Chromium Code Reviews| Index: native_client_sdk/src/doc/devguide/tutorial.rst |
| diff --git a/native_client_sdk/src/doc/devguide/tutorial.rst b/native_client_sdk/src/doc/devguide/tutorial.rst |
| index d9976afd9092df63e533e302d178b8a4c0a94c5c..007930370512e6a0ae9515493cfb344b2bc80f08 100644 |
| --- a/native_client_sdk/src/doc/devguide/tutorial.rst |
| +++ b/native_client_sdk/src/doc/devguide/tutorial.rst |
| @@ -12,70 +12,40 @@ C++ Tutorial: Getting Started |
| Overview |
| ======== |
| -This tutorial shows you how to create, compile, and run a Native Client web |
| -application. The Native Client module you will create as part of the web |
| -application will be written in C++. |
| +This tutorial shows how to build and run a web application using Portable Native |
| +Client (PNaCl). This is a client-side application that uses HTML, JavaScript and |
| +a Native Client module written in C++. The PNaCl toolchain is used to enable |
| +running the Native Client module directly from a web page. |
| -We recommend reading the :doc:`Native Client Technical Overview |
| +It's recommended to read the :doc:`Native Client Technical Overview |
| <../overview>` prior to going through this tutorial. |
| -Parts in a Native Client application |
| ------------------------------------- |
| - |
| -A Native Client web application consists of at least three parts: |
| -**TODO(binji)**: This is duplicated in the technical overview. Make sure it is |
| -consistent in each. |
| - |
| -* A **web page** (*\*.html*) |
| - |
| - The web page can include HTML, JavaScript, and CSS (the JavaScript and CSS |
| - can also go in separate .js and .css files). |
| - |
| -* A **Native Client module** (*\*.c* or *\*.cc* before compiling; *\*.nexe* |
| - after compiling) |
| - |
| - Native Client modules can be written in C or C++. Modules use the Pepper API, |
| - included in the SDK, as a bridge between the browser and the modules. |
| - |
| -* A **Manifest** file (*\*.nmf*) |
| - |
| - Browsers use an application's manifest file to determine which compiled Native |
| - Client module to load based on the instruction set architecture of the user's |
| - machine (e.g., x86-32, x86-64, or ARM). |
| - |
| What the application in this tutorial does |
| ------------------------------------------ |
| The application in this tutorial shows how to load a Native Client module in a |
| -web page, and how to send messages between JavaScript code and the C or C++ |
| -code in the Native Client module. In this simple application, the JavaScript |
| -code in the web page sends a 'hello' message to the Native Client module. When |
| -the Native Client module receives a message, it checks whether the message is |
| -equal to the string 'hello'. If it is, the Native Client module returns a |
| -message saying 'hello from NaCl'. A JavaScript alert panel displays the message |
| -received from the Native Client module. |
| - |
| -This tutorial also shows you how to create a set of template files that you can |
| -use as a starting point for a Native Client application. The template code sets |
| -up a simple message handler on the Native Client side, and includes boilerplate |
| -code in the HTML file for adding an event listener to the web page to receive |
| -messages from the Native Client module. |
| - |
| -Communication between JavaScript code and Native Client modules |
| ---------------------------------------------------------------- |
| - |
| -Communication between JavaScript code in the browser and C or C++ code in a |
| -Native Client module is two-way: JavaScript code can send messages to the |
| -Native Client module; the C or C++ code can respond to messages from |
| -JavaScript, or it can initiate its own messages to JavaScript. In all cases, |
| -the communication is asynchronous: The caller (the JavaScript code in the |
| -browser or the C/C++ code in the Native Client module) sends a message, but the |
| -caller does not wait for, or may not even expect, a response. This behavior is |
| +web page, and how to send messages between JavaScript and the C++ code in the |
| +Native Client module. In this simple application, the JavaScript code in the web |
| +page sends a ``'hello'`` message to the Native Client module. When the Native |
| +Client module receives a message, it checks whether the message is equal to the |
| +string ``'hello'``. If it is, the Native Client module returns a message saying |
| +``'hello from NaCl'``. A JavaScript alert panel displays the message received |
| +from the Native Client module. |
| + |
| +Communication between JavaScript and Native Client modules |
| +---------------------------------------------------------- |
| + |
| +The Native Client programming model supports bidirectional communication between |
| +JavaScript and the Native Clinet module (C/C++ code). Both sides can initiate |
|
jvoung (off chromium)
2013/09/19 21:46:35
