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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 2351753002: Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 } 63 }
64 64
65 /////////////////////////////////////////////////////////////////////////////// 65 ///////////////////////////////////////////////////////////////////////////////
66 66
67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline & pipeline) { 67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline & pipeline) {
68 this->setRenderTargetState(primProc, pipeline); 68 this->setRenderTargetState(primProc, pipeline);
69 69
70 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses 70 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses
71 // of GLProgram determine how to set coord transforms 71 // of GLProgram determine how to set coord transforms
72 int nextSamplerIdx = 0; 72 int nextSamplerIdx = 0;
73 fGeometryProcessor->setData(fProgramDataManager, primProc, 73 fGeometryProcessor->setData(fProgramDataManager, primProc);
74 GrFragmentProcessor::CoordTransformIter(pipeline ));
75 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx) ; 74 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx) ;
76 75
77 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); 76 this->setFragmentData(primProc, pipeline, &nextSamplerIdx);
78 77
79 if (primProc.getPixelLocalStorageState() != 78 if (primProc.getPixelLocalStorageState() !=
80 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { 79 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
81 const GrXferProcessor& xp = pipeline.getXferProcessor(); 80 const GrXferProcessor& xp = pipeline.getXferProcessor();
82 fXferProcessor->setData(fProgramDataManager, xp); 81 fXferProcessor->setData(fProgramDataManager, xp);
83 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); 82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
84 } 83 }
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101 } 100 }
102 } 101 }
103 102
104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, 103 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
105 const GrPipeline& pipeline, 104 const GrPipeline& pipeline,
106 int* nextSamplerIdx) { 105 int* nextSamplerIdx) {
107 int numProcessors = fFragmentProcessors.count(); 106 int numProcessors = fFragmentProcessors.count();
108 for (int i = 0; i < numProcessors; ++i) { 107 for (int i = 0; i < numProcessors; ++i) {
109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); 108 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
110 fFragmentProcessors[i]->setData(fProgramDataManager, processor); 109 fFragmentProcessors[i]->setData(fProgramDataManager, processor);
110 this->setTransformData(primProc, processor, i);
111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler Idx); 111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler Idx);
112 } 112 }
113 } 113 }
114 114 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc,
115 const GrFragmentProcessor& processor,
116 int index) {
117 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index,
118 processor.coordTransforms());
119 }
115 120
116 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, 121 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
117 const GrPipeline& pipeline) { 122 const GrPipeline& pipeline) {
118 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 123 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
119 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 124 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
120 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) { 125 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) {
121 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 126 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
122 SkIntToScalar(pipeline.getRenderTarget()->hei ght())); 127 SkIntToScalar(pipeline.getRenderTarget()->hei ght()));
123 } 128 }
124 129
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160 } 165 }
161 166
162 void GrGLProgram::generateMipmaps(const GrProcessor& processor, 167 void GrGLProgram::generateMipmaps(const GrProcessor& processor,
163 bool allowSRGBInputs) { 168 bool allowSRGBInputs) {
164 for (int i = 0; i < processor.numTextures(); ++i) { 169 for (int i = 0; i < processor.numTextures(); ++i) {
165 const GrTextureAccess& access = processor.textureAccess(i); 170 const GrTextureAccess& access = processor.textureAccess(i);
166 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, 171 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs,
167 static_cast<GrGLTexture*>(access.getTexture())); 172 static_cast<GrGLTexture*>(access.getTexture()));
168 } 173 }
169 } 174 }
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