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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" | |
| 6 | |
| 7 #include "grit/theme_resources.h" | |
| 8 #include "ui/base/resource/resource_bundle.h" | |
| 9 #include "ui/gfx/animation/animation_container.h" | |
| 10 #include "ui/gfx/animation/linear_animation.h" | |
| 11 #include "ui/gfx/canvas.h" | |
| 12 #include "ui/gfx/rect.h" | |
| 13 #include "ui/gfx/skia_util.h" | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 // The number of columns to draw for the equalizer graphic. | |
| 18 const size_t kEqualizerColumnCount = 3; | |
| 19 | |
| 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns | |
| 21 // where each column ranges from 0 to 4. | |
| 22 const size_t kEqualizerFrames[][kEqualizerColumnCount] = { | |
| 23 { 1, 1, 1 }, | |
| 24 { 1, 2, 2 }, | |
| 25 { 2, 2, 3 }, | |
| 26 { 3, 3, 2 }, | |
| 27 { 3, 2, 1 }, | |
| 28 { 2, 1, 2 }, | |
| 29 { 1, 2, 3 }, | |
| 30 { 2, 1, 2 }, | |
| 31 { 3, 2, 1 }, | |
| 32 { 3, 2, 1 }, | |
| 33 { 2, 3, 2 }, | |
| 34 { 1, 2, 3 }, | |
| 35 { 2, 1, 2 }, | |
| 36 }; | |
| 37 | |
| 38 // The space between equalizer levels. | |
| 39 const int kEqualizerColumnPadding = 1; | |
| 40 | |
| 41 // The duration of each equalizer frame. | |
| 42 const size_t kAnimationCycleDurationMs = 250; | |
| 43 | |
| 44 // The duration of the "ending" animation once audio stops playing. | |
| 45 const size_t kAnimationEndingDurationMs = 1000; | |
| 46 | |
| 47 // Target frames per second. In reality fewer frames are drawn because the | |
| 48 // equalizer levels change slowly. | |
| 49 const int kFPS = 15; | |
| 50 | |
| 51 } // namespace | |
| 52 | |
| 53 TabAudioIndicator::TabAudioIndicator(Delegate* delegate) | |
| 54 : delegate_(delegate), | |
| 55 frame_index_(0), | |
| 56 state_(STATE_NOT_ANIMATING) { | |
| 57 } | |
| 58 | |
| 59 TabAudioIndicator::~TabAudioIndicator() { | |
| 60 } | |
| 61 | |
| 62 void TabAudioIndicator::SetAnimationContainer( | |
| 63 gfx::AnimationContainer* animation_container) { | |
| 64 animation_container_ = animation_container; | |
| 65 } | |
| 66 | |
| 67 void TabAudioIndicator::SetIsPlayingAudio(bool is_playing_audio) { | |
| 68 if (is_playing_audio && state_ != STATE_ANIMATING) { | |
| 69 state_ = STATE_ANIMATING; | |
| 70 animation_.reset( | |
| 71 new gfx::LinearAnimation(kAnimationCycleDurationMs, kFPS, this)); | |
| 72 animation_->SetContainer(animation_container_.get()); | |
| 73 animation_->Start(); | |
| 74 } else if (!is_playing_audio && state_ == STATE_ANIMATING) { | |
| 75 state_ = STATE_ANIMATION_ENDING; | |
| 76 animation_.reset( | |
| 77 new gfx::LinearAnimation(kAnimationEndingDurationMs, kFPS, this)); | |
| 78 animation_->SetContainer(animation_container_.get()); | |
| 79 animation_->Start(); | |
| 80 } | |
| 81 } | |
| 82 | |
| 83 bool TabAudioIndicator::IsAnimating() { | |
| 84 return state_ != STATE_NOT_ANIMATING; | |
| 85 } | |
| 86 | |
| 87 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { | |
| 88 canvas->Save(); | |
| 89 canvas->ClipRect(rect); | |
| 90 | |
| 91 // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the | |
| 92 // equalizer with 4 levels. The current level is between 0 and 4 so the | |
| 93 // image is shifted down and then drawn. | |
