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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/context_cache_controller.h" | 5 #include "cc/output/context_cache_controller.h" |
6 | 6 |
7 #include "base/bind.h" | |
7 #include "base/logging.h" | 8 #include "base/logging.h" |
8 #include "base/memory/ptr_util.h" | 9 #include "base/memory/ptr_util.h" |
9 #include "base/single_thread_task_runner.h" | 10 #include "base/single_thread_task_runner.h" |
11 #include "base/synchronization/lock.h" | |
10 #include "gpu/command_buffer/client/context_support.h" | 12 #include "gpu/command_buffer/client/context_support.h" |
11 #include "third_party/skia/include/gpu/GrContext.h" | 13 #include "third_party/skia/include/gpu/GrContext.h" |
12 | 14 |
13 namespace cc { | 15 namespace cc { |
14 ContextCacheController::ScopedVisibility::ScopedVisibility() = default; | 16 namespace { |
17 static const int kIdleCleanupDelaySeconds = 1; | |
18 } // namespace | |
15 | 19 |
16 ContextCacheController::ScopedVisibility::~ScopedVisibility() { | 20 ContextCacheController::ScopedToken::ScopedToken() = default; |
21 | |
22 ContextCacheController::ScopedToken::~ScopedToken() { | |
17 DCHECK(released_); | 23 DCHECK(released_); |
18 } | 24 } |
19 | 25 |
20 void ContextCacheController::ScopedVisibility::Release() { | 26 void ContextCacheController::ScopedToken::Release() { |
21 DCHECK(!released_); | 27 DCHECK(!released_); |
22 released_ = true; | 28 released_ = true; |
23 } | 29 } |
24 | 30 |
25 ContextCacheController::ContextCacheController( | 31 ContextCacheController::ContextCacheController( |
26 gpu::ContextSupport* context_support, | 32 gpu::ContextSupport* context_support, |
27 scoped_refptr<base::SingleThreadTaskRunner> task_runner) | 33 scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
28 : context_support_(context_support), task_runner_(std::move(task_runner)) {} | 34 : context_support_(context_support), |
35 task_runner_(std::move(task_runner)), | |
36 weak_factory_(this) {} | |
jbauman
2016/09/22 02:13:43
You need to do weak_factory_.GetWeakPtr() in the c
ericrk
2016/09/22 18:35:39
Hmm... Good point - If we're sure we always use th
ericrk
2016/09/22 18:40:51
Ah, but we don't... yeah... I see what you mean.
| |
29 | 37 |
30 ContextCacheController::~ContextCacheController() = default; | 38 ContextCacheController::~ContextCacheController() = default; |
31 | 39 |
32 void ContextCacheController::SetGrContext(GrContext* gr_context) { | 40 void ContextCacheController::SetGrContext(GrContext* gr_context) { |
33 gr_context_ = gr_context; | 41 gr_context_ = gr_context; |
34 } | 42 } |
35 | 43 |
44 void ContextCacheController::SetLock(base::Lock* lock) { | |
45 context_lock_ = lock; | |
46 } | |
47 | |
36 std::unique_ptr<ContextCacheController::ScopedVisibility> | 48 std::unique_ptr<ContextCacheController::ScopedVisibility> |
37 ContextCacheController::ClientBecameVisible() { | 49 ContextCacheController::ClientBecameVisible() { |
38 bool became_visible = num_clients_visible_ == 0; | 50 bool became_visible = num_clients_visible_ == 0; |
39 ++num_clients_visible_; | 51 ++num_clients_visible_; |
40 | 52 |
41 if (became_visible) | 53 if (became_visible) |
42 context_support_->SetAggressivelyFreeResources(false); | 54 context_support_->SetAggressivelyFreeResources(false); |
43 | 55 |
44 return base::WrapUnique(new ScopedVisibility()); | 56 return base::WrapUnique(new ScopedVisibility()); |
45 } | 57 } |
