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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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67 | 67 |
68 const GamepadButtonVector& buttons() const { return m_buttons; } | 68 const GamepadButtonVector& buttons() const { return m_buttons; } |
69 void setButtons(unsigned count, const WebGamepadButton* data); | 69 void setButtons(unsigned count, const WebGamepadButton* data); |
70 | 70 |
71 GamepadPose* pose() const { return m_pose; } | 71 GamepadPose* pose() const { return m_pose; } |
72 void setPose(const WebGamepadPose&); | 72 void setPose(const WebGamepadPose&); |
73 | 73 |
74 const String& hand() const { return m_hand; } | 74 const String& hand() const { return m_hand; } |
75 void setHand(const WebGamepadHand&); | 75 void setHand(const WebGamepadHand&); |
76 | 76 |
| 77 unsigned displayId() const { return m_displayId; } |
| 78 void setDisplayId(unsigned val) { m_displayId = val; } |
| 79 |
77 DECLARE_TRACE(); | 80 DECLARE_TRACE(); |
78 | 81 |
79 private: | 82 private: |
80 Gamepad(); | 83 Gamepad(); |
81 | 84 |
82 String m_id; | 85 String m_id; |
83 unsigned m_index; | 86 unsigned m_index; |
84 bool m_connected; | 87 bool m_connected; |
85 unsigned long long m_timestamp; | 88 unsigned long long m_timestamp; |
86 String m_mapping; | 89 String m_mapping; |
87 DoubleVector m_axes; | 90 DoubleVector m_axes; |
88 GamepadButtonVector m_buttons; | 91 GamepadButtonVector m_buttons; |
89 Member<GamepadPose> m_pose; | 92 Member<GamepadPose> m_pose; |
90 String m_hand; | 93 String m_hand; |
| 94 unsigned m_displayId; |
91 }; | 95 }; |
92 | 96 |
93 } // namespace blink | 97 } // namespace blink |
94 | 98 |
95 #endif // Gamepad_h | 99 #endif // Gamepad_h |
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