| 94 if (state_ != STATE_NOT_ANIMATING) { | |
| 95 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance(); | |
| 96 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN)); | |
| 97 int x = rect.right(); | |
| 98 std::vector<int> levels = GetCurrentEqualizerLevels(); | |
| 99 for (int i = levels.size() - 1; i >= 0; --i) { | |
| 100 x -= image->width(); | |
| 101 if (levels[i] == 0) | |
| 102 continue; | |
| 103 | |
| 104 // Shift the image down by the level. | |
| 105 int y = rect.bottom() - levels[i] * 2; | |
| 106 canvas->DrawImageInt(*image, x, y); | |
| 107 | |
| 108 // Clip the equalizer column so the favicon doesn't obscure it. | |
| 109 gfx::Rect equalizer_rect(x, y, image->width(), image->height()); | |
| 110 canvas->sk_canvas()->clipRect( | |
| 111 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op); | |
| 112 | |
| 113 // Padding is baked into both sides of the icons so overlap the images. | |
| 114 x += kEqualizerColumnPadding; | |
| 115 } | |
| 116 | |
| 117 // Cache the levels that were just drawn. This is used to prevent | |
| 118 // unnecessary drawing when animation progress doesn't result in equalizer | |
| 119 // levels changing. | |
| 120 last_displayed_equalizer_levels_ = levels; | |
| 121 } | |
| 122 | |
| 123 if (!favicon_.isNull()) { | |
| 124 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; | |
| 125 int dst_y = rect.y() - (favicon_.height()- rect.height()) / 2; | |
| 126 canvas->DrawImageInt(favicon_, dst_x, dst_y); | |
| 127 } | |
| 128 | |
| 129 canvas->Restore(); | |
| 130 } | |
| 131 | |
| 132 void TabAudioIndicator::AnimationProgressed(const gfx::Animation* animation) { | |
| 133 std::vector<int> levels = GetCurrentEqualizerLevels(); | |
| 134 if (last_displayed_equalizer_levels_ != levels) | |
| 135 delegate_->ScheduleAudioIndicatorPaint(); | |
| 136 } | |
| 137 | |
| 138 void TabAudioIndicator::AnimationEnded(const gfx::Animation* animation) { | |
| 139 if (state_ == STATE_ANIMATING) { | |
| 140 // The current equalizer frame animation has finished. Start animating the | |
| 141 // next frame. | |
| 142 frame_index_ = (frame_index_ + 1) % arraysize(kEqualizerFrames); | |
| 143 animation_->Start(); | |
| 144 } else if (state_ == STATE_ANIMATION_ENDING) { | |
| 145 // The "ending" animation has stopped. Update the tab state so that the UI | |
| 146 // can update the tab icon. | |
| 147 state_ = STATE_NOT_ANIMATING; | |
| 148 delegate_->ScheduleAudioIndicatorPaint(); | |
| 149 } | |
| 150 } | |
| 151 | |
| 152 std::vector<int> TabAudioIndicator::GetCurrentEqualizerLevels() const { | |
| 153 int next_frame_index = (frame_index_ + 1) % arraysize(kEqualizerFrames); | |
| 154 std::vector<int> levels; | |
| 155 // For all 2 columsn of the equalizer, tween between the current equalizer | |
| 156 // level and the target equalizer level. | |
| 157 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { | |
| 158 int start = kEqualizerFrames[frame_index_][i]; | |
| 159 int end = state_ == STATE_ANIMATION_ENDING | |
| 160 ? 0 | |
| 161 : kEqualizerFrames[next_frame_index][i]; | |
| 162 levels.push_back(animation_->CurrentValueBetween(start, end)); | |
| 163 } | |
| 164 return levels; | |
| 165 } | |
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