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Side by Side Diff: src/gpu/vk/GrVkGpu.cpp

Issue 2352083002: Workaround for Adreno INITIALIZATION_FAILED bug (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkGpu.h" 8 #include "GrVkGpu.h"
9 9
10 #include "GrContextOptions.h" 10 #include "GrContextOptions.h"
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170 // sleep to make sure the fence singals. 170 // sleep to make sure the fence singals.
171 #ifdef SK_DEBUG 171 #ifdef SK_DEBUG
172 #if defined(SK_BUILD_FOR_WIN) 172 #if defined(SK_BUILD_FOR_WIN)
173 Sleep(10); // In milliseconds 173 Sleep(10); // In milliseconds
174 #else 174 #else
175 // Uncomment if above bug happens on non windows build. 175 // Uncomment if above bug happens on non windows build.
176 // sleep(1); // In seconds 176 // sleep(1); // In seconds
177 #endif 177 #endif
178 #endif 178 #endif
179 179
180 // VK_ERROR_DEVICE_LOST is acceptable when tearing down (see 4.2.4 in spec) 180 #ifdef SK_DEBUG
181 SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res); 181 if (this->vkCaps().allowInitializationErrorOnTearDown()) {
182 SkASSERT(VK_SUCCESS == res ||
183 VK_ERROR_DEVICE_LOST == res ||
184 VK_ERROR_INITIALIZATION_FAILED == res);
185 } else {
186 SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res);
187 }
188 #endif
182 189
183 // must call this just before we destroy the VkDevice 190 // must call this just before we destroy the VkDevice
184 fResourceProvider.destroyResources(); 191 fResourceProvider.destroyResources();
185 192
186 VK_CALL(DestroyCommandPool(fDevice, fCmdPool, nullptr)); 193 VK_CALL(DestroyCommandPool(fDevice, fCmdPool, nullptr));
187 194
188 #if USE_SKSL 195 #if USE_SKSL
189 delete fCompiler; 196 delete fCompiler;
190 #else 197 #else
191 shaderc_compiler_release(fCompiler); 198 shaderc_compiler_release(fCompiler);
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1841 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment 1848 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment
1842 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment 1849 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment
1843 // which is always at the first attachment. 1850 // which is always at the first attachment.
1844 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true); 1851 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true);
1845 fCurrentCmdBuffer->executeCommands(this, buffer); 1852 fCurrentCmdBuffer->executeCommands(this, buffer);
1846 fCurrentCmdBuffer->endRenderPass(this); 1853 fCurrentCmdBuffer->endRenderPass(this);
1847 1854
1848 this->didWriteToSurface(target, &bounds); 1855 this->didWriteToSurface(target, &bounds);
1849 } 1856 }
1850 1857
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