Clinet -> Client
eliben
2013/09/19 23:19:21
Dnoe
|
| +and respond to messages. In all cases, the communication is asynchronous: The |
| +caller (JavaScript or the Native Client module) sends a message, but the caller |
| +does not wait for, or may not even expect, a response. This behavior is |
| analogous to client/server communication on the web, where the client posts a |
| message to the server and returns immediately. The Native Client messaging |
| -system is part of the Pepper API, and is described in detail in the |
| -:doc:`Messaging System <coding/message-system>` chapter in the Developer's |
| -Guide. |
| +system is part of the Pepper API, and is described in detail in |
| +:doc:`Developer's Guide: Messaging System <coding/message-system>`. |
| + |
| +TODO: would it be better to compare to web-worker communication? |
|
jvoung (off chromium)
2013/09/19 21:46:35
The message-system doc does compare it to web-work
binji
2013/09/19 22:06:50
I think this is better. It is actually very simila
eliben
2013/09/19 23:19:21
I'm sorry, too much context to disambiguate "this"
binji
2013/09/20 17:14:44
Apologies, I think the way you have written it now
|
| Step 1: Download and install the Native Client SDK |
| ================================================== |
| @@ -83,311 +53,145 @@ Step 1: Download and install the Native Client SDK |
| Follow the instructions on the :doc:`Download <../sdk/download>` page to |
| download and install the Native Client SDK. |
| -.. Note:: |
| - :class: caution |
| - |
| - **Important:** A number of tools in the SDK require Python to run. Python is |
| - typically included on Mac and Linux systems, but not on Windows systems. To |
| - check whether you have Python installed on your system, enter the |
| - '``python``' command on the command line; you should get the interactive |
| - Python prompt (``>>>``). On Mac systems, you also need to install '``make``' |
| - in order to build and run the examples in the SDK; one easy way to get |
| - '``make``', along with several other useful tools, is to install Xcode |
| - Developer Tools. Follow the instructions at the top of the :doc:`Download |
| - <../sdk/download>` page if you need to install Python and/or Xcode |
| - Developer Tools. |
| +.. _tutorial_step_2: |
| Step 2: Start a local server |
| ============================ |
| -TODO(binji): This is not necessary anymore; we can use ``make run``. Some of |
| -the information about why you need a webserver is still useful though... |
| -Remove? |
| - |
| -To protect against security vulnerabilities, you must load Native Client |
| -modules from a web server (either remote or local). **Simply dragging and |
| -dropping Native Client files into the browser address bar will not work.** For |
| -more information, read about the `Same Origin Policy |
| -<http://www.w3.org/Security/wiki/Same_Origin_Policy>`_, which protects the |
| -user's file system from outside access. |
| - |
| -The Native Client SDK includes a simple Python web server that you can use to |
| -run applications that you build (including the application in this tutorial). |
| -The server is located in the tools directory. To start the web server, go to |
| -the examples directory in the SDK bundle that you are using and run the |
| -``httpd.py`` script. For example, if you are using the ``pepper_28`` bundle, |
| -run the following commands: |
| +To simulate a production environment, the SDK provides a simple web server that |
| +can be used to serve the application on ``localhost``. A convenience Makefile |
| +rule called ``serve`` is the easiest way to invoke it: |
| .. naclcode:: |
| :prettyprint: 0 |
| - cd pepper_28/examples |
| - python ../tools/httpd.py |
| + $ cd pepper_$(VERSION)/getting_started |
| + $ make serve |
| -If you don't specify a port number, the server defaults to port 5103, and you |
| -can access the server at http://localhost:5103. |
| +.. Note:: |
| + :class: note |
| -Of course, you don't have to use the server included in the SDK---any web server |
| -will do. If you prefer to use another web server already installed on your |
| -system, that's fine. Note also that there are ways to run Native Client |
| -applications during development without a server, but these techniques require |
| -you to create additional files for your application (see :doc:`Running Native |
| -Client Applications <devcycle/running>` for details). For this tutorial, |
| -your application must come from a server. |
| + The SDK may consist of several "bundles", one per Chrome/Pepper version (see |
| + :doc:`versioning information <../version>`). In the sample invocation above |
| + ``pepper_$(VERSION)`` refers to the specific version you want to use. For |
| + example, ``pepper_31``. If you don't know which version you need, use the |
| + latest one. |
|
jvoung (off chromium)
2013/09/19 21:46:35
Latest one is canary which might churn more?
