| Index: include/gpu/gl/GrGLInterface.h
|
| diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
|
| index 852b4bd551c954aed64f5657e92fa19a30cca354..b99f2633c405f42c0cf191fec41bd8aa1954009b 100644
|
| --- a/include/gpu/gl/GrGLInterface.h
|
| +++ b/include/gpu/gl/GrGLInterface.h
|
| @@ -159,6 +159,7 @@ public:
|
| GLPtr<GrGLClearProc> fClear;
|
| GLPtr<GrGLClearColorProc> fClearColor;
|
| GLPtr<GrGLClearStencilProc> fClearStencil;
|
| + GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture;
|
| GLPtr<GrGLColorMaskProc> fColorMask;
|
| GLPtr<GrGLCompileShaderProc> fCompileShader;
|
| GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
| @@ -176,12 +177,14 @@ public:
|
| GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
| GLPtr<GrGLDepthMaskProc> fDepthMask;
|
| GLPtr<GrGLDisableProc> fDisable;
|
| + GLPtr<GrGLDisableClientStateProc> fDisableClientState;
|
| GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
| GLPtr<GrGLDrawArraysProc> fDrawArrays;
|
| GLPtr<GrGLDrawBufferProc> fDrawBuffer;
|
| GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
|
| GLPtr<GrGLDrawElementsProc> fDrawElements;
|
| GLPtr<GrGLEnableProc> fEnable;
|
| + GLPtr<GrGLEnableClientStateProc> fEnableClientState;
|
| GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
| GLPtr<GrGLEndQueryProc> fEndQuery;
|
| GLPtr<GrGLFinishProc> fFinish;
|
| @@ -234,6 +237,9 @@ public:
|
| GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
| GLPtr<GrGLStencilOpProc> fStencilOp;
|
| GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
| + GLPtr<GrGLTexGenfProc> fTexGenf;
|
| + GLPtr<GrGLTexGenfvProc> fTexGenfv;
|
| + GLPtr<GrGLTexGeniProc> fTexGeni;
|
| GLPtr<GrGLTexImage2DProc> fTexImage2D;
|
| GLPtr<GrGLTexParameteriProc> fTexParameteri;
|
| GLPtr<GrGLTexParameterivProc> fTexParameteriv;
|
| @@ -263,6 +269,7 @@ public:
|
| GLPtr<GrGLUseProgramProc> fUseProgram;
|
| GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
| GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
| + GLPtr<GrGLVertexPointerProc> fVertexPointer;
|
| GLPtr<GrGLViewportProc> fViewport;
|
|
|
| // Experimental: Functions for GL_NV_path_rendering. These will be
|
|
|