| Index: cc/base/reverse_spiral_iterator.cc
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| diff --git a/cc/base/reverse_spiral_iterator.cc b/cc/base/reverse_spiral_iterator.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..a0d836878dddefdab0377249ba895ce75e1479aa
|
| --- /dev/null
|
| +++ b/cc/base/reverse_spiral_iterator.cc
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| @@ -0,0 +1,201 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#include "cc/base/reverse_spiral_iterator.h"
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| +
|
| +#include <algorithm>
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| +
|
| +namespace cc {
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| +
|
| +ReverseSpiralIterator::ReverseSpiralIterator()
|
| + : around_index_rect_(-1, -1, -1, -1),
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| + consider_index_rect_(-1, -1, -1, -1),
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| + ignore_index_rect_(-1, -1, -1, -1),
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| + index_x_(-1),
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| + index_y_(-1) {}
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| +
|
| +ReverseSpiralIterator::ReverseSpiralIterator(
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| + const IndexRect& around_index_rect,
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| + const IndexRect& consider_index_rect,
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| + const IndexRect& ignore_index_rect)
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| + : around_index_rect_(around_index_rect),
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| + consider_index_rect_(consider_index_rect),
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| + ignore_index_rect_(ignore_index_rect),
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| + index_x_(-1),
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| + index_y_(-1),
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| + direction_(LEFT),
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| + delta_x_(-1),
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| + delta_y_(0),
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| + current_step_(0),
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| + horizontal_step_count_(0),
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| + vertical_step_count_(0) {
|
| + // Figure out the maximum distance from the around edge to consider edge.
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| + int max_distance = 0;
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| + max_distance = std::max(
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| + max_distance, around_index_rect_.top() - consider_index_rect_.top());
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| + max_distance = std::max(
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| + max_distance, around_index_rect_.left() - consider_index_rect_.left());
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| + max_distance = std::max(max_distance, consider_index_rect_.bottom() -
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| + around_index_rect_.bottom());
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| + max_distance = std::max(
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| + max_distance, consider_index_rect_.right() - around_index_rect_.right());
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| +
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| + // The step count is the length of the edge
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| + // (around_index_rect_.num_indices_x()) plus twice the max distance to pad
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| + // (to the right and to the left). This way the initial rect is the size
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| + // proportional to the center, but big enough to cover the consider rect.
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| + //
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| + // C = consider rect
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| + // A = around rect
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| + // . = area of the padded around rect
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| + // md = max distance (note in the picture below, there's md written vertically
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| + // as well).
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| + // I = initial starting position
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| + //
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| + // |md| |md|
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| + //
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| + // - ..........
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| + // m ..........
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| + // d ..........
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| + // - CCCCCCC...
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| + // CCCCAAC...
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| + // CCCCAAC...
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| + // - ..........
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| + // m ..........
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| + // d ..........
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| + // - ..........I
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| + vertical_step_count_ = around_index_rect_.num_indices_y() + 2 * max_distance;
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| + horizontal_step_count_ =
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| + around_index_rect_.num_indices_x() + 2 * max_distance;
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| +
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| + // Start with one to the right of the padded around rect.
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| + index_x_ = around_index_rect_.right() + max_distance + 1;
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| + index_y_ = around_index_rect_.bottom() + max_distance;
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| +
|
| + // The current index is outside a valid tile, so advance immediately.
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| + ++(*this);
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| +}
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| +
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| +ReverseSpiralIterator::operator bool() const {
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| + return index_x_ != -1 && index_y_ != -1;
|
| +}
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| +
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| +ReverseSpiralIterator& ReverseSpiralIterator::operator++() {
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| + while (!around_index_rect_.Contains(index_x_, index_y_)) {
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| + if (needs_direction_switch())
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| + switch_direction();
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| +
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| + index_x_ += delta_x_;
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| + index_y_ += delta_y_;
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| + ++current_step_;
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| +
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| + if (around_index_rect_.Contains(index_x_, index_y_)) {
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| + break;
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| + } else if (consider_index_rect_.Contains(index_x_, index_y_)) {
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| + // If the tile is in the consider rect but not in ignore rect, then it's a
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| + // valid tile to visit.