Or d
binji
2013/09/19 22:06:50
I'm not sure this is the best advice. Shouldn't we
eliben
2013/09/19 23:19:21
Yes. How do I say "latest stable" one? The one wit
binji
2013/09/20 17:14:44
No, when you run "nacl_sdk list" it will display s
|
| -.. _step_3: |
| +If no port number is specified, the server defaults to port 5103, and can be |
| +accessed at http://localhost:5103. |
| -Step 3: Set up Google Chrome |
| -============================ |
| +Any server can be used for the purpose of development. The one provided with the |
| +SDK is just a convenience, not a requirement. |
| -Set up the Chrome browser as follows: |
| +.. _tutorial_step_3: |
| -a. Make sure you are using the minimum required version of Chrome. |
| +Step 3: Set up the Chrome browser |
| +================================= |
| - * Your version of Chrome must be equal to or greater than the version of your |
| - Pepper bundle. For example, if you're developing with the ``pepper_28`` |
| - bundle, you must use Google Chrome version 28 or greater. To find out what |
| - version of Chrome you're using, type ``about:chrome`` or ``about:version`` |
| - in the Chrome address bar. |
| +PNaCl is enabled by default in Chrome version 31 and later. Please make sure |
| +that you have a suitable version to work through this tutorial. It's also |
| +important to use a Chrome version that's the same or newer than the SDK bundle |
| +used to build the Native Client modules. |
| -b. Enable the Native Client flag in Chrome. (Native Client is enabled by |
| - default for applications distributed through the Chrome Web Store. To run |
| - Native Client applications that are not distributed through the Chrome Web |
| - Store, e.g., applications that you build and run locally, you must |
| - specifically enable the Native Client flag in Chrome.) |
| +.. Note:: |
| + :class: note |
| - * Type ``about:flags`` in the Chrome address bar and scroll down to "Native |
| - Client". |
| - * If the link below "Native Client" says "Disable", then Native Client is |
| - already enabled and you don't need to do anything else. |
| - * If the link below "Native Client" says "Enable", click the "Enable" link, |
| - scroll down to the bottom of the page, and click the "Relaunch Now" button. |
| - All browser windows will restart when you relaunch Chrome. |
| + To find out the version of Chrome, type ``about:chrome`` in the address bar. |
| -c. Disable the Chrome cache. (Chrome caches resources aggressively; you should |
| - disable the cache whenever you are developing a Native Client application in |
| - order to make sure Chrome loads new versions of your application.) |
| +For a better development experience, it's also recommended to disable the |
| +Chrome cache. Chrome caches resources aggressively; disabling the cache helps |
| +make sure that the latest version of the Native Client module is loaded during |
| +development. |
| - * Open Chrome's developer tools by clicking the menu icon |menu-icon| and |
| - choosing Tools > Developer tools. |
| - * Click the gear icon |gear-icon| in the bottom right corner of the Chrome |
| - window. |
| - * Under the "General" settings, check the box next to "Disable cache". |
| +* Open Chrome's developer tools by clicking the menu icon |menu-icon| and |
| + choosing ``Tools > Developer tools``. |
| +* Click the gear icon |gear-icon| in the bottom right corner of the Chrome |
| + window. |
| +* Under the "General" settings, check the box next to "Disable cache (while |
| + DevTools is open)". |
| +* Keep the Developer Tools pane open while developing Native Client |
| + applications. |
| .. |menu-icon| image:: /images/menu-icon.png |
| .. |gear-icon| image:: /images/gear-icon.png |
| -Step 4: Create a set of stub files for your application |
| -======================================================= |
| +Step 4: Stub code for the tutorial |
| +================================== |
| -Create a set of stub files as follows: |
| +The stub code for the tutorial is avalable in the SDK, in |
| +``pepper_$(VERSION)/getting_started/part1``. It contains the following files: |
| -a. Download `hello_tutorial.zip |
| - <https://developers.google.com/native-client/devguide/hello_tutorial.zip>`_. |
| +* ``index.html``: Contains the HTML layout of the page as well as the JavaScript |
| + code that interacts with the Native Client module. |
