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Side by Side Diff: net/socket/client_socket_pool.h

Issue 2351513002: net: rename BoundNetLog to NetLogWithSource (Closed)
Patch Set: one more fix, content bound_net_log_ Created 4 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <memory> 9 #include <memory>
10 #include <string> 10 #include <string>
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99 // 99 //
100 // Profiling information for the request is saved to |net_log| if non-NULL. 100 // Profiling information for the request is saved to |net_log| if non-NULL.
101 // 101 //
102 // If |respect_limits| is DISABLED, priority must be HIGHEST. 102 // If |respect_limits| is DISABLED, priority must be HIGHEST.
103 virtual int RequestSocket(const std::string& group_name, 103 virtual int RequestSocket(const std::string& group_name,
104 const void* params, 104 const void* params,
105 RequestPriority priority, 105 RequestPriority priority,
106 RespectLimits respect_limits, 106 RespectLimits respect_limits,
107 ClientSocketHandle* handle, 107 ClientSocketHandle* handle,
108 const CompletionCallback& callback, 108 const CompletionCallback& callback,
109 const BoundNetLog& net_log) = 0; 109 const NetLogWithSource& net_log) = 0;
110 110
111 // RequestSockets is used to request that |num_sockets| be connected in the 111 // RequestSockets is used to request that |num_sockets| be connected in the
112 // connection group for |group_name|. If the connection group already has 112 // connection group for |group_name|. If the connection group already has
113 // |num_sockets| idle sockets / active sockets / currently connecting sockets, 113 // |num_sockets| idle sockets / active sockets / currently connecting sockets,
114 // then this function doesn't do anything. Otherwise, it will start up as 114 // then this function doesn't do anything. Otherwise, it will start up as
115 // many connections as necessary to reach |num_sockets| total sockets for the 115 // many connections as necessary to reach |num_sockets| total sockets for the
116 // group. It uses |params| to control how to connect the sockets. The 116 // group. It uses |params| to control how to connect the sockets. The
117 // ClientSocketPool will assign a priority to the new connections, if any. 117 // ClientSocketPool will assign a priority to the new connections, if any.
118 // This priority will probably be lower than all others, since this method 118 // This priority will probably be lower than all others, since this method
119 // is intended to make sure ahead of time that |num_sockets| sockets are 119 // is intended to make sure ahead of time that |num_sockets| sockets are
120 // available to talk to a host. 120 // available to talk to a host.
121 virtual void RequestSockets(const std::string& group_name, 121 virtual void RequestSockets(const std::string& group_name,
122 const void* params, 122 const void* params,
123 int num_sockets, 123 int num_sockets,
124 const BoundNetLog& net_log) = 0; 124 const NetLogWithSource& net_log) = 0;
125 125
126 // Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The 126 // Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The
127 // same handle parameter must be passed to this method as was passed to the 127 // same handle parameter must be passed to this method as was passed to the
128 // RequestSocket call being cancelled. The associated CompletionCallback is 128 // RequestSocket call being cancelled. The associated CompletionCallback is
129 // not run. However, for performance, we will let one ConnectJob complete 129 // not run. However, for performance, we will let one ConnectJob complete
130 // and go idle. 130 // and go idle.
131 virtual void CancelRequest(const std::string& group_name, 131 virtual void CancelRequest(const std::string& group_name,
132 ClientSocketHandle* handle) = 0; 132 ClientSocketHandle* handle) = 0;
133 133
134 // Called to release a socket once the socket is no longer needed. If the 134 // Called to release a socket once the socket is no longer needed. If the
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190 private: 190 private:
191 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); 191 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool);
192 }; 192 };
193 193
194 template <typename PoolType> 194 template <typename PoolType>
195 void RequestSocketsForPool( 195 void RequestSocketsForPool(
196 PoolType* pool, 196 PoolType* pool,
197 const std::string& group_name, 197 const std::string& group_name,
198 const scoped_refptr<typename PoolType::SocketParams>& params, 198 const scoped_refptr<typename PoolType::SocketParams>& params,
199 int num_sockets, 199 int num_sockets,
200 const BoundNetLog& net_log) { 200 const NetLogWithSource& net_log) {
201 pool->RequestSockets(group_name, &params, num_sockets, net_log); 201 pool->RequestSockets(group_name, &params, num_sockets, net_log);
202 } 202 }
203 203
204 } // namespace net 204 } // namespace net
205 205
206 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 206 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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