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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" | 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" |
6 | 6 |
7 #include "grit/theme_resources.h" | 7 #include "grit/theme_resources.h" |
8 #include "ui/base/animation/animation_container.h" | |
9 #include "ui/base/animation/linear_animation.h" | |
10 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
| 9 #include "ui/gfx/animation/animation_container.h" |
| 10 #include "ui/gfx/animation/linear_animation.h" |
11 #include "ui/gfx/canvas.h" | 11 #include "ui/gfx/canvas.h" |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
13 #include "ui/gfx/skia_util.h" | 13 #include "ui/gfx/skia_util.h" |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
17 // The number of columns to draw for the equalizer graphic. | 17 // The number of columns to draw for the equalizer graphic. |
18 const size_t kEqualizerColumnCount = 3; | 18 const size_t kEqualizerColumnCount = 3; |
19 | 19 |
20 // The equalizer cycles between these frames. An equalizer frame is 2 columns | 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns |
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53 TabAudioIndicator::TabAudioIndicator(Delegate* delegate) | 53 TabAudioIndicator::TabAudioIndicator(Delegate* delegate) |
54 : delegate_(delegate), | 54 : delegate_(delegate), |
55 frame_index_(0), | 55 frame_index_(0), |
56 state_(STATE_NOT_ANIMATING) { | 56 state_(STATE_NOT_ANIMATING) { |
57 } | 57 } |
58 | 58 |
59 TabAudioIndicator::~TabAudioIndicator() { | 59 TabAudioIndicator::~TabAudioIndicator() { |
60 } | 60 } |
61 | 61 |
62 void TabAudioIndicator::SetAnimationContainer( | 62 void TabAudioIndicator::SetAnimationContainer( |
63 ui::AnimationContainer* animation_container) { | 63 gfx::AnimationContainer* animation_container) { |
64 animation_container_ = animation_container; | 64 animation_container_ = animation_container; |
65 } | 65 } |
66 | 66 |
67 void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { | 67 void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { |
68 if (is_playing_audio && state_ != STATE_ANIMATING) { | 68 if (is_playing_audio && state_ != STATE_ANIMATING) { |
69 state_ = STATE_ANIMATING; | 69 state_ = STATE_ANIMATING; |
70 animation_.reset( | 70 animation_.reset( |
71 new ui::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); | 71 new gfx::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); |
72 animation_->SetContainer(animation_container_.get()); | 72 animation_->SetContainer(animation_container_.get()); |
73 animation_->Start(); | 73 animation_->Start(); |
74 } else if (!is_playing_audio && state_ == STATE_ANIMATING) { | 74 } else if (!is_playing_audio && state_ == STATE_ANIMATING) { |
75 state_ = STATE_ANIMATION_ENDING; | 75 state_ = STATE_ANIMATION_ENDING; |
76 animation_.reset( | 76 animation_.reset( |
77 new ui::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); | 77 new gfx::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); |
78 animation_->SetContainer(animation_container_.get()); | 78 animation_->SetContainer(animation_container_.get()); |
79 animation_->Start(); | 79 animation_->Start(); |
80 } | 80 } |
81 } | 81 } |
82 | 82 |
83 bool TabAudioIndicator::IsAnimating() { | 83 bool TabAudioIndicator::IsAnimating() { |
84 return state_ != STATE_NOT_ANIMATING; | 84 return state_ != STATE_NOT_ANIMATING; |
85 } | 85 } |
86 | 86 |
87 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { | 87 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { |
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122 | 122 |
123 if (!favicon_.isNull()) { | 123 if (!favicon_.isNull()) { |
124 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; | 124 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; |
125 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2; | 125 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2; |
126 canvas->DrawImageInt(favicon_, dst_x, dst_y); | 126 canvas->DrawImageInt(favicon_, dst_x, dst_y); |
127 } | 127 } |
128 | 128 |
129 canvas->Restore(); | 129 canvas->Restore(); |
130 } | 130 } |
131 | 131 |
132 void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) { | 132 void TabAudioIndicator::AnimationProgressed(const gfx::Animation* animation) { |
133 std::vector<int> levels = GetCurrentEqualizerLevels(); | 133 std::vector<int> levels = GetCurrentEqualizerLevels(); |
134 if (last_displayed_equalizer_levels_ != levels) | 134 if (last_displayed_equalizer_levels_ != levels) |
135 delegate_->ScheduleAudioIndicatorPaint(); | 135 delegate_->ScheduleAudioIndicatorPaint(); |
136 } | 136 } |
137 | 137 |
138 void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) { | 138 void TabAudioIndicator::AnimationEnded(const gfx::Animation* animation) { |
139 if (state_ == STATE_ANIMATING) { | 139 if (state_ == STATE_ANIMATING) { |
140 // The current equalizer frame animation has finished. Start animating the | 140 // The current equalizer frame animation has finished. Start animating the |
141 // next frame. | 141 // next frame. |
142 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); | 142 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); |
143 animation_->Start(); | 143 animation_->Start(); |
144 } else if (state_ == STATE_ANIMATION_ENDING) { | 144 } else if (state_ == STATE_ANIMATION_ENDING) { |
145 // The "ending" animation has stopped. Update the tab state so that the UI | 145 // The "ending" animation has stopped. Update the tab state so that the UI |
146 // can update the tab icon. | 146 // can update the tab icon. |
147 state_ = STATE_NOT_ANIMATING; | 147 state_ = STATE_NOT_ANIMATING; |
148 delegate_->ScheduleAudioIndicatorPaint(); | 148 delegate_->ScheduleAudioIndicatorPaint(); |
149 } | 149 } |
150 } | 150 } |
151 | 151 |
152 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { | 152 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { |
153 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); | 153 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); |
154 std::vector<int> levels; | 154 std::vector<int> levels; |
155 // For all 2 columsn of the equalizer, tween between the current equalizer | 155 // For all 2 columsn of the equalizer, tween between the current equalizer |
156 // level and the target equalizer level. | 156 // level and the target equalizer level. |
157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { | 157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { |
158 int start = kEqualizerFrames[frame_index_][i]; | 158 int start = kEqualizerFrames[frame_index_][i]; |
159 int end = state_ == STATE_ANIMATION_ENDING | 159 int end = state_ == STATE_ANIMATION_ENDING |
160 ? 0 | 160 ? 0 |
161 : kEqualizerFrames[next_frame_index][i]; | 161 : kEqualizerFrames[next_frame_index][i]; |
162 levels.push_back(animation_->CurrentValueBetween(start, end)); | 162 levels.push_back(animation_->CurrentValueBetween(start, end)); |
163 } | 163 } |
164 return levels; | 164 return levels; |
165 } | 165 } |
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