| -b. Unzip hello_tutorial.zip: |
| + The Native Client module is included in the page with an ``<embed>`` tag that |
| + points to a manifest file. |
| +* ``hello_tutorial.nmf``: A manifest file that's used to point the HTML to the |
| + Native Client module and optionally provide additional commands to the PNaCl |
| + translator that is part of the Chrome browser. |
| +* ``hello_tutorial.cc``: C++ code for a simple Native Client module. |
| +* ``Makefile``: Compilation commands to build the **pexe** (portable executable) |
| + from the C++ code in ``hello_tutorial.cc``. |
| - * On Mac/Linux, run the command "``unzip hello_tutorial.zip``" in a Terminal |
| - window. |
| - * On Windows, right-click on the .zip file and select "Extract All..." A |
| - dialog box will open; enter a location and click "Extract". |
| +It's a good idea to take a look at these files now---they contain a large amount |
| +of comments that help explain their structure and contents. For more details |
| +on the structure of a typical Native Client application, see |
| +:doc:`Application Structure <coding/application-structure>`. |
| -c. Unzipping hello_tutorial.zip creates a directory called ``hello_tutorial`` |
| - with the following files: |
| +The stub code is intentionally very minimal. The C++ code does not do anything |
| +except correctly initializing itself. The JavaScript code waits for the Native |
|
binji
2013/09/19 22:06:50
correctly initialize
eliben
2013/09/19 23:19:21
Done.
|
| +Client module to load and changes the status text on the web page accordingly. |
| - * ``hello_tutorial.html`` |
| - * ``hello_tutorial.cc`` |
| - * ``hello_tutorial.nmf`` |
| - * ``Makefile`` |
| - * ``make.bat`` (for Windows) |
| +Step 5: Compile the Native Client module and run the stub application |
| +===================================================================== |
| -d. Move the ``hello_tutorial`` directory so that it's under the ``examples`` |
| - directory where you started the local server. Its location should be, e.g., |
| - ``pepper_28/examples/hello_tutorial``. |
| +To compile the Native Client module, run ``make``: |
| - * On Windows, depending on the location you entered when you unzipped the |
| - file, there may be two ``hello_tutorial`` directories—one nested within |
| - the other. Move only the inner (nested) directory to the ``examples`` |
| - directory. |
| +.. naclcode:: |
| + :prettyprint: 0 |
| -.. Note:: |
| - :class: note |
| + $ cd pepper_$(VERSION)/getting_started/part1 |
| + $ make |
| - **Note regarding the location of project directories:** |
| - |
| - * In this tutorial, you are adding the ``hello_tutorial`` directory under the |
| - ``examples`` directory because the ``examples`` directory is where your |
| - local server is running, ready to serve your tutorial application. You can |
| - place your project directory anywhere on your file system, as long as that |
| - location is being served by your server. |
| - * If you do place the ``hello_tutorial`` project directory in another |
| - location, you must set the `environment variable |
| - <http://en.wikipedia.org/wiki/Environment_variable>`_ ``NACL_SDK_ROOT`` to |
| - point to the top-level directory of the bundle you are using (e.g., |
| - ``<location-where-you-installed-the-SDK>/pepper_28``) in order for the |
| - Makefile that's included in the project directory to work. |
| - * If you use the location recommended above |
| - (``pepper_28/examples/hello_tutorial``), be careful when you update the |
| - SDK. The command '``naclsdk update pepper_28 --force``' will overwrite the |
| - ``pepper_28`` directory, so move any project directories you want to keep |
| - to another location. |
| +Since the sample is located within the SDK tree, the Makefile knows how to find |
| +the PNaCl toolchain automatically and use it to build the module. If you're |
| +building applications outside the NaCl SDK tree, you should set the |
| +``$NACL_SDK_ROOT`` environment variable. See :doc:`Building Native Client |
| +Modules <devcycle/building>` for more details. |
| -Step 5: Compile the Native Client module and run the stub application |
| -===================================================================== |
| +Assuming the local server was started according to the instructions in :ref:`Step 2 |
|
jvoung (off chromium)
2013/09/19 21:46:35
80 col
eliben
2013/09/19 23:19:21
Done.