46 | 58 |
47 void ContextCacheController::ClientBecameNotVisible( | 59 void ContextCacheController::ClientBecameNotVisible( |
48 std::unique_ptr<ScopedVisibility> scoped_visibility) { | 60 std::unique_ptr<ScopedVisibility> scoped_visibility) { |
49 DCHECK(scoped_visibility); | 61 DCHECK(scoped_visibility); |
50 scoped_visibility->Release(); | 62 scoped_visibility->Release(); |
51 | 63 |
52 DCHECK_GT(num_clients_visible_, 0u); | 64 DCHECK_GT(num_clients_visible_, 0u); |
53 --num_clients_visible_; | 65 --num_clients_visible_; |
54 | 66 |
55 if (num_clients_visible_ == 0) { | 67 if (num_clients_visible_ == 0) { |
68 // We are freeing resources now - cancel any pending idle callbacks. | |
69 ++current_idle_generation_; | |
70 | |
56 if (gr_context_) | 71 if (gr_context_) |
57 gr_context_->freeGpuResources(); | 72 gr_context_->freeGpuResources(); |
58 context_support_->SetAggressivelyFreeResources(true); | 73 context_support_->SetAggressivelyFreeResources(true); |
59 } | 74 } |
60 } | 75 } |
61 | 76 |
62 std::unique_ptr<ContextCacheController::ScopedVisibility> | 77 std::unique_ptr<ContextCacheController::ScopedBusy> |
63 ContextCacheController::CreateScopedVisibilityForTesting() const { | 78 ContextCacheController::ClientBecameBusy() { |
64 return base::WrapUnique(new ScopedVisibility()); | 79 ++num_clients_busy_; |
80 // We are busy, cancel any pending idle callbacks. | |
81 ++current_idle_generation_; | |
82 | |
83 return base::WrapUnique(new ScopedBusy()); | |
65 } | 84 } |
66 | 85 |
67 void ContextCacheController::ReleaseScopedVisibilityForTesting( | 86 void ContextCacheController::ClientBecameNotBusy( |
68 std::unique_ptr<ScopedVisibility> scoped_visibility) const { | 87 std::unique_ptr<ScopedBusy> scoped_busy) { |
69 scoped_visibility->Release(); | 88 DCHECK(scoped_busy); |
89 scoped_busy->Release(); | |
90 | |
91 DCHECK_GT(num_clients_busy_, 0u); | |
92 --num_clients_busy_; | |
93 | |
94 // If we have become idle and we are visible, queue a task to drop resources | |
95 // after a delay. If are not visible, we have already dropped resources. | |
96 if (num_clients_busy_ == 0 && num_clients_visible_ > 0 && task_runner_) { | |
97 task_runner_->PostDelayedTask( | |
98 FROM_HERE, | |
99 base::Bind(&ContextCacheController::OnIdle, weak_factory_.GetWeakPtr(), | |
100 current_idle_generation_), | |
101 base::TimeDelta::FromSeconds(kIdleCleanupDelaySeconds)); | |
jbauman
2016/09/22 02:13:42
I think that when the context has a lock, that wil
ericrk
2016/09/22 18:35:39
I like your second option I think - we don't need
| |
102 } | |
103 } | |
104 | |
105 void ContextCacheController::OnIdle(uint32_t idle_generation) { | |
106 std::unique_ptr<base::AutoLock> hold; | |
jbauman
2016/09/22 02:13:43
This will unnecessarily grab the lock (and block t
ericrk
2016/09/22 18:35:39
Good point - actually meant to do something differ
| |
107 if (context_lock_) | |
108 hold.reset(new base::AutoLock(*context_lock_)); | |
109 | |
110 if (current_idle_generation_ != idle_generation) | |
111 return; | |
112 | |
113 if (gr_context_) | |
114 gr_context_->freeGpuResources(); | |
115 | |
116 // Toggle SetAggressivelyFreeResources to drop command buffer data. | |
117 context_support_->SetAggressivelyFreeResources(true); | |
118 context_support_->SetAggressivelyFreeResources(false); | |
70 } | 119 } |
71 | 120 |
72 } // namespace cc | 121 } // namespace cc |
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