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Unified Diff: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml

Issue 2352563002: third_party: Remove deprecated zwp wayland interfaces. (Closed)
Patch Set: rebase Created 4 years, 3 months ago
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Index: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
diff --git a/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
index 8c972505fb0f71a606da6403d93649059f8f07cb..8ae1872f0896c6967de4513cf236808c3e4ea3c7 100644
--- a/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
+++ b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
@@ -42,7 +42,7 @@
<request name="get_gamepad">
<description summary="get gamepad device assigned to seat">
- Create gamepad object. See zwp_gamepad_v1 interface for details.
+ Create gamepad object. See zcr_gamepad_v1 interface for details.
</description>
<arg name="id" type="new_id" interface="zcr_gamepad_v1"/>
<arg name="seat" type="object" interface="wl_seat"/>
@@ -51,7 +51,7 @@
<interface name="zcr_gamepad_v1" version="1">
<description summary="gamepad input device">
- The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ The zcr_gamepad_v1 interface represents one or more gamepad input devices,
which are reported as a normalized 'Standard Gamepad' as it is specified
by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
</description>
@@ -124,103 +124,4 @@
</event>
</interface>
- <interface name="zwp_gaming_input_v1" version="1">
- <description summary="DEPRECATED">
- A global interface to provide gaming input devices for a given seat.
-
- Currently only gamepad devices are supported.
-
- Warning! The protocol described in this file is experimental and
- backward incompatible changes may be made. Backward compatible changes
- may be added together with the corresponding uinterface version bump.
- Backward incompatible changes are done by bumping the version number in
- the protocol and uinterface names and resetting the interface version.
- Once the protocol is to be declared stable, the 'z' prefix and the
- version number in the protocol and interface names are removed and the
- interface version number is reset.
- </description>
-
- <request name="get_gamepad">
- <description summary="get gamepad device assigned to seat">
- Create gamepad object. See zwp_gamepad_v1 interface for details.
- </description>
- <arg name="id" type="new_id" interface="zwp_gamepad_v1"/>
- <arg name="seat" type="object" interface="wl_seat"/>
- </request>
- </interface>
-
- <interface name="zwp_gamepad_v1" version="1">
- <description summary="DEPRECATED">
- The zwp_gamepad_v1 interface represents one or more gamepad input devices,
- which are reported as a normalized 'Standard Gamepad' as it is specified
- by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
- </description>
-
- <request name="destroy" type="destructor">
- <description summary="destroy gamepad object"/>
- </request>
-
- <enum name="gamepad_state">
- <description summary="connection state"/>
- <entry name="off" value="0" summary="no gamepads are connected or on."/>
- <entry name="on" value="1" summary="at least one gamepad is connected."/>
- </enum>
-
- <event name="state_change">
- <description summary="state change event">
- Notification that this seat's connection state has changed.
- </description>
- <arg name="state" type="uint" enum="gamepad_state" summary="new state"/>
- </event>
-
- <event name="axis">
- <description summary="axis change event">
- Notification of axis change.
-
- The axis id specifies which axis has changed as defined by the W3C
- 'Standard Gamepad'.
-
- The value is calibrated and normalized to the -1 to 1 range.
- </description>
- <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
- <arg name="axis" type="uint" summary="axis that produced this event"/>
- <arg name="value" type="fixed" summary="new value of axis"/>
- </event>
-
- <enum name="button_state">
- <description summary="physical button state">
- Describes the physical state of a button that produced the button
- event.
- </description>
- <entry name="released" value="0" summary="the button is not pressed"/>
- <entry name="pressed" value="1" summary="the button is pressed"/>
- </enum>
-
- <event name="button">
- <description summary="Gamepad button changed">
- Notification of button change.
-
- The button id specifies which button has changed as defined by the W3C
- 'Standard Gamepad'.
-
- A button can have a digital and an analog value. The analog value is
- normalized to a 0 to 1 range.
- If a button does not provide an analog value, it will be derived from
- the digital state.
- </description>
- <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
- <arg name="button" type="uint" summary="id of button"/>
- <arg name="state" type="uint" enum="button_state" summary="digital state of the button"/>
- <arg name="analog" type="fixed" summary="analog value of the button"/>
- </event>
-
- <event name="frame">
- <description summary="Notifies end of a series of gamepad changes.">
- Indicates the end of a set of events that logically belong together.
- A client is expected to accumulate the data in all events within the
- frame before proceeding.
- </description>
- <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
- </event>
- </interface>
</protocol>

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