|
| +<tutorial_step_2>`, you can now load the sample by pointing Chrome to |
| +http://localhost:5103/part1. Chrome should load the Native Client module |
| +successfully and the Status text should change from "LOADING..." to "SUCCESS". |
|
binji
2013/09/19 22:06:50
Probably need a troubleshooting. What happens if I
eliben
2013/09/19 23:19:21
OK, will add a link to Troubleshooting
|
| -The files you downloaded in the previous step constitute a stub application |
| -that simply loads a Native Client module into a web page and updates a |
| -``<div>`` element on the page with the status of the module load. |
| +Step 6: Modify the JavaScript code to send a message to the Native Client module |
| +================================================================================ |
| -To compile the Native Client module ``hello_tutorial.cc,`` run '``make``': |
| +In this step, you'll modify the web page (``index.html``) to send a message to |
| +the Native Client module after the page loads the module. |
| + |
| +Look for the JavaScript function ``moduleDidLoad()``, and add new code to send |
| +a 'hello' message to the module. The new function should look as follows: |
| .. naclcode:: |
| - :prettyprint: 0 |
| - cd pepper_28/examples/hello_tutorial |
| - make |
| - |
| -The '``make``' command runs the necessary compile and link commands to produce |
| -three executable Native Client modules (for the x86-32, x86-64, and ARM |
| -architectures). The executable files are named as follows: |
| - |
| -* ``hello_tutorial_x86_32.nexe`` |
| -* ``hello_tutorial_x86_64.nexe`` |
| -* ``hello_tutorial_arm.nexe`` |
| - |
| -Assuming you are using the local server and the project directory specified |
| -above, you can load the ``hello_tutorial.html`` web page into Chrome by visiting |
| -the following URL: http://localhost:5103/hello_tutorial/hello_tutorial.html. If |
| -Chrome loads the Native Client module successfully, the Status display on the |
| -page should change from "LOADING..." to "SUCCESS". |
| - |
| -Step 6: Review the code in the stub application |
| -=============================================== |
| - |
| -The section highlights some of the code in the stub application. |
| - |
| -Makefile |
| - ``Makefile`` contains the compile and link commands to build the executable |
| - Native Client modules (.nexe files) for your application. The Native Client |
| - SDK includes multiple GCC‑based toolchains to build modules for multiple |
| - architectures (x86 and ARM) using different implementations of the C library |
| - (`newlib <http://www.sourceware.org/newlib/>`_ and `glibc |
| - <http://www.gnu.org/software/libc/>`_). The commands in the tutorial |
| - ``Makefile`` build the application using the newlib C library for the x86 and |
| - ARM architectures. The commands use the toolchains located in the |
| - ``pepper_28/toolchain/<platform>_x86_newlib`` and ``<platform>_arm_newlib`` |
| - directories. For information about how to use Makefiles and the '``make``' |
| - command, see the `GNU 'make' manual |
| - <http://www.gnu.org/software/make/manual/make.html>`_. |
| - |
| -hello_tutorial.nmf |
| - ``hello_tutorial.nmf`` is a Native Client manifest file that tells Chrome |
| - which compiled Native Client module (.nexe) to load based on the instruction |
| - set architecture of the user's machine (e.g., x86-32, x86-64, or ARM). For |
| - applications compiled using glibc, manifest files must also specify the |
| - shared libraries that the applications use. |
| - |
| -hello_tutorial.html |
| - ``hello_tutorial.html`` is the web page that corresponds to your application. |
| - The page includes an ``<embed>`` element that loads the compiled Native |
| - Client module: |
| - |
| - .. naclcode:: |
| - |
| - <div id="listener"> |
| - <script type="text/javascript"> |
| - var listener = document.getElementById('listener'); |
| - listener.addEventListener('load', moduleDidLoad, true); |
| - listener.addEventListener('message', handleMessage, true); |
| - </script> |
| - |
| - <embed name="nacl_module" |
| - id="hello_tutorial" |
| - width=0 height=0 |
| - src="hello_tutorial.nmf" |
