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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.h

Issue 2351753002: Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLGeometryProcessor_DEFINED 8 #ifndef GrGLSLGeometryProcessor_DEFINED
9 #define GrGLSLGeometryProcessor_DEFINED 9 #define GrGLSLGeometryProcessor_DEFINED
10 10
11 #include "GrGLSLPrimitiveProcessor.h" 11 #include "GrGLSLPrimitiveProcessor.h"
12 12
13 class GrGLSLGPBuilder; 13 class GrGLSLGPBuilder;
14 14
15 /** 15 /**
16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit 16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit
17 * from this class. Since paths don't have vertices, this class is only meant to be used internally 17 * from this class. Since paths don't have vertices, this class is only meant to be used internally
18 * by skia, for special cases. 18 * by skia, for special cases.
19 */ 19 */
20 class GrGLSLGeometryProcessor : public GrGLSLPrimitiveProcessor { 20 class GrGLSLGeometryProcessor : public GrGLSLPrimitiveProcessor {
21 public: 21 public:
22 /* Any general emit code goes in the base class emitCode. Subclasses overri de onEmitCode */ 22 /* Any general emit code goes in the base class emitCode. Subclasses overri de onEmitCode */
23 void emitCode(EmitArgs&) override; 23 void emitCode(EmitArgs&) override;
24 24
25 // By default we use the identity matrix
26 void setTransformData(const GrPrimitiveProcessor&,
27 const GrGLSLProgramDataManager& pdman,
28 int index,
29 const SkTArray<const GrCoordTransform*, true>& transfo rms) override {
30 this->setTransformDataHelper(SkMatrix::I(), pdman, index, transforms);
31 }
32
25 protected: 33 protected:
26 // A helper which subclasses can use if needed and used above in the default setTransformData(). 34 // A helper which subclasses can use if needed and used above in the default setTransformData().
27 void setTransformDataHelper(const SkMatrix& localMatrix, 35 void setTransformDataHelper(const SkMatrix& localMatrix,
28 const GrGLSLProgramDataManager& pdman, 36 const GrGLSLProgramDataManager& pdman,
29 FPCoordTransformIter*); 37 int index,
38 const SkTArray<const GrCoordTransform*, true>& t ransforms) {
39 SkTArray<TransformUniform, true>& procTransforms = fInstalledTransforms[ index];
40 int numTransforms = transforms.count();
41 for (int t = 0; t < numTransforms; ++t) {
42 SkASSERT(procTransforms[t].fHandle.isValid());
43 const SkMatrix& transform = GetTransformMatrix(localMatrix, *transfo rms[t]);
44 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
45 pdman.setSkMatrix(procTransforms[t].fHandle.toIndex(), transform );
46 procTransforms[t].fCurrentValue = transform;
47 }
48 }
49 }
30 50
31 // Emit a uniform matrix for each coord transform. 51 // Emit a uniform matrix for each coord transform.
32 void emitTransforms(GrGLSLVertexBuilder* vb, 52 void emitTransforms(GrGLSLVertexBuilder* vb,
33 GrGLSLVaryingHandler* varyingHandler, 53 GrGLSLVaryingHandler* varyingHandler,
34 GrGLSLUniformHandler* uniformHandler, 54 GrGLSLUniformHandler* uniformHandler,
35 const GrShaderVar& posVar, 55 const GrShaderVar& posVar,
36 const char* localCoords, 56 const char* localCoords,
37 FPCoordTransformHandler* handler) { 57 const TransformsIn& tin,
58 TransformsOut* tout) {
38 this->emitTransforms(vb, varyingHandler, uniformHandler, 59 this->emitTransforms(vb, varyingHandler, uniformHandler,
39 posVar, localCoords, SkMatrix::I(), handler); 60 posVar, localCoords, SkMatrix::I(), tin, tout);
40 } 61 }
41 62
42 // Emit pre-transformed coords as a vertex attribute per coord-transform. 63 // Emit pre-transformed coords as a vertex attribute per coord-transform.
43 void emitTransforms(GrGLSLVertexBuilder*, 64 void emitTransforms(GrGLSLVertexBuilder*,
44 GrGLSLVaryingHandler*, 65 GrGLSLVaryingHandler*,
45 GrGLSLUniformHandler*, 66 GrGLSLUniformHandler*,
46 const GrShaderVar& posVar, 67 const GrShaderVar& posVar,
47 const char* localCoords, 68 const char* localCoords,
48 const SkMatrix& localMatrix, 69 const SkMatrix& localMatrix,
49 FPCoordTransformHandler*); 70 const TransformsIn&,
71 TransformsOut*);
50 72
51 struct GrGPArgs { 73 struct GrGPArgs {
52 // The variable used by a GP to store its position. It can be 74 // The variable used by a GP to store its position. It can be
53 // either a vec2 or a vec3 depending on the presence of perspective. 75 // either a vec2 or a vec3 depending on the presence of perspective.
54 GrShaderVar fPositionVar; 76 GrShaderVar fPositionVar;
55 }; 77 };
56 78
57 // Create the correct type of position variable given the CTM 79 // Create the correct type of position variable given the CTM
58 void setupPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName); 80 void setupPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);
59 void setupPosition(GrGLSLVertexBuilder*, 81 void setupPosition(GrGLSLVertexBuilder*,
(...skipping 14 matching lines...) Expand all
74 } 96 }
75 97
76 private: 98 private:
77 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; 99 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0;
78 100
79 struct TransformUniform { 101 struct TransformUniform {
80 UniformHandle fHandle; 102 UniformHandle fHandle;
81 SkMatrix fCurrentValue = SkMatrix::InvalidMatrix(); 103 SkMatrix fCurrentValue = SkMatrix::InvalidMatrix();
82 }; 104 };
83 105
84 SkTArray<TransformUniform, true> fInstalledTransforms; 106 SkSTArray<8, SkSTArray<2, TransformUniform, true> > fInstalledTransforms;
85 107
86 typedef GrGLSLPrimitiveProcessor INHERITED; 108 typedef GrGLSLPrimitiveProcessor INHERITED;
87 }; 109 };
88 110
89 #endif 111 #endif
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