Index: media/audio/win/audio_low_latency_output_win_unittest.cc |
diff --git a/media/audio/win/audio_low_latency_output_win_unittest.cc b/media/audio/win/audio_low_latency_output_win_unittest.cc |
index 8e2adae227fa16777056d8d32765c7a6de27bf59..1f78facf91d54f18ecd2150bae1276614d9c6973 100644 |
--- a/media/audio/win/audio_low_latency_output_win_unittest.cc |
+++ b/media/audio/win/audio_low_latency_output_win_unittest.cc |
@@ -268,7 +268,7 @@ TEST(WASAPIAudioOutputStreamTest, HardwareSampleRate) { |
// Default device intended for games, system notification sounds, |
// and voice commands. |
int fs = static_cast<int>( |
- WASAPIAudioOutputStream::HardwareSampleRate()); |
+ WASAPIAudioOutputStream::HardwareSampleRate(std::string())); |
EXPECT_GE(fs, 0); |
} |