| Index: third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
|
| diff --git a/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
|
| index 8c972505fb0f71a606da6403d93649059f8f07cb..8ae1872f0896c6967de4513cf236808c3e4ea3c7 100644
|
| --- a/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
|
| +++ b/third_party/wayland-protocols/unstable/gaming-input/gaming-input-unstable-v1.xml
|
| @@ -42,7 +42,7 @@
|
|
|
| <request name="get_gamepad">
|
| <description summary="get gamepad device assigned to seat">
|
| - Create gamepad object. See zwp_gamepad_v1 interface for details.
|
| + Create gamepad object. See zcr_gamepad_v1 interface for details.
|
| </description>
|
| <arg name="id" type="new_id" interface="zcr_gamepad_v1"/>
|
| <arg name="seat" type="object" interface="wl_seat"/>
|
| @@ -51,7 +51,7 @@
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|
|
| <interface name="zcr_gamepad_v1" version="1">
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| <description summary="gamepad input device">
|
| - The zwp_gamepad_v1 interface represents one or more gamepad input devices,
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| + The zcr_gamepad_v1 interface represents one or more gamepad input devices,
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| which are reported as a normalized 'Standard Gamepad' as it is specified
|
| by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
|
| </description>
|
| @@ -124,103 +124,4 @@
|
| </event>
|
| </interface>
|
|
|
| - <interface name="zwp_gaming_input_v1" version="1">
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| - <description summary="DEPRECATED">
|
| - A global interface to provide gaming input devices for a given seat.
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| -
|
| - Currently only gamepad devices are supported.
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| -
|
| - Warning! The protocol described in this file is experimental and
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| - backward incompatible changes may be made. Backward compatible changes
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| - may be added together with the corresponding uinterface version bump.
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| - Backward incompatible changes are done by bumping the version number in
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| - the protocol and uinterface names and resetting the interface version.
|
| - Once the protocol is to be declared stable, the 'z' prefix and the
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| - version number in the protocol and interface names are removed and the
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| - interface version number is reset.
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| - </description>
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| -
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| - <request name="get_gamepad">
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| - <description summary="get gamepad device assigned to seat">
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| - Create gamepad object. See zwp_gamepad_v1 interface for details.
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| - </description>
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| - <arg name="id" type="new_id" interface="zwp_gamepad_v1"/>
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| - <arg name="seat" type="object" interface="wl_seat"/>
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| - </request>
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| - </interface>
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| -
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| - <interface name="zwp_gamepad_v1" version="1">
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| - <description summary="DEPRECATED">
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| - The zwp_gamepad_v1 interface represents one or more gamepad input devices,
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| - which are reported as a normalized 'Standard Gamepad' as it is specified
|
| - by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
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| - </description>
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| -
|
| - <request name="destroy" type="destructor">
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| - <description summary="destroy gamepad object"/>
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| - </request>
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| -
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| - <enum name="gamepad_state">
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| - <description summary="connection state"/>
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| - <entry name="off" value="0" summary="no gamepads are connected or on."/>
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| - <entry name="on" value="1" summary="at least one gamepad is connected."/>
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| - </enum>
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| -
|
| - <event name="state_change">
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| - <description summary="state change event">
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| - Notification that this seat's connection state has changed.
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| - </description>
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| - <arg name="state" type="uint" enum="gamepad_state" summary="new state"/>
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| - </event>
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| -
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| - <event name="axis">
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| - <description summary="axis change event">
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| - Notification of axis change.
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| -
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| - The axis id specifies which axis has changed as defined by the W3C
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| - 'Standard Gamepad'.
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| -
|
| - The value is calibrated and normalized to the -1 to 1 range.
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| - </description>
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| - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
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| - <arg name="axis" type="uint" summary="axis that produced this event"/>
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| - <arg name="value" type="fixed" summary="new value of axis"/>
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| - </event>
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| -
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| - <enum name="button_state">
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| - <description summary="physical button state">
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| - Describes the physical state of a button that produced the button
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| - event.
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| - </description>
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| - <entry name="released" value="0" summary="the button is not pressed"/>
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| - <entry name="pressed" value="1" summary="the button is pressed"/>
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| - </enum>
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| -
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| - <event name="button">
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| - <description summary="Gamepad button changed">
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| - Notification of button change.
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| -
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| - The button id specifies which button has changed as defined by the W3C
|
| - 'Standard Gamepad'.
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| -
|
| - A button can have a digital and an analog value. The analog value is
|
| - normalized to a 0 to 1 range.
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| - If a button does not provide an analog value, it will be derived from
|
| - the digital state.
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| - </description>
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| - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
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| - <arg name="button" type="uint" summary="id of button"/>
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| - <arg name="state" type="uint" enum="button_state" summary="digital state of the button"/>
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| - <arg name="analog" type="fixed" summary="analog value of the button"/>
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| - </event>
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| -
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| - <event name="frame">
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| - <description summary="Notifies end of a series of gamepad changes.">
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| - Indicates the end of a set of events that logically belong together.
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| - A client is expected to accumulate the data in all events within the
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| - frame before proceeding.
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| - </description>
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| - <arg name="time" type="uint" summary="timestamp with millisecond granularity"/>
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| - </event>
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| - </interface>
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| </protocol>
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|
|