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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/memory/scoped_ptr.h" | |
| 6 #include "testing/gmock/include/gmock/gmock.h" | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 #include "ui/base/animation/animation_container.h" | |
| 9 #include "ui/base/animation/animation_container_observer.h" | |
| 10 #include "ui/base/animation/linear_animation.h" | |
| 11 #include "ui/base/animation/test_animation_delegate.h" | |
| 12 | |
| 13 using testing::AtLeast; | |
| 14 | |
| 15 namespace ui { | |
| 16 | |
| 17 namespace { | |
| 18 | |
| 19 class MockObserver : public AnimationContainerObserver { | |
| 20 public: | |
| 21 MockObserver() {} | |
| 22 | |
| 23 MOCK_METHOD1(AnimationContainerProgressed, void(AnimationContainer*)); | |
| 24 MOCK_METHOD1(AnimationContainerEmpty, void(AnimationContainer*)); | |
| 25 | |
| 26 private: | |
| 27 DISALLOW_COPY_AND_ASSIGN(MockObserver); | |
| 28 }; | |
| 29 | |
| 30 class TestAnimation : public LinearAnimation { | |
| 31 public: | |
| 32 explicit TestAnimation(AnimationDelegate* delegate) | |
| 33 : LinearAnimation(20, 20, delegate) { | |
| 34 } | |
| 35 | |
| 36 virtual void AnimateToState(double state) OVERRIDE { | |
| 37 } | |
| 38 | |
| 39 private: | |
| 40 DISALLOW_COPY_AND_ASSIGN(TestAnimation); | |
| 41 }; | |
| 42 | |
| 43 } // namespace | |
| 44 | |
| 45 class AnimationContainerTest: public testing::Test { | |
| 46 private: | |
| 47 base::MessageLoopForUI message_loop_; | |
| 48 }; | |
| 49 | |
| 50 // Makes sure the animation ups the ref count of the container and releases it | |
| 51 // appropriately. | |
| 52 TEST_F(AnimationContainerTest, Ownership) { | |
| 53 TestAnimationDelegate delegate; | |
| 54 scoped_refptr<AnimationContainer> container(new AnimationContainer()); | |
| 55 scoped_ptr<Animation> animation(new TestAnimation(&delegate)); | |
| 56 animation->SetContainer(container.get()); | |
| 57 // Setting the container should up the ref count. | |
| 58 EXPECT_FALSE(container->HasOneRef()); | |
| 59 | |
| 60 animation.reset(); | |
| 61 | |
| 62 // Releasing the animation should decrement the ref count. | |
| 63 EXPECT_TRUE(container->HasOneRef()); | |
| 64 } | |
| 65 | |
| 66 // Makes sure multiple animations are managed correctly. | |
| 67 TEST_F(AnimationContainerTest, Multi) { | |
| 68 TestAnimationDelegate delegate1; | |
| 69 TestAnimationDelegate delegate2; | |
| 70 | |
| 71 scoped_refptr<AnimationContainer> container(new AnimationContainer()); | |
| 72 TestAnimation animation1(&delegate1); | |
| 73 TestAnimation animation2(&delegate2); | |
| 74 animation1.SetContainer(container.get()); | |
| 75 animation2.SetContainer(container.get()); | |
| 76 | |
| 77 // Start both animations. | |
| 78 animation1.Start(); | |
| 79 EXPECT_TRUE(container->is_running()); | |
| 80 animation2.Start(); | |
| 81 EXPECT_TRUE(container->is_running()); | |
| 82 | |
| 83 // Run the message loop the delegate quits the message loop when notified. | |
| 84 base::MessageLoop::current()->Run(); | |
| 85 | |
| 86 // Both timers should have finished. | |
| 87 EXPECT_TRUE(delegate1.finished()); | |
| 88 EXPECT_TRUE(delegate2.finished()); | |
| 89 | |
| 90 // And the container should no longer be runnings. | |
| 91 EXPECT_FALSE(container->is_running()); | |
| 92 } | |
| 93 | |
| 94 // Makes sure observer is notified appropriately. | |
| 95 TEST_F(AnimationContainerTest, Observer) { | |
| 96 MockObserver observer; | |
| 97 TestAnimationDelegate delegate1; | |
| 98 | |
| 99 scoped_refptr<AnimationContainer> container(new AnimationContainer()); | |
| 100 container->set_observer(&observer); | |
| 101 TestAnimation animation1(&delegate1); | |
| 102 animation1.SetContainer(container.get()); | |
| 103 | |
| 104 // We expect to get these two calls: the animation progressed, and then when | |
| 105 // the animation completed the container went empty. | |
| 106 EXPECT_CALL(observer, AnimationContainerProgressed(container.get())).Times( | |
| 107 AtLeast(1)); | |
| 108 EXPECT_CALL(observer, AnimationContainerEmpty(container.get())).Times(1); | |
| 109 | |
| 110 // Start the animation. | |
| 111 animation1.Start(); | |
| 112 EXPECT_TRUE(container->is_running()); | |
| 113 | |
| 114 // Run the message loop. The delegate quits the message loop when notified. | |
| 115 base::MessageLoop::current()->Run(); | |
| 116 | |
| 117 // The timer should have finished. | |
| 118 EXPECT_TRUE(delegate1.finished()); | |
| 119 | |
| 120 // And the container should no longer be running. | |
| 121 EXPECT_FALSE(container->is_running()); | |
| 122 | |
| 123 container->set_observer(NULL); | |
| 124 } | |
| 125 | |
| 126 } // namespace ui | |
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