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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <limits> | 10 #include <limits> |
11 #include <memory> | 11 #include <memory> |
12 | 12 |
13 #include "device/gamepad/gamepad_export.h" | 13 #include "device/gamepad/gamepad_export.h" |
14 #include "device/gamepad/gamepad_standard_mappings.h" | 14 #include "device/gamepad/gamepad_standard_mappings.h" |
15 #include "third_party/WebKit/public/platform/WebGamepad.h" | 15 #include "third_party/WebKit/public/platform/WebGamepad.h" |
16 | 16 |
17 namespace device { | 17 namespace device { |
18 | 18 |
19 class GamepadDataFetcher; | 19 class GamepadDataFetcher; |
20 | 20 |
21 enum GamepadSource { | 21 enum GamepadSource { |
22 GAMEPAD_SOURCE_NONE = 0, | 22 GAMEPAD_SOURCE_NONE = 0, |
23 GAMEPAD_SOURCE_ANDROID, | 23 GAMEPAD_SOURCE_ANDROID, |
| 24 GAMEPAD_SOURCE_GVR, |
24 GAMEPAD_SOURCE_LINUX_UDEV, | 25 GAMEPAD_SOURCE_LINUX_UDEV, |
25 GAMEPAD_SOURCE_MAC_GC, | 26 GAMEPAD_SOURCE_MAC_GC, |
26 GAMEPAD_SOURCE_MAC_HID, | 27 GAMEPAD_SOURCE_MAC_HID, |
27 GAMEPAD_SOURCE_MAC_XBOX, | 28 GAMEPAD_SOURCE_MAC_XBOX, |
28 GAMEPAD_SOURCE_TEST, | 29 GAMEPAD_SOURCE_TEST, |
29 GAMEPAD_SOURCE_WIN_XINPUT, | 30 GAMEPAD_SOURCE_WIN_XINPUT, |
30 GAMEPAD_SOURCE_WIN_RAW, | 31 GAMEPAD_SOURCE_WIN_RAW, |
31 }; | 32 }; |
32 | 33 |
33 enum GamepadActiveState { | 34 enum GamepadActiveState { |
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89 blink::WebGamepad* pad, | 90 blink::WebGamepad* pad, |
90 bool sanitize); | 91 bool sanitize); |
91 | 92 |
92 // Tracks the state of each gamepad slot. | 93 // Tracks the state of each gamepad slot. |
93 std::unique_ptr<PadState[]> pad_states_; | 94 std::unique_ptr<PadState[]> pad_states_; |
94 }; | 95 }; |
95 | 96 |
96 } // namespace device | 97 } // namespace device |
97 | 98 |
98 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ | 99 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
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