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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 67 | 67 |
| 68 const GamepadButtonVector& buttons() const { return m_buttons; } | 68 const GamepadButtonVector& buttons() const { return m_buttons; } |
| 69 void setButtons(unsigned count, const WebGamepadButton* data); | 69 void setButtons(unsigned count, const WebGamepadButton* data); |
| 70 | 70 |
| 71 GamepadPose* pose() const { return m_pose; } | 71 GamepadPose* pose() const { return m_pose; } |
| 72 void setPose(const WebGamepadPose&); | 72 void setPose(const WebGamepadPose&); |
| 73 | 73 |
| 74 const String& hand() const { return m_hand; } | 74 const String& hand() const { return m_hand; } |
| 75 void setHand(const WebGamepadHand&); | 75 void setHand(const WebGamepadHand&); |
| 76 | 76 |
| 77 unsigned displayId() const { return m_displayId; } |
| 78 void setDisplayId(unsigned val) { m_displayId = val; } |
| 79 |
| 77 DECLARE_TRACE(); | 80 DECLARE_TRACE(); |
| 78 | 81 |
| 79 private: | 82 private: |
| 80 Gamepad(); | 83 Gamepad(); |
| 81 | 84 |
| 82 String m_id; | 85 String m_id; |
| 83 unsigned m_index; | 86 unsigned m_index; |
| 84 bool m_connected; | 87 bool m_connected; |
| 85 unsigned long long m_timestamp; | 88 unsigned long long m_timestamp; |
| 86 String m_mapping; | 89 String m_mapping; |
| 87 DoubleVector m_axes; | 90 DoubleVector m_axes; |
| 88 GamepadButtonVector m_buttons; | 91 GamepadButtonVector m_buttons; |
| 89 Member<GamepadPose> m_pose; | 92 Member<GamepadPose> m_pose; |
| 90 String m_hand; | 93 String m_hand; |
| 94 unsigned m_displayId; |
| 91 }; | 95 }; |
| 92 | 96 |
| 93 } // namespace blink | 97 } // namespace blink |
| 94 | 98 |
| 95 #endif // Gamepad_h | 99 #endif // Gamepad_h |
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