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Side by Side Diff: include/gpu/GrAARectRenderer.h

Issue 23513016: Move oval and rect renderer includes to private interface (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9 #ifndef GrAARectRenderer_DEFINED
10 #define GrAARectRenderer_DEFINED
11
12 #include "GrRefCnt.h"
13 #include "SkMatrix.h"
14 #include "SkRect.h"
15
16 class GrGpu;
17 class GrDrawTarget;
18 class GrIndexBuffer;
19
20 /*
21 * This class wraps helper functions that draw AA rects (filled & stroked)
22 */
23 class GrAARectRenderer : public GrRefCnt {
24 public:
25 SK_DECLARE_INST_COUNT(GrAARectRenderer)
26
27 GrAARectRenderer()
28 : fAAFillRectIndexBuffer(NULL)
29 , fAAStrokeRectIndexBuffer(NULL) {
30 }
31
32 void reset();
33
34 ~GrAARectRenderer() {
35 this->reset();
36 }
37
38 // TODO: potentialy fuse the fill & stroke methods and differentiate
39 // between them by passing in strokeWidth (<0 means fill).
40
41 void fillAARect(GrGpu* gpu,
42 GrDrawTarget* target,
43 const SkRect& rect,
44 const SkMatrix& combinedMatrix,
45 const SkRect& devRect,
46 bool useVertexCoverage) {
47 #ifdef SHADER_AA_FILL_RECT
48 if (combinedMatrix.rectStaysRect()) {
49 this->shaderFillAlignedAARect(gpu, target,
50 rect, combinedMatrix);
51 } else {
52 this->shaderFillAARect(gpu, target,
53 rect, combinedMatrix);
54 }
55 #else
56 this->geometryFillAARect(gpu, target,
57 rect, combinedMatrix,
58 devRect, useVertexCoverage);
59 #endif
60 }
61
62 void strokeAARect(GrGpu* gpu,
63 GrDrawTarget* target,
64 const SkRect& rect,
65 const SkMatrix& combinedMatrix,
66 const SkRect& devRect,
67 SkScalar width,
68 bool useVertexCoverage);
69
70 // First rect is outer; second rect is inner
71 void fillAANestedRects(GrGpu* gpu,
72 GrDrawTarget* target,
73 const SkRect rects[2],
74 const SkMatrix& combinedMatrix,
75 bool useVertexCoverage);
76
77 private:
78 GrIndexBuffer* fAAFillRectIndexBuffer;
79 GrIndexBuffer* fAAStrokeRectIndexBuffer;
80
81 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
82
83 static int aaStrokeRectIndexCount();
84 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
85
86 // TODO: Remove the useVertexCoverage boolean. Just use it all the time
87 // since we now have a coverage vertex attribute
88 void geometryFillAARect(GrGpu* gpu,
89 GrDrawTarget* target,
90 const SkRect& rect,
91 const SkMatrix& combinedMatrix,
92 const SkRect& devRect,
93 bool useVertexCoverage);
94
95 void shaderFillAARect(GrGpu* gpu,
96 GrDrawTarget* target,
97 const SkRect& rect,
98 const SkMatrix& combinedMatrix);
99
100 void shaderFillAlignedAARect(GrGpu* gpu,
101 GrDrawTarget* target,
102 const SkRect& rect,
103 const SkMatrix& combinedMatrix);
104
105 void geometryStrokeAARect(GrGpu* gpu,
106 GrDrawTarget* target,
107 const SkRect& devOutside,
108 const SkRect& devInside,
109 bool useVertexCoverage);
110
111 typedef GrRefCnt INHERITED;
112 };
113
114 #endif // GrAARectRenderer_DEFINED
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