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1 // Copyright (C) 2011, Google Inc. All rights reserved. | 1 // Copyright (C) 2011, Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are met: | 4 // modification, are permitted provided that the following conditions are met: |
5 // | 5 // |
6 // 1. Redistributions of source code must retain the above copyright | 6 // 1. Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // 2. Redistributions in binary form must reproduce the above copyright | 8 // 2. Redistributions in binary form must reproduce the above copyright |
9 // notice, this list of conditions and the following disclaimer in the | 9 // notice, this list of conditions and the following disclaimer in the |
10 // documentation and/or other materials provided with the distribution. | 10 // documentation and/or other materials provided with the distribution. |
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138 | 138 |
139 // Button states | 139 // Button states |
140 WebGamepadButton buttons[buttonsLengthCap]; | 140 WebGamepadButton buttons[buttonsLengthCap]; |
141 | 141 |
142 // Mapping type (for example "standard") | 142 // Mapping type (for example "standard") |
143 WebUChar mapping[mappingLengthCap]; | 143 WebUChar mapping[mappingLengthCap]; |
144 | 144 |
145 WebGamepadPose pose; | 145 WebGamepadPose pose; |
146 | 146 |
147 WebGamepadHand hand; | 147 WebGamepadHand hand; |
| 148 |
| 149 unsigned displayId; |
148 }; | 150 }; |
149 | 151 |
150 #pragma pack(pop) | 152 #pragma pack(pop) |
151 | 153 |
152 } | 154 } |
153 | 155 |
154 #endif // WebGamepad_h | 156 #endif // WebGamepad_h |
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