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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 63 } | 63 } |
| 64 | 64 |
| 65 /////////////////////////////////////////////////////////////////////////////// | 65 /////////////////////////////////////////////////////////////////////////////// |
| 66 | 66 |
| 67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline) { | 67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline) { |
| 68 this->setRenderTargetState(primProc, pipeline); | 68 this->setRenderTargetState(primProc, pipeline); |
| 69 | 69 |
| 70 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 70 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 71 // of GLProgram determine how to set coord transforms | 71 // of GLProgram determine how to set coord transforms |
| 72 int nextSamplerIdx = 0; | 72 int nextSamplerIdx = 0; |
| 73 fGeometryProcessor->setData(fProgramDataManager, primProc, | 73 fGeometryProcessor->setData(fProgramDataManager, primProc); |
| 74 GrFragmentProcessor::CoordTransformIter(pipeline
)); | |
| 75 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx)
; | 74 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx)
; |
| 76 | 75 |
| 77 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); | 76 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); |
| 78 | 77 |
| 79 if (primProc.getPixelLocalStorageState() != | 78 if (primProc.getPixelLocalStorageState() != |
| 80 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 79 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { |
| 81 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 80 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
| 82 fXferProcessor->setData(fProgramDataManager, xp); | 81 fXferProcessor->setData(fProgramDataManager, xp); |
| 83 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); | 82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); |
| 84 } | 83 } |
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| 101 } | 100 } |
| 102 } | 101 } |
| 103 | 102 |
| 104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 103 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
| 105 const GrPipeline& pipeline, | 104 const GrPipeline& pipeline, |
| 106 int* nextSamplerIdx) { | 105 int* nextSamplerIdx) { |
| 107 int numProcessors = fFragmentProcessors.count(); | 106 int numProcessors = fFragmentProcessors.count(); |
| 108 for (int i = 0; i < numProcessors; ++i) { | 107 for (int i = 0; i < numProcessors; ++i) { |
| 109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 108 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
| 110 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 109 fFragmentProcessors[i]->setData(fProgramDataManager, processor); |
| 110 this->setTransformData(primProc, processor, i); |
| 111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); | 111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); |
| 112 } | 112 } |
| 113 } | 113 } |
| 114 | 114 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
| 115 const GrFragmentProcessor& processor, |
| 116 int index) { |
| 117 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index, |
| 118 processor.coordTransforms()); |
| 119 } |
| 115 | 120 |
| 116 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 121 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
| 117 const GrPipeline& pipeline) { | 122 const GrPipeline& pipeline) { |
| 118 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 123 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 119 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 124 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| 120 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { | 125 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { |
| 121 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 126 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| 122 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); | 127 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); |
| 123 } | 128 } |
| 124 | 129 |
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| 160 } | 165 } |
| 161 | 166 |
| 162 void GrGLProgram::generateMipmaps(const GrProcessor& processor, | 167 void GrGLProgram::generateMipmaps(const GrProcessor& processor, |
| 163 bool allowSRGBInputs) { | 168 bool allowSRGBInputs) { |
| 164 for (int i = 0; i < processor.numTextures(); ++i) { | 169 for (int i = 0; i < processor.numTextures(); ++i) { |
| 165 const GrTextureAccess& access = processor.textureAccess(i); | 170 const GrTextureAccess& access = processor.textureAccess(i); |
| 166 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, | 171 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, |
| 167 static_cast<GrGLTexture*>(access.getTexture())); | 172 static_cast<GrGLTexture*>(access.getTexture())); |
| 168 } | 173 } |
| 169 } | 174 } |
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