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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Implementation of AudioOutputStream for Windows using Windows Core Audio | 5 // Implementation of AudioOutputStream for Windows using Windows Core Audio |
6 // WASAPI for low latency rendering. | 6 // WASAPI for low latency rendering. |
7 // | 7 // |
8 // Overview of operation and performance: | 8 // Overview of operation and performance: |
9 // | 9 // |
10 // - An object of WASAPIAudioOutputStream is created by the AudioManager | 10 // - An object of WASAPIAudioOutputStream is created by the AudioManager |
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142 static int HardwareChannelCount(); | 142 static int HardwareChannelCount(); |
143 | 143 |
144 // Retrieves the channel layout the audio engine uses for its internal | 144 // Retrieves the channel layout the audio engine uses for its internal |
145 // processing/mixing of shared-mode streams for the default endpoint device. | 145 // processing/mixing of shared-mode streams for the default endpoint device. |
146 // Note that we convert an internal channel layout mask (see ChannelMask()) | 146 // Note that we convert an internal channel layout mask (see ChannelMask()) |
147 // into a Chrome-specific channel layout enumerator in this method, hence | 147 // into a Chrome-specific channel layout enumerator in this method, hence |
148 // the match might not be perfect. | 148 // the match might not be perfect. |
149 static ChannelLayout HardwareChannelLayout(); | 149 static ChannelLayout HardwareChannelLayout(); |
150 | 150 |
151 // Retrieves the sample rate the audio engine uses for its internal | 151 // Retrieves the sample rate the audio engine uses for its internal |
152 // processing/mixing of shared-mode streams for the default endpoint device. | 152 // processing/mixing of shared-mode streams for the default endpoint device. |
henrika (OOO until Aug 14)
2013/09/04 11:11:40
Change comment since it states "default".
tommi (sloooow) - chröme
2013/09/04 13:06:55
Done.
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153 static int HardwareSampleRate(); | 153 static int HardwareSampleRate(const std::string& device_id); |
154 | 154 |
155 // Returns AUDCLNT_SHAREMODE_EXCLUSIVE if --enable-exclusive-mode is used | 155 // Returns AUDCLNT_SHAREMODE_EXCLUSIVE if --enable-exclusive-mode is used |
156 // as command-line flag and AUDCLNT_SHAREMODE_SHARED otherwise (default). | 156 // as command-line flag and AUDCLNT_SHAREMODE_SHARED otherwise (default). |
157 static AUDCLNT_SHAREMODE GetShareMode(); | 157 static AUDCLNT_SHAREMODE GetShareMode(); |
158 | 158 |
159 bool started() const { return render_thread_.get() != NULL; } | 159 bool started() const { return render_thread_.get() != NULL; } |
160 | 160 |
161 private: | 161 private: |
162 // DelegateSimpleThread::Delegate implementation. | 162 // DelegateSimpleThread::Delegate implementation. |
163 virtual void Run() OVERRIDE; | 163 virtual void Run() OVERRIDE; |
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253 | 253 |
254 // Container for retrieving data from AudioSourceCallback::OnMoreData(). | 254 // Container for retrieving data from AudioSourceCallback::OnMoreData(). |
255 scoped_ptr<AudioBus> audio_bus_; | 255 scoped_ptr<AudioBus> audio_bus_; |
256 | 256 |
257 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); | 257 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); |
258 }; | 258 }; |
259 | 259 |
260 } // namespace media | 260 } // namespace media |
261 | 261 |
262 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ | 262 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_OUTPUT_WIN_H_ |
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