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| + if (!ignore_index_rect_.Contains(index_x_, index_y_))
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| + break;
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| +
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| + // Steps needed to reach the very edge of the ignore rect, while remaining
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| + // inside it (so that the continue would take us outside).
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| + int steps_to_edge = 0;
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| + switch (direction_) {
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| + case UP:
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| + steps_to_edge = index_y_ - ignore_index_rect_.top();
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| + break;
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| + case LEFT:
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| + steps_to_edge = index_x_ - ignore_index_rect_.left();
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| + break;
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| + case DOWN:
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| + steps_to_edge = ignore_index_rect_.bottom() - index_y_;
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| + break;
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| + case RIGHT:
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| + steps_to_edge = ignore_index_rect_.right() - index_x_;
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| + break;
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| + }
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| +
|
| + // We need to switch directions in |max_steps|.
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| + int max_steps = current_step_count() - current_step_;
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| +
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| + int steps_to_take = std::min(steps_to_edge, max_steps);
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| + DCHECK_GE(steps_to_take, 0);
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| +
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| + index_x_ += steps_to_take * delta_x_;
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| + index_y_ += steps_to_take * delta_y_;
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| + current_step_ += steps_to_take;
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| + } else {
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| + // We're not in the consider rect.
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| +
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| + int max_steps = current_step_count() - current_step_;
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| + int steps_to_take = max_steps;
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| +
|
| + // We might hit the consider rect before needing to switch directions:
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| + // update steps to take.
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| + switch (direction_) {
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| + case UP:
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| + if (consider_index_rect_.valid_column(index_x_) &&
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| + consider_index_rect_.bottom() < index_y_)
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| + steps_to_take = index_y_ - consider_index_rect_.bottom() - 1;
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| + break;
|
| + case LEFT:
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| + if (consider_index_rect_.valid_row(index_y_) &&
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| + consider_index_rect_.right() < index_x_)
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| + steps_to_take = index_x_ - consider_index_rect_.right() - 1;
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| + break;
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| + case DOWN:
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| + if (consider_index_rect_.valid_column(index_x_) &&
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| + consider_index_rect_.top() > index_y_)
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| + steps_to_take = consider_index_rect_.top() - index_y_ - 1;
|
| + break;
|
| + case RIGHT:
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| + if (consider_index_rect_.valid_row(index_y_) &&
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| + consider_index_rect_.left() > index_x_)
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| + steps_to_take = consider_index_rect_.left() - index_x_ - 1;
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| + break;
|
| + }
|
| + steps_to_take = std::min(steps_to_take, max_steps);
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| + DCHECK_GE(steps_to_take, 0);
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| +
|
| + index_x_ += steps_to_take * delta_x_;
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| + index_y_ += steps_to_take * delta_y_;
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| + current_step_ += steps_to_take;
|
| + }
|
| + }
|
| +
|
| + // Once we enter the around rect, we're done.
|
| + if (around_index_rect_.Contains(index_x_, index_y_)) {
|
| + index_x_ = -1;
|
| + index_y_ = -1;
|
| + }
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| +
|
| + return *this;
|
| +}
|
| +
|
| +bool ReverseSpiralIterator::needs_direction_switch() const {
|
| + return current_step_ >= current_step_count();
|
| +}
|
| +
|
| +void ReverseSpiralIterator::switch_direction() {
|
| + // Note that delta_x_ and delta_y_ always remain between -1 and 1.
|
| + int new_delta_y = delta_x_;
|
| + delta_x_ = -delta_y_;
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| + delta_y_ = new_delta_y;
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| +
|
| + current_step_ = 0;
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| + direction_ = static_cast<Direction>((direction_ + 1) % 4);
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| +
|
| + if (direction_ == UP || direction_ == DOWN) {
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| + --vertical_step_count_;
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| + --horizontal_step_count_;
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| +
|
| + // We should always end up in an around rect at some point.
|
| + // Since the direction is now vertical, we have to ensure that we will
|
| + // advance.
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| + DCHECK_GE(horizontal_step_count_, 1);
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| + DCHECK_GE(vertical_step_count_, 1);
|
| + }
|
| +}
|
| +
|
| +} // namespace cc
|
|
|