| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index 270ee16515a61508e5bcb464099c70651335ea7e..6864702b600fb443bb3cacd1922424b295ce00c1 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -14,7 +14,6 @@
|
| class GrGLSLCaps;
|
| class GrGLSLFragmentProcessor;
|
| class GrInvariantOutput;
|
| -class GrPipeline;
|
| class GrProcessorKeyBuilder;
|
|
|
| /** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
|
| @@ -69,7 +68,8 @@
|
| , fUsesDistanceVectorField(false)
|
| , fUsesLocalCoords(false)
|
| , fNumTexturesExclChildren(0)
|
| - , fNumBuffersExclChildren(0) {}
|
| + , fNumBuffersExclChildren(0)
|
| + , fNumTransformsExclChildren(0) {}
|
|
|
| ~GrFragmentProcessor() override;
|
|
|
| @@ -86,7 +86,9 @@
|
|
|
| int numBuffersExclChildren() const { return fNumBuffersExclChildren; }
|
|
|
| - int numCoordTransforms() const { return fCoordTransforms.count(); }
|
| + int numTransformsExclChildren() const { return fNumTransformsExclChildren; }
|
| +
|
| + int numTransforms() const { return fCoordTransforms.count(); }
|
|
|
| /** Returns the coordinate transformation at index. index must be valid according to
|
| numTransforms(). */
|
| @@ -132,40 +134,6 @@
|
| void computeInvariantOutput(GrInvariantOutput* inout) const {
|
| this->onComputeInvariantOutput(inout);
|
| }
|
| -
|
| - /**
|
| - * Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. In the latter
|
| - * case the tree rooted at each FP in the GrPipeline is visited successively.
|
| - * */
|
| - class Iter : public SkNoncopyable {
|
| - public:
|
| - explicit Iter(const GrFragmentProcessor* fp) { fFPStack.push_back(fp); }
|
| - explicit Iter(const GrPipeline& pipeline);
|
| - const GrFragmentProcessor* next();
|
| -
|
| - private:
|
| - SkSTArray<4, const GrFragmentProcessor*, true> fFPStack;
|
| - };
|
| -
|
| - /**
|
| - * Iterates over all the GrCoordTransforms in a GrPipeline's GrFragmentProcessors. FPs are
|
| - * visited in the same order as Iter and each of an FP's coord transforms are visited linearly.
|
| - */
|
| - class CoordTransformIter : public SkNoncopyable {
|
| - public:
|
| - explicit CoordTransformIter(const GrPipeline& pipeline)
|
| - : fCurrFP(nullptr)
|
| - , fCTIdx(0)
|
| - , fFPIter(pipeline) {
|
| - fCurrFP = fFPIter.next();
|
| - }
|
| - const GrCoordTransform* next();
|
| -
|
| - private:
|
| - const GrFragmentProcessor* fCurrFP;
|
| - int fCTIdx;
|
| - GrFragmentProcessor::Iter fFPIter;
|
| - };
|
|
|
| protected:
|
| void addTextureAccess(const GrTextureAccess* textureAccess) override;
|
| @@ -238,18 +206,15 @@
|
|
|
| bool fUsesLocalCoords;
|
|
|
| - SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
|
| -
|
| - /**
|
| - * A processor stores the texture accesses of this proc, followed by all the accesses of this
|
| - * proc's children. In other words, each proc stores all the accesses of its subtree as if
|
| + /**
|
| + * fCoordTransforms stores the transforms of this proc, followed by all the transforms of this
|
| + * proc's children. In other words, each proc stores all the transforms of its subtree as if
|
| * they were collected using preorder traversal.
|
| *
|
| * Example:
|
| * Suppose we have frag proc A, who has two children B and D. B has a child C, and D has
|
| - * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 accesses
|
| - * respectively. The following shows what the array of each proc's texture accesses would
|
| - * contain:
|
| + * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms
|
| + * respectively. The following shows what the fCoordTransforms array of each proc would contain:
|
| *
|
| * (A)
|
| * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
|
| @@ -262,10 +227,12 @@
|
| * (C) (E) (F)
|
| * [c1] [e1,e2,e3] [f1,f2]
|
| *
|
| - * The same goes for buffer accesses.
|
| - */
|
| + * The same goes for fTextureAccesses with textures.
|
| + */
|
| + SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
|
| int fNumTexturesExclChildren;
|
| int fNumBuffersExclChildren;
|
| + int fNumTransformsExclChildren;
|
|
|
| /**
|
| * This is not SkSTArray<1, sk_sp<GrFragmentProcessor>> because this class holds strong
|
|
|