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Issue 23531053: ui/base/animation -> ui/gfx/animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge 2 trunk Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/extensions/extension_action.h" 5 #include "chrome/browser/extensions/extension_action.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop/message_loop.h" 11 #include "base/message_loop/message_loop.h"
12 #include "chrome/common/badge_util.h" 12 #include "chrome/common/badge_util.h"
13 #include "chrome/common/extensions/extension_constants.h" 13 #include "chrome/common/extensions/extension_constants.h"
14 #include "chrome/common/icon_with_badge_image_source.h" 14 #include "chrome/common/icon_with_badge_image_source.h"
15 #include "grit/theme_resources.h" 15 #include "grit/theme_resources.h"
16 #include "grit/ui_resources.h" 16 #include "grit/ui_resources.h"
17 #include "third_party/skia/include/core/SkBitmap.h" 17 #include "third_party/skia/include/core/SkBitmap.h"
18 #include "third_party/skia/include/core/SkBitmapDevice.h" 18 #include "third_party/skia/include/core/SkBitmapDevice.h"
19 #include "third_party/skia/include/core/SkCanvas.h" 19 #include "third_party/skia/include/core/SkCanvas.h"
20 #include "third_party/skia/include/core/SkPaint.h" 20 #include "third_party/skia/include/core/SkPaint.h"
21 #include "third_party/skia/include/effects/SkGradientShader.h" 21 #include "third_party/skia/include/effects/SkGradientShader.h"
22 #include "ui/base/animation/animation_delegate.h"
23 #include "ui/base/resource/resource_bundle.h" 22 #include "ui/base/resource/resource_bundle.h"
23 #include "ui/gfx/animation/animation_delegate.h"
24 #include "ui/gfx/canvas.h" 24 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/color_utils.h" 25 #include "ui/gfx/color_utils.h"
26 #include "ui/gfx/image/image.h" 26 #include "ui/gfx/image/image.h"
27 #include "ui/gfx/image/image_skia.h" 27 #include "ui/gfx/image/image_skia.h"
28 #include "ui/gfx/image/image_skia_source.h" 28 #include "ui/gfx/image/image_skia_source.h"
29 #include "ui/gfx/rect.h" 29 #include "ui/gfx/rect.h"
30 #include "ui/gfx/size.h" 30 #include "ui/gfx/size.h"
31 #include "ui/gfx/skbitmap_operations.h" 31 #include "ui/gfx/skbitmap_operations.h"
32 #include "url/gurl.h" 32 #include "url/gurl.h"
33 33
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86 86
87 DISALLOW_COPY_AND_ASSIGN(AnimatedIconImageSource); 87 DISALLOW_COPY_AND_ASSIGN(AnimatedIconImageSource);
88 }; 88 };
89 89
90 const int ExtensionAction::kDefaultTabId = -1; 90 const int ExtensionAction::kDefaultTabId = -1;
91 // 100ms animation at 50fps (so 5 animation frames in total). 91 // 100ms animation at 50fps (so 5 animation frames in total).
92 const int kIconFadeInDurationMs = 100; 92 const int kIconFadeInDurationMs = 100;
93 const int kIconFadeInFramesPerSecond = 50; 93 const int kIconFadeInFramesPerSecond = 50;
94 94
95 ExtensionAction::IconAnimation::IconAnimation() 95 ExtensionAction::IconAnimation::IconAnimation()
96 : ui::LinearAnimation(kIconFadeInDurationMs, kIconFadeInFramesPerSecond, 96 : gfx::LinearAnimation(kIconFadeInDurationMs, kIconFadeInFramesPerSecond,
97 NULL), 97 NULL),
98 weak_ptr_factory_(this) {} 98 weak_ptr_factory_(this) {}
99 99
100 ExtensionAction::IconAnimation::~IconAnimation() { 100 ExtensionAction::IconAnimation::~IconAnimation() {
101 // Make sure observers don't access *this after its destructor has started. 101 // Make sure observers don't access *this after its destructor has started.
102 weak_ptr_factory_.InvalidateWeakPtrs(); 102 weak_ptr_factory_.InvalidateWeakPtrs();
103 // In case the animation was destroyed before it finished (likely due to 103 // In case the animation was destroyed before it finished (likely due to
104 // delays in timer scheduling), make sure it's fully visible. 104 // delays in timer scheduling), make sure it's fully visible.
105 FOR_EACH_OBSERVER(Observer, observers_, OnIconChanged()); 105 FOR_EACH_OBSERVER(Observer, observers_, OnIconChanged());
106 } 106 }
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392 icon_animation->Start(); 392 icon_animation->Start();
393 // After the icon is finished fading in (plus some padding to handle random 393 // After the icon is finished fading in (plus some padding to handle random
394 // timer delays), destroy it. We use a delayed task so that the Animation is 394 // timer delays), destroy it. We use a delayed task so that the Animation is
395 // deleted even if it hasn't finished by the time the MessageLoop is 395 // deleted even if it hasn't finished by the time the MessageLoop is
396 // destroyed. 396 // destroyed.
397 base::MessageLoop::current()->PostDelayedTask( 397 base::MessageLoop::current()->PostDelayedTask(
398 FROM_HERE, 398 FROM_HERE,
399 base::Bind(&DestroyIconAnimation, base::Passed(&icon_animation)), 399 base::Bind(&DestroyIconAnimation, base::Passed(&icon_animation)),
400 base::TimeDelta::FromMilliseconds(kIconFadeInDurationMs * 2)); 400 base::TimeDelta::FromMilliseconds(kIconFadeInDurationMs * 2));
401 } 401 }
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