Index: cc/output/context_cache_controller.cc |
diff --git a/cc/output/context_cache_controller.cc b/cc/output/context_cache_controller.cc |
index 218059dd1780531bd90debf3b0f8884b5a92cb6a..d78f4a9ac31ff1241abb3eaa46a1bbd0fcb5dcc2 100644 |
--- a/cc/output/context_cache_controller.cc |
+++ b/cc/output/context_cache_controller.cc |
@@ -4,20 +4,26 @@ |
#include "cc/output/context_cache_controller.h" |
+#include "base/bind.h" |
#include "base/logging.h" |
#include "base/memory/ptr_util.h" |
#include "base/single_thread_task_runner.h" |
+#include "base/synchronization/lock.h" |
#include "gpu/command_buffer/client/context_support.h" |
#include "third_party/skia/include/gpu/GrContext.h" |
namespace cc { |
-ContextCacheController::ScopedVisibility::ScopedVisibility() = default; |
+namespace { |
+static const int kIdleCleanupDelaySeconds = 1; |
+} // namespace |
-ContextCacheController::ScopedVisibility::~ScopedVisibility() { |
+ContextCacheController::ScopedToken::ScopedToken() = default; |
+ |
+ContextCacheController::ScopedToken::~ScopedToken() { |
DCHECK(released_); |
} |
-void ContextCacheController::ScopedVisibility::Release() { |
+void ContextCacheController::ScopedToken::Release() { |
DCHECK(!released_); |
released_ = true; |
} |
@@ -25,7 +31,9 @@ void ContextCacheController::ScopedVisibility::Release() { |
ContextCacheController::ContextCacheController( |
gpu::ContextSupport* context_support, |
scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
- : context_support_(context_support), task_runner_(std::move(task_runner)) {} |
+ : context_support_(context_support), |
+ task_runner_(std::move(task_runner)), |
+ weak_factory_(this) {} |
jbauman
2016/09/22 02:13:43
You need to do weak_factory_.GetWeakPtr() in the c
ericrk
2016/09/22 18:35:39
Hmm... Good point - If we're sure we always use th
ericrk
2016/09/22 18:40:51
Ah, but we don't... yeah... I see what you mean.
|
ContextCacheController::~ContextCacheController() = default; |
@@ -33,6 +41,10 @@ void ContextCacheController::SetGrContext(GrContext* gr_context) { |
gr_context_ = gr_context; |
} |
+void ContextCacheController::SetLock(base::Lock* lock) { |
+ context_lock_ = lock; |
+} |
+ |
std::unique_ptr<ContextCacheController::ScopedVisibility> |
ContextCacheController::ClientBecameVisible() { |
bool became_visible = num_clients_visible_ == 0; |
@@ -53,20 +65,57 @@ void ContextCacheController::ClientBecameNotVisible( |
--num_clients_visible_; |
if (num_clients_visible_ == 0) { |
+ // We are freeing resources now - cancel any pending idle callbacks. |
+ ++current_idle_generation_; |
+ |
if (gr_context_) |
gr_context_->freeGpuResources(); |
context_support_->SetAggressivelyFreeResources(true); |
} |
} |
-std::unique_ptr<ContextCacheController::ScopedVisibility> |
-ContextCacheController::CreateScopedVisibilityForTesting() const { |
- return base::WrapUnique(new ScopedVisibility()); |
+std::unique_ptr<ContextCacheController::ScopedBusy> |
+ContextCacheController::ClientBecameBusy() { |
+ ++num_clients_busy_; |
+ // We are busy, cancel any pending idle callbacks. |
+ ++current_idle_generation_; |
+ |
+ return base::WrapUnique(new ScopedBusy()); |
} |
-void ContextCacheController::ReleaseScopedVisibilityForTesting( |
- std::unique_ptr<ScopedVisibility> scoped_visibility) const { |
- scoped_visibility->Release(); |
+void ContextCacheController::ClientBecameNotBusy( |
+ std::unique_ptr<ScopedBusy> scoped_busy) { |
+ DCHECK(scoped_busy); |
+ scoped_busy->Release(); |
+ |
+ DCHECK_GT(num_clients_busy_, 0u); |
+ --num_clients_busy_; |
+ |
+ // If we have become idle and we are visible, queue a task to drop resources |
+ // after a delay. If are not visible, we have already dropped resources. |
+ if (num_clients_busy_ == 0 && num_clients_visible_ > 0 && task_runner_) { |
+ task_runner_->PostDelayedTask( |
+ FROM_HERE, |
+ base::Bind(&ContextCacheController::OnIdle, weak_factory_.GetWeakPtr(), |
+ current_idle_generation_), |
+ base::TimeDelta::FromSeconds(kIdleCleanupDelaySeconds)); |
jbauman
2016/09/22 02:13:42
I think that when the context has a lock, that wil
ericrk
2016/09/22 18:35:39
I like your second option I think - we don't need
|
+ } |
+} |
+ |
+void ContextCacheController::OnIdle(uint32_t idle_generation) { |
+ std::unique_ptr<base::AutoLock> hold; |
jbauman
2016/09/22 02:13:43
This will unnecessarily grab the lock (and block t
ericrk
2016/09/22 18:35:39
Good point - actually meant to do something differ
|
+ if (context_lock_) |
+ hold.reset(new base::AutoLock(*context_lock_)); |
+ |
+ if (current_idle_generation_ != idle_generation) |
+ return; |
+ |
+ if (gr_context_) |
+ gr_context_->freeGpuResources(); |
+ |
+ // Toggle SetAggressivelyFreeResources to drop command buffer data. |
+ context_support_->SetAggressivelyFreeResources(true); |
+ context_support_->SetAggressivelyFreeResources(false); |
} |
} // namespace cc |