| OLD | NEW |
| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" | 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" |
| 6 | 6 |
| 7 #include "grit/theme_resources.h" | 7 #include "grit/theme_resources.h" |
| 8 #include "ui/base/animation/animation_container.h" | |
| 9 #include "ui/base/animation/linear_animation.h" | |
| 10 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
| 9 #include "ui/gfx/animation/animation_container.h" |
| 10 #include "ui/gfx/animation/linear_animation.h" |
| 11 #include "ui/gfx/canvas.h" | 11 #include "ui/gfx/canvas.h" |
| 12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/gfx/skia_util.h" | 13 #include "ui/gfx/skia_util.h" |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 // The number of columns to draw for the equalizer graphic. | 17 // The number of columns to draw for the equalizer graphic. |
| 18 const size_t kEqualizerColumnCount = 3; | 18 const size_t kEqualizerColumnCount = 3; |
| 19 | 19 |
| 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns | 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 53 TabAudioIndicator::TabAudioIndicator(Delegate* delegate) | 53 TabAudioIndicator::TabAudioIndicator(Delegate* delegate) |
| 54 : delegate_(delegate), | 54 : delegate_(delegate), |
| 55 frame_index_(0), | 55 frame_index_(0), |
| 56 state_(STATE_NOT_ANIMATING) { | 56 state_(STATE_NOT_ANIMATING) { |
| 57 } | 57 } |
| 58 | 58 |
| 59 TabAudioIndicator::~TabAudioIndicator() { | 59 TabAudioIndicator::~TabAudioIndicator() { |
| 60 } | 60 } |
| 61 | 61 |
| 62 void TabAudioIndicator::SetAnimationContainer( | 62 void TabAudioIndicator::SetAnimationContainer( |
| 63 ui::AnimationContainer* animation_container) { | 63 gfx::AnimationContainer* animation_container) { |
| 64 animation_container_ = animation_container; | 64 animation_container_ = animation_container; |
| 65 } | 65 } |
| 66 | 66 |
| 67 void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { | 67 void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { |
| 68 if (is_playing_audio && state_ != STATE_ANIMATING) { | 68 if (is_playing_audio && state_ != STATE_ANIMATING) { |
| 69 state_ = STATE_ANIMATING; | 69 state_ = STATE_ANIMATING; |
| 70 animation_.reset( | 70 animation_.reset( |
| 71 new ui::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); | 71 new gfx::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); |
| 72 animation_->SetContainer(animation_container_.get()); | 72 animation_->SetContainer(animation_container_.get()); |
| 73 animation_->Start(); | 73 animation_->Start(); |
| 74 } else if (!is_playing_audio && state_ == STATE_ANIMATING) { | 74 } else if (!is_playing_audio && state_ == STATE_ANIMATING) { |
| 75 state_ = STATE_ANIMATION_ENDING; | 75 state_ = STATE_ANIMATION_ENDING; |
| 76 animation_.reset( | 76 animation_.reset( |
| 77 new ui::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); | 77 new gfx::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); |
| 78 animation_->SetContainer(animation_container_.get()); | 78 animation_->SetContainer(animation_container_.get()); |
| 79 animation_->Start(); | 79 animation_->Start(); |
| 80 } | 80 } |
| 81 } | 81 } |
| 82 | 82 |
| 83 bool TabAudioIndicator::IsAnimating() { | 83 bool TabAudioIndicator::IsAnimating() { |
| 84 return state_ != STATE_NOT_ANIMATING; | 84 return state_ != STATE_NOT_ANIMATING; |
| 85 } | 85 } |
| 86 | 86 |
| 87 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { | 87 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 122 | 122 |
| 123 if (!favicon_.isNull()) { | 123 if (!favicon_.isNull()) { |
| 124 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; | 124 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; |
| 125 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2; | 125 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2; |
| 126 canvas->DrawImageInt(favicon_, dst_x, dst_y); | 126 canvas->DrawImageInt(favicon_, dst_x, dst_y); |
| 127 } | 127 } |
| 128 | 128 |
| 129 canvas->Restore(); | 129 canvas->Restore(); |
| 130 } | 130 } |
| 131 | 131 |
| 132 void TabAudioIndicator::AnimationProgressed(const ui::Animation* animation) { | 132 void TabAudioIndicator::AnimationProgressed(const gfx::Animation* animation) { |
| 133 std::vector<int> levels = GetCurrentEqualizerLevels(); | 133 std::vector<int> levels = GetCurrentEqualizerLevels(); |
| 134 if (last_displayed_equalizer_levels_ != levels) | 134 if (last_displayed_equalizer_levels_ != levels) |
| 135 delegate_->ScheduleAudioIndicatorPaint(); | 135 delegate_->ScheduleAudioIndicatorPaint(); |
| 136 } | 136 } |
| 137 | 137 |
| 138 void TabAudioIndicator::AnimationEnded(const ui::Animation* animation) { | 138 void TabAudioIndicator::AnimationEnded(const gfx::Animation* animation) { |
| 139 if (state_ == STATE_ANIMATING) { | 139 if (state_ == STATE_ANIMATING) { |
| 140 // The current equalizer frame animation has finished. Start animating the | 140 // The current equalizer frame animation has finished. Start animating the |
| 141 // next frame. | 141 // next frame. |
| 142 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); | 142 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); |
| 143 animation_->Start(); | 143 animation_->Start(); |
| 144 } else if (state_ == STATE_ANIMATION_ENDING) { | 144 } else if (state_ == STATE_ANIMATION_ENDING) { |
| 145 // The "ending" animation has stopped. Update the tab state so that the UI | 145 // The "ending" animation has stopped. Update the tab state so that the UI |
| 146 // can update the tab icon. | 146 // can update the tab icon. |
| 147 state_ = STATE_NOT_ANIMATING; | 147 state_ = STATE_NOT_ANIMATING; |
| 148 delegate_->ScheduleAudioIndicatorPaint(); | 148 delegate_->ScheduleAudioIndicatorPaint(); |
| 149 } | 149 } |
| 150 } | 150 } |
| 151 | 151 |
| 152 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { | 152 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { |
| 153 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); | 153 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); |
| 154 std::vector<int> levels; | 154 std::vector<int> levels; |
| 155 // For all 2 columsn of the equalizer, tween between the current equalizer | 155 // For all 2 columsn of the equalizer, tween between the current equalizer |
| 156 // level and the target equalizer level. | 156 // level and the target equalizer level. |
| 157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { | 157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { |
| 158 int start = kEqualizerFrames[frame_index_][i]; | 158 int start = kEqualizerFrames[frame_index_][i]; |
| 159 int end = state_ == STATE_ANIMATION_ENDING | 159 int end = state_ == STATE_ANIMATION_ENDING |
| 160 ? 0 | 160 ? 0 |
| 161 : kEqualizerFrames[next_frame_index][i]; | 161 : kEqualizerFrames[next_frame_index][i]; |
| 162 levels.push_back(animation_->CurrentValueBetween(start, end)); | 162 levels.push_back(animation_->CurrentValueBetween(start, end)); |
| 163 } | 163 } |
| 164 return levels; | 164 return levels; |
| 165 } | 165 } |
| OLD | NEW |