 EXPECT_TRUE(ad.finished()); | |
| 93 EXPECT_FALSE(ad.canceled()); | |
| 94 } | |
| 95 | |
| 96 TEST_F(AnimationTest, CancelCase) { | |
| 97 TestAnimationDelegate ad; | |
| 98 CancelAnimation a2(2000, 150, &ad); | |
| 99 a2.Start(); | |
| 100 base::MessageLoop::current()->Run(); | |
| 101 | |
| 102 EXPECT_TRUE(ad.finished()); | |
| 103 EXPECT_TRUE(ad.canceled()); | |
| 104 } | |
| 105 | |
| 106 // Lets an animation run, invoking End part way through and make sure we get the | |
| 107 // right delegate methods invoked. | |
| 108 TEST_F(AnimationTest, EndCase) { | |
| 109 TestAnimationDelegate ad; | |
| 110 EndAnimation a2(2000, 150, &ad); | |
| 111 a2.Start(); | |
| 112 base::MessageLoop::current()->Run(); | |
| 113 | |
| 114 EXPECT_TRUE(ad.finished()); | |
| 115 EXPECT_FALSE(ad.canceled()); | |
| 116 } | |
| 117 | |
| 118 // Runs an animation with a delegate that deletes the animation in end. | |
| 119 TEST_F(AnimationTest, DeleteFromEnd) { | |
| 120 DeletingAnimationDelegate delegate; | |
| 121 RunAnimation* animation = new RunAnimation(150, &delegate); | |
| 122 animation->Start(); | |
| 123 base::MessageLoop::current()->Run(); | |
| 124 // delegate should have deleted animation. | |
| 125 } | |
| 126 | |
| 127 TEST_F(AnimationTest, ShouldRenderRichAnimation) { | |
| 128 #if defined(OS_WIN) | |
| 129 if (base::win::GetVersion() >= base::win::VERSION_VISTA) { | |
| 130 BOOL result; | |
| 131 ASSERT_NE( | |
| 132 0, ::SystemParametersInfo(SPI_GETCLIENTAREAANIMATION, 0, &result, 0)); | |
| 133 // ShouldRenderRichAnimation() should check the SPI_GETCLIENTAREAANIMATION | |
| 134 // value on Vista. | |
| 135 EXPECT_EQ(!!result, Animation::ShouldRenderRichAnimation()); | |
| 136 } else { | |
| 137 // On XP, the function should check the SM_REMOTESESSION value. | |
| 138 EXPECT_EQ(!::GetSystemMetrics(SM_REMOTESESSION), | |
| 139 Animation::ShouldRenderRichAnimation()); | |
| 140 } | |
| 141 #else | |
| 142 EXPECT_TRUE(Animation::ShouldRenderRichAnimation()); | |
| 143 #endif | |
| 144 } | |
| 145 | |
| 146 // Test that current value is always 0 after Start() is called. | |
| 147 TEST_F(AnimationTest, StartState) { | |
| 148 LinearAnimation animation(100, 60, NULL); | |
| 149 EXPECT_EQ(0.0, animation.GetCurrentValue()); | |
| 150 animation.Start(); | |
| 151 EXPECT_EQ(0.0, animation.GetCurrentValue()); | |
| 152 animation.End(); | |
| 153 EXPECT_EQ(1.0, animation.GetCurrentValue()); | |
| 154 animation.Start(); | |
| 155 EXPECT_EQ(0.0, animation.GetCurrentValue()); | |
| 156 } | |
| 157 | |
| 158 } // namespace ui | |
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