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Side by Side Diff: ui/base/animation/animation.h

Issue 23531053: ui/base/animation -> ui/gfx/animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge 2 trunk Created 7 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_BASE_ANIMATION_ANIMATION_H_
6 #define UI_BASE_ANIMATION_ANIMATION_H_
7
8 #include "base/compiler_specific.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/time/time.h"
11 #include "ui/base/animation/animation_container_element.h"
12
13 namespace gfx {
14 class Rect;
15 }
16
17 namespace ui {
18
19 class AnimationContainer;
20 class AnimationDelegate;
21
22 // Base class used in implementing animations. You only need use this class if
23 // you're implementing a new animation type, otherwise you'll likely want one of
24 // LinearAnimation, SlideAnimation, ThrobAnimation or MultiAnimation.
25 //
26 // To subclass override Step, which is invoked as the animation progresses and
27 // GetCurrentValue() to return the value appropriate to the animation.
28 class UI_EXPORT Animation : public AnimationContainerElement {
29 public:
30 explicit Animation(base::TimeDelta timer_interval);
31 virtual ~Animation();
32
33 // Starts the animation. Does nothing if the animation is already running.
34 void Start();
35
36 // Stops the animation. Does nothing if the animation is not running.
37 void Stop();
38
39 // Gets the value for the current state, according to the animation
40 // curve in use.
41 virtual double GetCurrentValue() const = 0;
42
43 // Convenience for returning a value between |start| and |target| based on
44 // the current value. This is (target - start) * GetCurrentValue() + start.
45 double CurrentValueBetween(double start, double target) const;
46 int CurrentValueBetween(int start, int target) const;
47 gfx::Rect CurrentValueBetween(const gfx::Rect& start_bounds,
48 const gfx::Rect& target_bounds) const;
49
50 // Sets the delegate.
51 void set_delegate(AnimationDelegate* delegate) { delegate_ = delegate; }
52
53 // Sets the container used to manage the timer. A value of NULL results in
54 // creating a new AnimationContainer.
55 void SetContainer(AnimationContainer* container);
56
57 bool is_animating() const { return is_animating_; }
58
59 base::TimeDelta timer_interval() const { return timer_interval_; }
60
61 // Returns true if rich animations should be rendered.
62 // Looks at session type (e.g. remote desktop) and accessibility settings
63 // to give guidance for heavy animations such as "start download" arrow.
64 static bool ShouldRenderRichAnimation();
65
66 protected:
67 // Invoked from Start to allow subclasses to prepare for the animation.
68 virtual void AnimationStarted() {}
69
70 // Invoked from Stop after we're removed from the container but before the
71 // delegate has been invoked.
72 virtual void AnimationStopped() {}
73
74 // Invoked from stop to determine if cancel should be invoked. If this returns
75 // true the delegate is notified the animation was canceled, otherwise the
76 // delegate is notified the animation stopped.
77 virtual bool ShouldSendCanceledFromStop();
78
79 AnimationContainer* container() { return container_.get(); }
80 base::TimeTicks start_time() const { return start_time_; }
81 AnimationDelegate* delegate() { return delegate_; }
82
83 // AnimationContainer::Element overrides
84 virtual void SetStartTime(base::TimeTicks start_time) OVERRIDE;
85 virtual void Step(base::TimeTicks time_now) = 0;
86 virtual base::TimeDelta GetTimerInterval() const OVERRIDE;
87
88 private:
89 // Interval for the animation.
90 const base::TimeDelta timer_interval_;
91
92 // If true we're running.
93 bool is_animating_;
94
95 // Our delegate; may be null.
96 AnimationDelegate* delegate_;
97
98 // Container we're in. If non-null we're animating.
99 scoped_refptr<AnimationContainer> container_;
100
101 // Time we started at.
102 base::TimeTicks start_time_;
103
104 DISALLOW_COPY_AND_ASSIGN(Animation);
105 };
106
107 } // namespace ui
108
109 #endif // UI_BASE_ANIMATION_ANIMATION_H_
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