Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" | |
| 6 | |
| 7 #include "base/strings/utf_string_conversions.h" | |
| 8 | |
| 9 #include "device/vr/android/gvr/gvr_delegate.h" | |
| 10 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 11 | |
| 12 namespace device { | |
| 13 | |
| 14 namespace { | |
| 15 | |
| 16 void CopyToWebUString(unsigned short* dest, | |
| 17 size_t dest_length, | |
| 18 base::string16 src) { | |
| 19 const size_t str_to_copy = std::min(src.size(), dest_length - 1); | |
| 20 memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type)); | |
| 21 dest[str_to_copy] = 0; | |
| 22 } | |
| 23 | |
| 24 } // namespace | |
| 25 | |
| 26 using namespace blink; | |
| 27 | |
| 28 GvrGamepadDataFetcher::Factory::Factory(GvrDelegate* delegate) | |
| 29 : delegate_(delegate) {} | |
| 30 | |
| 31 GvrGamepadDataFetcher::Factory::~Factory() {} | |
| 32 | |
| 33 std::unique_ptr<GamepadDataFetcher> | |
| 34 GvrGamepadDataFetcher::Factory::CreateDataFetcher() { | |
| 35 return std::unique_ptr<GamepadDataFetcher>( | |
| 36 new GvrGamepadDataFetcher(delegate_)); | |
| 37 } | |
| 38 | |
| 39 GamepadSource GvrGamepadDataFetcher::Factory::source() { | |
| 40 return GAMEPAD_SOURCE_GVR; | |
| 41 } | |
| 42 | |
| 43 GvrGamepadDataFetcher::GvrGamepadDataFetcher(GvrDelegate* delegate) { | |
| 44 gvr::GvrApi* gvr_api = delegate->gvr_api(); | |
| 45 controller_api_.reset(new gvr::ControllerApi()); | |
| 46 int32_t options = gvr::ControllerApi::DefaultOptions(); | |
| 47 options |= GVR_CONTROLLER_ENABLE_GYRO; | |
| 48 bool success = controller_api_->Init(options, gvr_api->GetContext()); | |
| 49 if (!success) | |
| 50 controller_api_.reset(nullptr); | |
| 51 } | |
| 52 | |
| 53 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {} | |
| 54 | |
| 55 GamepadSource GvrGamepadDataFetcher::source() { | |
| 56 return GAMEPAD_SOURCE_GVR; | |
| 57 } | |
| 58 | |
| 59 void GvrGamepadDataFetcher::OnAddedToProvider() { | |
| 60 PauseHint(false); | |
| 61 } | |
| 62 | |
| 63 void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { | |
| 64 if (!controller_api_) | |
| 65 return; | |
| 66 | |
| 67 PadState* state = GetPadState(0); | |
| 68 if (!state) | |
| 69 return; | |
| 70 | |
| 71 WebGamepad& pad = state->data; | |
|
mthiesse
2016/09/18 23:21:48
Just to check my understanding, we're only exposin
| |
| 72 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { | |
| 73 // This is the first time we've seen this device, so do some one-time | |
| 74 // initialization | |
| 75 pad.connected = true; | |
| 76 CopyToWebUString(pad.id, WebGamepad::idLengthCap, | |
|
mthiesse
2016/09/18 23:21:48
Should this be WebGamepad::idLengthCap + 1 to incl
| |
| 77 base::UTF8ToUTF16("Daydream Controller")); | |
| 78 CopyToWebUString(pad.mapping, WebGamepad::mappingLengthCap, | |
| 79 base::UTF8ToUTF16("")); | |
| 80 pad.buttonsLength = 1; | |
| 81 pad.axesLength = 2; | |
| 82 } | |
| 83 | |
| 84 controller_state_.Update(*controller_api_); | |
| 85 | |
| 86 pad.timestamp = controller_state_.GetLastOrientationTimestamp(); | |
| 87 | |
| 88 pad.hand = GamepadHandRight; | |
| 89 | |
| 90 gvr_vec2f touch_position = controller_state_.GetTouchPos(); | |
| 91 pad.axes[0] = (touch_position.x * 2.0) - 1.0; | |
| 92 pad.axes[1] = (touch_position.y * 2.0) - 1.0; | |
| 93 | |
| 94 // TODO: use gamepad touched attribute to communicate touched state | |
| 95 pad.buttons[0].touched = controller_state_.IsTouching(); | |
| 96 pad.buttons[0].pressed = | |
| 97 controller_state_.GetButtonState(GVR_CONTROLLER_BUTTON_CLICK); | |
| 98 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; | |
| 99 | |
| 100 // TODO: expose orientation/acceleration/velocity | |
|
mthiesse
2016/09/18 23:21:48
Should orientation still be in this TODO? Looks li
| |
| 101 pad.pose.notNull = true; | |
| 102 pad.pose.hasOrientation = true; | |
| 103 pad.pose.hasPosition = false; | |
| 104 | |
| 105 gvr_quatf orientation = controller_state_.GetOrientation(); | |
| 106 pad.pose.orientation.notNull = true; | |
| 107 pad.pose.orientation.x = orientation.qx; | |
| 108 pad.pose.orientation.y = orientation.qy; | |
| 109 pad.pose.orientation.z = orientation.qz; | |
| 110 pad.pose.orientation.w = orientation.qw; | |
| 111 } | |
| 112 | |
| 113 void GvrGamepadDataFetcher::PauseHint(bool paused) { | |
| 114 if (!controller_api_) | |
| 115 return; | |
| 116 | |
| 117 if (paused) { | |
| 118 controller_api_->Pause(); | |
| 119 } else { | |
| 120 controller_api_->Resume(); | |
| 121 } | |
| 122 } | |
| 123 | |
| 124 } // namespace device | |
| OLD | NEW |