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Unified Diff: include/gpu/GrAARectRenderer.h

Issue 23513016: Move oval and rect renderer includes to private interface (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: include/gpu/GrAARectRenderer.h
diff --git a/include/gpu/GrAARectRenderer.h b/include/gpu/GrAARectRenderer.h
deleted file mode 100644
index 607329a720c8ad7e2c61a2293cccb947a1859075..0000000000000000000000000000000000000000
--- a/include/gpu/GrAARectRenderer.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#ifndef GrAARectRenderer_DEFINED
-#define GrAARectRenderer_DEFINED
-
-#include "GrRefCnt.h"
-#include "SkMatrix.h"
-#include "SkRect.h"
-
-class GrGpu;
-class GrDrawTarget;
-class GrIndexBuffer;
-
-/*
- * This class wraps helper functions that draw AA rects (filled & stroked)
- */
-class GrAARectRenderer : public GrRefCnt {
-public:
- SK_DECLARE_INST_COUNT(GrAARectRenderer)
-
- GrAARectRenderer()
- : fAAFillRectIndexBuffer(NULL)
- , fAAStrokeRectIndexBuffer(NULL) {
- }
-
- void reset();
-
- ~GrAARectRenderer() {
- this->reset();
- }
-
- // TODO: potentialy fuse the fill & stroke methods and differentiate
- // between them by passing in strokeWidth (<0 means fill).
-
- void fillAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& rect,
- const SkMatrix& combinedMatrix,
- const SkRect& devRect,
- bool useVertexCoverage) {
-#ifdef SHADER_AA_FILL_RECT
- if (combinedMatrix.rectStaysRect()) {
- this->shaderFillAlignedAARect(gpu, target,
- rect, combinedMatrix);
- } else {
- this->shaderFillAARect(gpu, target,
- rect, combinedMatrix);
- }
-#else
- this->geometryFillAARect(gpu, target,
- rect, combinedMatrix,
- devRect, useVertexCoverage);
-#endif
- }
-
- void strokeAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& rect,
- const SkMatrix& combinedMatrix,
- const SkRect& devRect,
- SkScalar width,
- bool useVertexCoverage);
-
- // First rect is outer; second rect is inner
- void fillAANestedRects(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect rects[2],
- const SkMatrix& combinedMatrix,
- bool useVertexCoverage);
-
-private:
- GrIndexBuffer* fAAFillRectIndexBuffer;
- GrIndexBuffer* fAAStrokeRectIndexBuffer;
-
- GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
-
- static int aaStrokeRectIndexCount();
- GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
-
- // TODO: Remove the useVertexCoverage boolean. Just use it all the time
- // since we now have a coverage vertex attribute
- void geometryFillAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& rect,
- const SkMatrix& combinedMatrix,
- const SkRect& devRect,
- bool useVertexCoverage);
-
- void shaderFillAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& rect,
- const SkMatrix& combinedMatrix);
-
- void shaderFillAlignedAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& rect,
- const SkMatrix& combinedMatrix);
-
- void geometryStrokeAARect(GrGpu* gpu,
- GrDrawTarget* target,
- const SkRect& devOutside,
- const SkRect& devInside,
- bool useVertexCoverage);
-
- typedef GrRefCnt INHERITED;
-};
-
-#endif // GrAARectRenderer_DEFINED
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