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Unified Diff: core/fxge/apple/fx_quartz_device.cpp

Issue 2350763002: Revert of Pdfium: Fix fonts leaking on ClosePage. (Closed) Base URL: https://pdfium.googlesource.com/pdfium@master
Patch Set: Created 4 years, 3 months ago
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Index: core/fxge/apple/fx_quartz_device.cpp
diff --git a/core/fxge/apple/fx_quartz_device.cpp b/core/fxge/apple/fx_quartz_device.cpp
index 6a0260b1d62731a7422bc3c2c499cfe8e1fd3cb6..400e29085cb27f6f09655def748dc9c2e73c542c 100644
--- a/core/fxge/apple/fx_quartz_device.cpp
+++ b/core/fxge/apple/fx_quartz_device.cpp
@@ -13,6 +13,7 @@
#include "core/fxcrt/include/fx_memory.h"
#include "core/fxge/dib/dib_int.h"
#include "core/fxge/ge/fx_text_int.h"
+#include "core/fxge/include/cfx_fontcache.h"
#include "core/fxge/include/cfx_gemodule.h"
#include "core/fxge/include/cfx_graphstatedata.h"
#include "core/fxge/include/cfx_pathdata.h"
@@ -745,6 +746,7 @@
int nChars,
const FXTEXT_CHARPOS* pCharPos,
CFX_Font* pFont,
+ CFX_FontCache* pCache,
const CFX_Matrix* pGlyphMatrix,
const CFX_Matrix* pObject2Device,
FX_FLOAT font_size,
@@ -810,6 +812,7 @@
FX_BOOL CFX_QuartzDeviceDriver::DrawDeviceText(int nChars,
const FXTEXT_CHARPOS* pCharPos,
CFX_Font* pFont,
+ CFX_FontCache* pCache,
const CFX_Matrix* pObject2Device,
FX_FLOAT font_size,
uint32_t color) {
@@ -829,8 +832,8 @@
while (i < nChars) {
if (pCharPos[i].m_bGlyphAdjust || font_size < 0) {
if (i > 0) {
- ret = CG_DrawGlyphRun(i, pCharPos, pFont, nullptr, pObject2Device,
- font_size, color);
+ ret = CG_DrawGlyphRun(i, pCharPos, pFont, pCache, nullptr,
+ pObject2Device, font_size, color);
if (!ret) {
RestoreState(false);
return ret;
@@ -846,8 +849,8 @@
char_pos->m_AdjustMatrix[0], char_pos->m_AdjustMatrix[1],
char_pos->m_AdjustMatrix[2], char_pos->m_AdjustMatrix[3], 0, 0);
}
- ret = CG_DrawGlyphRun(1, char_pos, pFont, &glphy_matrix, pObject2Device,
- font_size, color);
+ ret = CG_DrawGlyphRun(1, char_pos, pFont, pCache, &glphy_matrix,
+ pObject2Device, font_size, color);
if (!ret) {
RestoreState(false);
return ret;
@@ -861,7 +864,7 @@
}
}
if (i > 0) {
- ret = CG_DrawGlyphRun(i, pCharPos, pFont, nullptr, pObject2Device,
+ ret = CG_DrawGlyphRun(i, pCharPos, pFont, pCache, nullptr, pObject2Device,
font_size, color);
}
RestoreState(false);
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