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Unified Diff: cc/output/context_cache_controller.cc

Issue 2353033003: Idle cleanup for worker context (Closed)
Patch Set: comments + feedback Created 4 years, 3 months ago
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Index: cc/output/context_cache_controller.cc
diff --git a/cc/output/context_cache_controller.cc b/cc/output/context_cache_controller.cc
index 218059dd1780531bd90debf3b0f8884b5a92cb6a..7401629e37caf32adc5537af6fcfd5558e9a8aef 100644
--- a/cc/output/context_cache_controller.cc
+++ b/cc/output/context_cache_controller.cc
@@ -4,20 +4,26 @@
#include "cc/output/context_cache_controller.h"
+#include "base/bind.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/single_thread_task_runner.h"
+#include "base/synchronization/lock.h"
#include "gpu/command_buffer/client/context_support.h"
#include "third_party/skia/include/gpu/GrContext.h"
namespace cc {
-ContextCacheController::ScopedVisibility::ScopedVisibility() = default;
+namespace {
+static const int kIdleCleanupDelaySeconds = 1;
+} // namespace
-ContextCacheController::ScopedVisibility::~ScopedVisibility() {
+ContextCacheController::ScopedToken::ScopedToken() = default;
+
+ContextCacheController::ScopedToken::~ScopedToken() {
DCHECK(released_);
}
-void ContextCacheController::ScopedVisibility::Release() {
+void ContextCacheController::ScopedToken::Release() {
DCHECK(!released_);
released_ = true;
}
@@ -25,7 +31,16 @@ void ContextCacheController::ScopedVisibility::Release() {
ContextCacheController::ContextCacheController(
gpu::ContextSupport* context_support,
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
- : context_support_(context_support), task_runner_(std::move(task_runner)) {}
+ : context_support_(context_support),
+ task_runner_(std::move(task_runner)),
+ weak_factory_(this) {
+ // The |weak_factory_| can only be used from a single thread. We
+ // create/destroy this class and run callbacks on a single thread, but we
+ // want to be able to post callbacks from multiple threads. We need a weak
+ // ptr to post callbacks, so acquire one here, while we're on the right
+ // thread.
+ weak_ptr_ = weak_factory_.GetWeakPtr();
+}
ContextCacheController::~ContextCacheController() = default;
@@ -33,8 +48,15 @@ void ContextCacheController::SetGrContext(GrContext* gr_context) {
gr_context_ = gr_context;
}
+void ContextCacheController::SetLock(base::Lock* lock) {
+ context_lock_ = lock;
+}
+
std::unique_ptr<ContextCacheController::ScopedVisibility>
ContextCacheController::ClientBecameVisible() {
+ if (context_lock_)
+ context_lock_->AssertAcquired();
+
bool became_visible = num_clients_visible_ == 0;
++num_clients_visible_;
@@ -49,24 +71,105 @@ void ContextCacheController::ClientBecameNotVisible(
DCHECK(scoped_visibility);
scoped_visibility->Release();
+ if (context_lock_)
+ context_lock_->AssertAcquired();
+
DCHECK_GT(num_clients_visible_, 0u);
--num_clients_visible_;
if (num_clients_visible_ == 0) {
+ // We are freeing resources now - cancel any pending idle callbacks.
+ InvalidatePendingIdleCallbacks();
+
if (gr_context_)
gr_context_->freeGpuResources();
context_support_->SetAggressivelyFreeResources(true);
}
}
-std::unique_ptr<ContextCacheController::ScopedVisibility>
-ContextCacheController::CreateScopedVisibilityForTesting() const {
- return base::WrapUnique(new ScopedVisibility());
+std::unique_ptr<ContextCacheController::ScopedBusy>
+ContextCacheController::ClientBecameBusy() {
+ if (context_lock_)
+ context_lock_->AssertAcquired();
+
+ ++num_clients_busy_;
+ // We are busy, cancel any pending idle callbacks.
+ InvalidatePendingIdleCallbacks();
+
+ return base::WrapUnique(new ScopedBusy());
}
-void ContextCacheController::ReleaseScopedVisibilityForTesting(
- std::unique_ptr<ScopedVisibility> scoped_visibility) const {
- scoped_visibility->Release();
+void ContextCacheController::ClientBecameNotBusy(
+ std::unique_ptr<ScopedBusy> scoped_busy) {
+ DCHECK(scoped_busy);
+ scoped_busy->Release();
+
+ if (context_lock_)
+ context_lock_->AssertAcquired();
+
+ DCHECK_GT(num_clients_busy_, 0u);
+ --num_clients_busy_;
+
+ // If we have become idle and we are visible, queue a task to drop resources
+ // after a delay. If are not visible, we have already dropped resources.
+ if (num_clients_busy_ == 0 && num_clients_visible_ > 0 && task_runner_) {
+ // If we already have a callback pending, don't post a new one. The pending
+ // callback will handle posting a new callback itself. This prevents us from
+ // flooding the system with tasks.
+ if (!callback_pending_) {
+ {
+ base::AutoLock hold(current_idle_generation_lock_);
+ PostIdleCallback(current_idle_generation_);
+ }
+ callback_pending_ = true;
+ }
+ }
+}
+
+void ContextCacheController::PostIdleCallback(
+ uint32_t current_idle_generation) const {
+ task_runner_->PostDelayedTask(
+ FROM_HERE, base::Bind(&ContextCacheController::OnIdle, weak_ptr_,
+ current_idle_generation),
+ base::TimeDelta::FromSeconds(kIdleCleanupDelaySeconds));
+}
+
+void ContextCacheController::InvalidatePendingIdleCallbacks() {
+ base::AutoLock hold(current_idle_generation_lock_);
+ ++current_idle_generation_;
+}
+
+void ContextCacheController::OnIdle(uint32_t idle_generation) {
+ // First check if we should run our idle callback at all. If we have become
+ // busy since scheduling, just schedule another idle callback and return.
+ {
+ base::AutoLock hold(current_idle_generation_lock_);
+ if (current_idle_generation_ != idle_generation) {
+ PostIdleCallback(current_idle_generation_);
+ return;
+ }
+ }
+
+ // Try to acquire the context lock - if we can't acquire it then we've become
+ // busy since checking |current_idle_generation_| above. In this case, just
+ // re-post our idle callback and return.
+ if (context_lock_ && !context_lock_->Try()) {
+ base::AutoLock hold(current_idle_generation_lock_);
+ PostIdleCallback(current_idle_generation_);
+ return;
+ }
+
+ if (gr_context_)
+ gr_context_->freeGpuResources();
+
+ // Toggle SetAggressivelyFreeResources to drop command buffer data.
+ context_support_->SetAggressivelyFreeResources(true);
+ context_support_->SetAggressivelyFreeResources(false);
+
+ callback_pending_ = false;
+
+ if (context_lock_)
+ context_lock_->Release();
}
} // namespace cc
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