| - type="application/x-nacl" /> |
| - </div> |
| - |
| - The ``src`` attribute in the ``<embed>`` element points to the Native Client |
| - manifest file, which tells the browser which .nexe file to load based on the |
| - instruction set architecture of the user's machine. The ``width`` and |
| - ``height`` attributes in the ``<embed>`` element are set to 0 because the |
| - Native Client module in this example does not have any graphical component. |
| - The ``type`` attribute declares the MIME type to be ``x-nacl``, i.e., an |
| - executable Native Client module. |
| - |
| - The ``<embed>`` element is wrapped inside a ``<div>`` element that has two |
| - event listeners attached—one for the 'load' event, which fires when the |
| - browser successfully loads the Native Client module, and one for the |
| - 'message' event, which fires when the Native Client module uses the |
| - ``PostMessage()`` method (in the `pp::Instance |
| - <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| - class) to send a message to the JavaScript code in the application. This |
| - technique of attaching the event listeners to a parent ``<div>`` element |
| - (rather than directly to the ``<embed>`` element) is used to ensure that the |
| - event listeners are active before the module 'load' event fires. |
| - |
| - The simple event handlers in this tutorial are implemented in the |
| - ``moduleDidLoad()`` and ``handleMessage()`` JavaScript functions. |
| - ``moduleDidLoad()`` changes the text inside the 'status_field' ``<div>`` |
| - element. handleMessage() displays the content of messages sent from the |
| - Native Client module in a browser alert panel. For a description of 'load', |
| - 'message', and other Native Client events, see the :doc:`Progress Events |
| - <coding/progress-events>` chapter of the Developer's Guide. |
| - |
| -hello_tutorial.cc |
| - Native Client includes the concept of modules and instances: |
| - |
| - * A **module** is C or C++ code compiled into an executable .nexe file. |
| - * An **instance** is a rectangle on a web page that is managed by a module. |
| - The rectangle can have dimensions 0x0, in which case the instance does not |
| - have a visual component on the web page. An instance is created by |
| - including an ``<embed>`` element in a web page. A module may be included in |
| - a web page multiple times by using multiple ``<embed>`` elements that refer |
| - to the module; in this case the Native Client runtime system loads the |
| - module once and creates multiple instances that are managed by the module. |
| - |
| - The example in this tutorial includes one module |
| - (``hello_tutorial_x86_32.nexe``, ``hello_tutorial_x86_64.nexe``, or |
| - ``hello_tutorial_arm.nexe``, depending on the instruction set architecture of |
| - the user's machine), and one instance (one ``<embed>`` element that loads the |
| - module). The source code for the module is in the file ``hello_tutorial.cc``. |
| - This source code contains the minimum code required in a C++ Native Client |
| - module—an implementation of the `Instance |
| - <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| - and `Module |
| - <https://developers.google.com/native-client/peppercpp/classpp_1_1_module>`_ |
| - classes. These implementations don't actually do anything yet. |
| - |
| -Step 7: Modify the web page to send a message to the Native Client module |
| -========================================================================= |
| - |
| -In this step, you'll modify the web page (``hello_tutorial.html``) to send a |
| -message to the Native Client module after the page loads the module. |
| - |
| -Look for the JavaScript function ``moduleDidLoad()``, and add the new code below |
| -(indicated by boldface type) to send a 'hello' message to the Native Client |
| -module: |
| - |
| -..naclcode:: |
| - |
| - function moduleDidLoad() { |
| - HelloTutorialModule = document.getElementById('hello_tutorial'); |
| - updateStatus('SUCCESS'); |
| - // Send a message to the NaCl module. |
| - HelloTutorialModule.postMessage('hello'); |
| - } |
| + function moduleDidLoad() { |
