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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_animator.h" | 5 #include "ash/wm/session_state_animator.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "ash/wm/window_animations.h" | 9 #include "ash/wm/window_animations.h" |
10 #include "ui/aura/client/aura_constants.h" | 10 #include "ui/aura/client/aura_constants.h" |
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156 base::TimeDelta duration, | 156 base::TimeDelta duration, |
157 bool above, | 157 bool above, |
158 ui::LayerAnimationObserver* observer) { | 158 ui::LayerAnimationObserver* observer) { |
159 ui::Layer* layer = window->layer(); | 159 ui::Layer* layer = window->layer(); |
160 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 160 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
161 | 161 |
162 settings.SetPreemptionStrategy( | 162 settings.SetPreemptionStrategy( |
163 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 163 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
164 settings.SetTransitionDuration(duration); | 164 settings.SetTransitionDuration(duration); |
165 | 165 |
166 settings.SetTweenType(ui::Tween::EASE_OUT); | 166 settings.SetTweenType(gfx::Tween::EASE_OUT); |
167 SetTransformForScaleAnimation(layer, | 167 SetTransformForScaleAnimation(layer, |
168 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); | 168 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
169 | 169 |
170 settings.SetTweenType(ui::Tween::EASE_IN_OUT); | 170 settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
171 layer->SetOpacity(0.0f); | 171 layer->SetOpacity(0.0f); |
172 | 172 |
173 // After the animation completes snap the transform back to the identity, | 173 // After the animation completes snap the transform back to the identity, |
174 // otherwise any one that asks for screen bounds gets a slightly scaled | 174 // otherwise any one that asks for screen bounds gets a slightly scaled |
175 // version. | 175 // version. |
176 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | 176 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
177 settings.SetTransitionDuration(base::TimeDelta()); | 177 settings.SetTransitionDuration(base::TimeDelta()); |
178 layer->SetTransform(gfx::Transform()); | 178 layer->SetTransform(gfx::Transform()); |
179 | 179 |
180 // A bit of a dirty trick: we need to catch the end of the animation we don't | 180 // A bit of a dirty trick: we need to catch the end of the animation we don't |
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196 base::TimeDelta duration, | 196 base::TimeDelta duration, |
197 ui::LayerAnimationObserver* observer) { | 197 ui::LayerAnimationObserver* observer) { |
198 ui::Layer* layer = window->layer(); | 198 ui::Layer* layer = window->layer(); |
199 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 199 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
200 | 200 |
201 // Animate to target values. | 201 // Animate to target values. |
202 settings.SetPreemptionStrategy( | 202 settings.SetPreemptionStrategy( |
203 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 203 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
204 settings.SetTransitionDuration(duration); | 204 settings.SetTransitionDuration(duration); |
205 | 205 |
206 settings.SetTweenType(ui::Tween::EASE_OUT); | 206 settings.SetTweenType(gfx::Tween::EASE_OUT); |
207 layer->SetTransform(gfx::Transform()); | 207 layer->SetTransform(gfx::Transform()); |
208 | 208 |
209 settings.SetTweenType(ui::Tween::EASE_IN_OUT); | 209 settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
210 layer->SetOpacity(1.0f); | 210 layer->SetOpacity(1.0f); |
211 | 211 |
212 // A bit of a dirty trick: we need to catch the end of the animation we don't | 212 // A bit of a dirty trick: we need to catch the end of the animation we don't |
213 // control. So we use two facts we know: which animator will be used and the | 213 // control. So we use two facts we know: which animator will be used and the |
214 // target opacity to add "Do nothing" animation sequence. | 214 // target opacity to add "Do nothing" animation sequence. |
215 // Unfortunately, we can not just use empty LayerAnimationSequence, because | 215 // Unfortunately, we can not just use empty LayerAnimationSequence, because |
216 // it does not call NotifyEnded(). | 216 // it does not call NotifyEnded(). |
217 if (observer) { | 217 if (observer) { |
218 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | 218 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
