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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ |
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
11 #include "base/callback.h" | 11 #include "base/callback.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "base/synchronization/lock.h" | 13 #include "base/synchronization/lock.h" |
14 #include "cc/base/cc_export.h" | 14 #include "cc/base/cc_export.h" |
| 15 #include "cc/output/context_cache_controller.h" |
15 #include "gpu/command_buffer/common/capabilities.h" | 16 #include "gpu/command_buffer/common/capabilities.h" |
16 | 17 |
17 class GrContext; | 18 class GrContext; |
18 | 19 |
19 namespace base { | 20 namespace base { |
20 class Lock; | 21 class Lock; |
21 } | 22 } |
22 | 23 |
23 namespace gpu { | 24 namespace gpu { |
24 class ContextSupport; | 25 class ContextSupport; |
25 namespace gles2 { class GLES2Interface; } | 26 namespace gles2 { class GLES2Interface; } |
26 } | 27 } |
27 | 28 |
28 namespace cc { | 29 namespace cc { |
29 class ContextCacheController; | |
30 struct ManagedMemoryPolicy; | 30 struct ManagedMemoryPolicy; |
31 | 31 |
32 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | 32 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { |
33 public: | 33 public: |
34 // Hold an instance of this lock while using a context across multiple | 34 // Hold an instance of this lock while using a context across multiple |
35 // threads. This only works for ContextProviders that will return a valid | 35 // threads. This only works for ContextProviders that will return a valid |
36 // lock from GetLock(), so is not always supported. Most use of | 36 // lock from GetLock(), so is not always supported. Most use of |
37 // ContextProvider should be single-thread only on the thread that | 37 // ContextProvider should be single-thread only on the thread that |
38 // BindToCurrentThread is run on. | 38 // BindToCurrentThread is run on. |
39 class ScopedContextLock { | 39 class CC_EXPORT ScopedContextLock { |
40 public: | 40 public: |
41 explicit ScopedContextLock(ContextProvider* context_provider) | 41 explicit ScopedContextLock(ContextProvider* context_provider); |
42 : context_provider_(context_provider), | 42 ~ScopedContextLock(); |
43 context_lock_(*context_provider_->GetLock()) { | |
44 // Allow current thread to use |context_provider_|. | |
45 context_provider_->DetachFromThread(); | |
46 } | |
47 ~ScopedContextLock() { | |
48 // Allow usage by thread for which |context_provider_| is bound to. | |
49 context_provider_->DetachFromThread(); | |
50 } | |
51 | 43 |
52 gpu::gles2::GLES2Interface* ContextGL() { | 44 gpu::gles2::GLES2Interface* ContextGL() { |
53 return context_provider_->ContextGL(); | 45 return context_provider_->ContextGL(); |
54 } | 46 } |
55 | 47 |
56 private: | 48 private: |
57 ContextProvider* const context_provider_; | 49 ContextProvider* const context_provider_; |
58 base::AutoLock context_lock_; | 50 base::AutoLock context_lock_; |
| 51 std::unique_ptr<ContextCacheController::ScopedBusy> busy_; |
59 }; | 52 }; |
60 | 53 |
61 // Bind the 3d context to the current thread. This should be called before | 54 // Bind the 3d context to the current thread. This should be called before |
62 // accessing the contexts. Calling it more than once should have no effect. | 55 // accessing the contexts. Calling it more than once should have no effect. |
63 // Once this function has been called, the class should only be accessed | 56 // Once this function has been called, the class should only be accessed |
64 // from the same thread unless the function has some explicitly specified | 57 // from the same thread unless the function has some explicitly specified |
65 // rules for access on a different thread. See SetupLockOnMainThread(), which | 58 // rules for access on a different thread. See SetupLockOnMainThread(), which |
66 // can be used to provide access from multiple threads. | 59 // can be used to provide access from multiple threads. |
67 virtual bool BindToCurrentThread() = 0; | 60 virtual bool BindToCurrentThread() = 0; |
68 | 61 |
(...skipping 27 matching lines...) Expand all Loading... |
96 virtual base::Lock* GetLock() = 0; | 89 virtual base::Lock* GetLock() = 0; |
97 | 90 |
98 protected: | 91 protected: |
99 friend class base::RefCountedThreadSafe<ContextProvider>; | 92 friend class base::RefCountedThreadSafe<ContextProvider>; |
100 virtual ~ContextProvider() {} | 93 virtual ~ContextProvider() {} |
101 }; | 94 }; |
102 | 95 |
103 } // namespace cc | 96 } // namespace cc |
104 | 97 |
105 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ | 98 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ |
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