| + HelloTutorialModule = document.getElementById('hello_tutorial'); |
|
jvoung (off chromium)
2013/09/19 21:46:35
should this JS have "var"
binji
2013/09/19 22:06:50
Nope, it's global. :)
eliben
2013/09/19 23:19:21
F* JS
|
| + updateStatus('SUCCESS'); |
| + // Send a message to the Native Client module |
| + HelloTutorialModule.postMessage('hello'); |
| + } |
| -Step 8: Implement a message handler in the Native Client module |
| +Step 7: Implement a message handler in the Native Client module |
| =============================================================== |
| In this step, you'll modify the Native Client module (``hello_tutorial.cc``) to |
| respond to the message received from the JavaScript code in the application. |
| Specifically, you'll: |
| -* implement the ``HandleMessage()`` function for the module, and |
| -* use the ``PostMessage()`` function to send a message from the module to the |
| - JavaScript code |
| +* Implement the ``HandleMessage()`` method of the module instance. |
|
binji
2013/09/19 22:06:50
Actually I think C++ people prefer "member functio
eliben
2013/09/19 23:19:21
good point. will change to member function to be m
|
| +* Use the ``PostMessage()`` method to send a message from the module to the |
| + JavaScript code. |
| First, add code to define the variables used by the Native Client module (the |
| 'hello' string you're expecting to receive from JavaScript and the reply string |
| @@ -411,7 +215,7 @@ return ``kReplyString.`` Look for the following line: |
| // TODO(sdk_user): 1. Make this function handle the incoming message. |
| -Replace the above line with the boldface code below: |
| +Populate the method with code, as follows: |
| .. naclcode:: |
| @@ -433,14 +237,12 @@ and `pp::Instance.PostMessage |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a67e888a4e4e23effe7a09625e73ecae9>`_ |
| methods. |
| -Step 9: Compile the Native Client module and run the application again |
| +Step 8: Compile the Native Client module and run the application again |
| ====================================================================== |
| -Compile the Native Client module by running the '``make``' command again. |
| +Compile the Native Client module by running the ``make`` command again. |
| -Run the application by reloading hello_tutorial.html in Chrome. (The page |
| -should be at http://localhost:5103/hello_tutorial/hello_tutorial.html assuming |
| -the setup described above.) |
| +Re-run the application by reloading http://localhost:5103/part1 in Chrome. |
| After Chrome loads the Native Client module, you should see an alert panel |
| appear with the message sent from the module. |
| @@ -448,17 +250,17 @@ appear with the message sent from the module. |
| Troubleshooting |
| =============== |
| -If your application doesn't run, see :ref:`Step 3 <step_3>` above |
| -to verify that you've set up your environment correctly, including both the |
| -Chrome browser and the local server. Make sure that you're running a version of |
| -Chrome that is equal to or greater than the SDK bundle version you are using, |
| -that you've enabled the Native Client flag and relaunched Chrome, that you've |
| -disabled the Chrome cache, and that **you're accessing your application from a |
| -local web server (rather than by dragging the HTML file into your browser)**. |
| +If your application doesn't run, see :ref:`Step 3 <tutorial_step_3>` above to |
| +verify that you've set up your environment correctly, including both the Chrome |
| +browser and the local server. Make sure that you're running a correct version of |
| +Chrome, which is also greater or equal than the SDK bundle version you are |
| +using. |
|
jvoung (off chromium)
2013/09/19 21:46:35
Do we have docs on what the chrome console prints
eliben
2013/09/19 23:19:21
No. We should. Now who would be the best person to
jvoung (off chromium)
2013/09/19 23:29:53
I hear that ncbray has sent many emails describing
|
| For additional troubleshooting information, check the `FAQ |
| <https://developers.google.com/native-client/faq.html#HangOnLoad>`_. |
| +TODO: more troubleshooting w.r.t. buildling/running make? |
| + |
| Next steps |
| ========== |