Index: include/gpu/GrAARectRenderer.h |
diff --git a/include/gpu/GrAARectRenderer.h b/include/gpu/GrAARectRenderer.h |
deleted file mode 100644 |
index 607329a720c8ad7e2c61a2293cccb947a1859075..0000000000000000000000000000000000000000 |
--- a/include/gpu/GrAARectRenderer.h |
+++ /dev/null |
@@ -1,114 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
- |
-#ifndef GrAARectRenderer_DEFINED |
-#define GrAARectRenderer_DEFINED |
- |
-#include "GrRefCnt.h" |
-#include "SkMatrix.h" |
-#include "SkRect.h" |
- |
-class GrGpu; |
-class GrDrawTarget; |
-class GrIndexBuffer; |
- |
-/* |
- * This class wraps helper functions that draw AA rects (filled & stroked) |
- */ |
-class GrAARectRenderer : public GrRefCnt { |
-public: |
- SK_DECLARE_INST_COUNT(GrAARectRenderer) |
- |
- GrAARectRenderer() |
- : fAAFillRectIndexBuffer(NULL) |
- , fAAStrokeRectIndexBuffer(NULL) { |
- } |
- |
- void reset(); |
- |
- ~GrAARectRenderer() { |
- this->reset(); |
- } |
- |
- // TODO: potentialy fuse the fill & stroke methods and differentiate |
- // between them by passing in strokeWidth (<0 means fill). |
- |
- void fillAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& rect, |
- const SkMatrix& combinedMatrix, |
- const SkRect& devRect, |
- bool useVertexCoverage) { |
-#ifdef SHADER_AA_FILL_RECT |
- if (combinedMatrix.rectStaysRect()) { |
- this->shaderFillAlignedAARect(gpu, target, |
- rect, combinedMatrix); |
- } else { |
- this->shaderFillAARect(gpu, target, |
- rect, combinedMatrix); |
- } |
-#else |
- this->geometryFillAARect(gpu, target, |
- rect, combinedMatrix, |
- devRect, useVertexCoverage); |
-#endif |
- } |
- |
- void strokeAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& rect, |
- const SkMatrix& combinedMatrix, |
- const SkRect& devRect, |
- SkScalar width, |
- bool useVertexCoverage); |
- |
- // First rect is outer; second rect is inner |
- void fillAANestedRects(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect rects[2], |
- const SkMatrix& combinedMatrix, |
- bool useVertexCoverage); |
- |
-private: |
- GrIndexBuffer* fAAFillRectIndexBuffer; |
- GrIndexBuffer* fAAStrokeRectIndexBuffer; |
- |
- GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); |
- |
- static int aaStrokeRectIndexCount(); |
- GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); |
- |
- // TODO: Remove the useVertexCoverage boolean. Just use it all the time |
- // since we now have a coverage vertex attribute |
- void geometryFillAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& rect, |
- const SkMatrix& combinedMatrix, |
- const SkRect& devRect, |
- bool useVertexCoverage); |
- |
- void shaderFillAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& rect, |
- const SkMatrix& combinedMatrix); |
- |
- void shaderFillAlignedAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& rect, |
- const SkMatrix& combinedMatrix); |
- |
- void geometryStrokeAARect(GrGpu* gpu, |
- GrDrawTarget* target, |
- const SkRect& devOutside, |
- const SkRect& devInside, |
- bool useVertexCoverage); |
- |
- typedef GrRefCnt INHERITED; |
-}; |
- |
-#endif // GrAARectRenderer_DEFINED |