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Unified Diff: src/gpu/glsl/GrGLSLFragmentProcessor.cpp

Issue 2351753002: Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: src/gpu/glsl/GrGLSLFragmentProcessor.cpp
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index 25cc14abca3ff030e568475af0c5192c7520acf2..9a58db77bd6cd1430f58bd8f7097b00fbbe36e6a 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -43,16 +43,16 @@
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
/*
- * TODO: Move textures and buffers to the iterator model used by coords.
- * We now want to find the subset of samplers that belong to the child and its descendants and
- * put that into childSamplers. To do so, we'll do a forwards linear search.
+ * We now want to find the subset of coords and samplers that belong to the child and its
+ * descendants and put that into childCoords and childSamplers. To do so, we'll do a forwards
+ * linear search.
*
* Explanation:
- * Each GrFragmentProcessor has a copy of all the textures of itself and all procs in its
- * subtree. For example, suppose we have frag proc A, who has two children B and D. B has a
- * child C, and D has two children E and F. Each frag proc's textures array contains its own
- * textures, followed by the textures of all its descendants (i.e. preorder traversal). Suppose
- * procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 textures respectively.
+ * Each GrFragmentProcessor has a copy of all the transforms and textures of itself and
+ * all procs in its subtree. For example, suppose we have frag proc A, who has two children B
+ * and D. B has a child C, and D has two children E and F. Each frag proc's transforms array
+ * contains its own transforms, followed by the transforms of all its descendants (i.e. preorder
+ * traversal). Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms respectively.
*
* (A)
* [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
@@ -66,22 +66,28 @@
* [c1] [e1,e2,e3] [f1,f2]
*
* So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the
- * EmitArgs that's passed onto D to only contain its and its descendants' textures. The
- * EmitArgs given to A would contain the textures [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
+ * EmitArgs that's passed onto D to only contain its and its descendants' coords. The
+ * EmitArgs given to A would contain the transforms [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want
* to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear
- * search since we know that A has 1 texture (using A.numTexturesExclChildren()), and B's
- * subtree has 3 textures (using B.numTextures()), so we know the start of D's textures is
- * 4 after the start of A's textures.
- * Textures work the same way as textures.
+ * search since we know that A has 1 transform (using A.numTransformsExclChildren()), and B's
+ * subtree has 3 transforms (using B.numTransforms()), so we know the start of D's transforms is
+ * 4 after the start of A's transforms.
+ * Textures work the same way as transforms.
*/
+ int firstCoordAt = args.fFp.numTransformsExclChildren();
int firstTextureAt = args.fFp.numTexturesExclChildren();
int firstBufferAt = args.fFp.numBuffersExclChildren();
for (int i = 0; i < childIndex; ++i) {
+ firstCoordAt += args.fFp.childProcessor(i).numTransforms();
firstTextureAt += args.fFp.childProcessor(i).numTextures();
firstBufferAt += args.fFp.childProcessor(i).numBuffers();
}
+ SkTArray<GrShaderVar> childCoords;
const SamplerHandle* childTexSamplers = nullptr;
const SamplerHandle* childBufferSamplers = nullptr;
+ if (childProc.numTransforms() > 0) {
+ childCoords.push_back_n(childProc.numTransforms(), &args.fTransformedCoords[firstCoordAt]);
+ }
if (childProc.numTextures() > 0) {
childTexSamplers = &args.fTexSamplers[firstTextureAt];
}
@@ -99,7 +105,7 @@
childProc,
outputColor,
inputColor,
- args.fTransformedCoords.childTransforms(childIndex),
+ childCoords,
childTexSamplers,
childBufferSamplers,
args.fGpImplementsDistanceVector);
@@ -108,19 +114,3 @@
fragBuilder->onAfterChildProcEmitCode();
}
-
-//////////////////////////////////////////////////////////////////////////////
-
-using TransformedCoordVars = GrGLSLFragmentProcessor::TransformedCoordVars;
-TransformedCoordVars TransformedCoordVars::childTransforms(int childIdx) const {
- const GrFragmentProcessor* child = &fFP->childProcessor(childIdx);
- GrFragmentProcessor::Iter iter(fFP);
- int numToSkip = 0;
- while (true) {
- const GrFragmentProcessor* fp = iter.next();
- if (fp == child) {
- return TransformedCoordVars(child, fTransformedVars + numToSkip);
- }
- numToSkip += fp->numCoordTransforms();
- }
-}
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