219 ui::LayerAnimationElement::CreateOpacityElement( | 219 ui::LayerAnimationElement::CreateOpacityElement( |
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239 | 239 |
240 TransformWindowToBaseState(window, duration, observer); | 240 TransformWindowToBaseState(window, duration, observer); |
241 } | 241 } |
242 | 242 |
243 // Starts grayscale/brightness animation for |window| over |duration|. Target | 243 // Starts grayscale/brightness animation for |window| over |duration|. Target |
244 // value for both grayscale and brightness are specified by |target|. | 244 // value for both grayscale and brightness are specified by |target|. |
245 void StartGrayscaleBrightnessAnimationForWindow( | 245 void StartGrayscaleBrightnessAnimationForWindow( |
246 aura::Window* window, | 246 aura::Window* window, |
247 float target, | 247 float target, |
248 base::TimeDelta duration, | 248 base::TimeDelta duration, |
249 ui::Tween::Type tween_type, | 249 gfx::Tween::Type tween_type, |
250 ui::LayerAnimationObserver* observer) { | 250 ui::LayerAnimationObserver* observer) { |
251 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | 251 ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
252 | 252 |
253 scoped_ptr<ui::LayerAnimationSequence> brightness_sequence( | 253 scoped_ptr<ui::LayerAnimationSequence> brightness_sequence( |
254 new ui::LayerAnimationSequence()); | 254 new ui::LayerAnimationSequence()); |
255 scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence( | 255 scoped_ptr<ui::LayerAnimationSequence> grayscale_sequence( |
256 new ui::LayerAnimationSequence()); | 256 new ui::LayerAnimationSequence()); |
257 | 257 |
258 scoped_ptr<ui::LayerAnimationElement> brightness_element( | 258 scoped_ptr<ui::LayerAnimationElement> brightness_element( |
259 ui::LayerAnimationElement::CreateBrightnessElement( | 259 ui::LayerAnimationElement::CreateBrightnessElement( |
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597 window, kPartialFadeRatio, duration, observer); | 597 window, kPartialFadeRatio, duration, observer); |
598 break; | 598 break; |
599 case ANIMATION_UNDO_PARTIAL_FADE_IN: | 599 case ANIMATION_UNDO_PARTIAL_FADE_IN: |
600 StartPartialFadeAnimation(window, 0.0, duration, observer); | 600 StartPartialFadeAnimation(window, 0.0, duration, observer); |
601 break; | 601 break; |
602 case ANIMATION_FULL_FADE_IN: | 602 case ANIMATION_FULL_FADE_IN: |
603 StartPartialFadeAnimation(window, 1.0, duration, observer); | 603 StartPartialFadeAnimation(window, 1.0, duration, observer); |
604 break; | 604 break; |
605 case ANIMATION_GRAYSCALE_BRIGHTNESS: | 605 case ANIMATION_GRAYSCALE_BRIGHTNESS: |
606 StartGrayscaleBrightnessAnimationForWindow( | 606 StartGrayscaleBrightnessAnimationForWindow( |
607 window, 1.0, duration, ui::Tween::EASE_IN, observer); | 607 window, 1.0, duration, gfx::Tween::EASE_IN, observer); |
608 break; | 608 break; |
609 case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: | 609 case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
610 StartGrayscaleBrightnessAnimationForWindow( | 610 StartGrayscaleBrightnessAnimationForWindow( |
611 window, 0.0, duration, ui::Tween::EASE_IN_OUT, observer); | 611 window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer); |
612 break; | 612 break; |
613 } | 613 } |
614 } | 614 } |
615 | 615 |
616 void SessionStateAnimator::CreateForeground() { | 616 void SessionStateAnimator::CreateForeground() { |
617 if (foreground_) | 617 if (foreground_) |
618 return; | 618 return; |
619 aura::Window* window = Shell::GetContainer( | 619 aura::Window* window = Shell::GetContainer( |
620 Shell::GetPrimaryRootWindow(), | 620 Shell::GetPrimaryRootWindow(), |
621 internal::kShellWindowId_PowerButtonAnimationContainer); | 621 internal::kShellWindowId_PowerButtonAnimationContainer); |
622 HideWindowImmediately(window, NULL); | 622 HideWindowImmediately(window, NULL); |
623 foreground_.reset( | 623 foreground_.reset( |
624 new ColoredWindowController(window, "SessionStateAnimatorForeground")); | 624 new ColoredWindowController(window, "SessionStateAnimatorForeground")); |
625 foreground_->SetColor(SK_ColorWHITE); | 625 foreground_->SetColor(SK_ColorWHITE); |
626 foreground_->GetWidget()->Show(); | 626 foreground_->GetWidget()->Show(); |
627 } | 627 } |
628 | 628 |
629 void SessionStateAnimator::DropForeground() { | 629 void SessionStateAnimator::DropForeground() { |
630 foreground_.reset(); | 630 foreground_.reset(); |
631 } | 631 } |
632 | 632 |
633 } // namespace internal | 633 } // namespace internal |
634 } // namespace ash | 634 } // namespace ash |
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