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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "base/android/jni_android.h" | 9 #include "base/android/jni_android.h" |
| 10 #include "base/android/jni_array.h" | 10 #include "base/android/jni_array.h" |
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| 110 pad.id[name_to_copy] = 0; | 110 pad.id[name_to_copy] = 0; |
| 111 | 111 |
| 112 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | 112 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
| 113 const size_t mapping_to_copy = | 113 const size_t mapping_to_copy = |
| 114 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); | 114 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); |
| 115 memcpy(pad.mapping, mapping_name.data(), | 115 memcpy(pad.mapping, mapping_name.data(), |
| 116 mapping_to_copy * sizeof(base::string16::value_type)); | 116 mapping_to_copy * sizeof(base::string16::value_type)); |
| 117 pad.mapping[mapping_to_copy] = 0; | 117 pad.mapping[mapping_to_copy] = 0; |
| 118 } | 118 } |
| 119 | 119 |
| 120 pad.connected = true; |
| 120 pad.timestamp = timestamp; | 121 pad.timestamp = timestamp; |
| 121 | 122 |
| 122 std::vector<float> axes; | 123 std::vector<float> axes; |
| 123 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | 124 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
| 124 | 125 |
| 125 // Set WebGamepad axeslength to total number of axes on the gamepad device. | 126 // Set WebGamepad axeslength to total number of axes on the gamepad device. |
| 126 // Only return the first axesLengthCap if axeslength captured by GamepadList | 127 // Only return the first axesLengthCap if axeslength captured by GamepadList |
| 127 // is larger than axesLengthCap. | 128 // is larger than axesLengthCap. |
| 128 pad.axesLength = std::min(static_cast<int>(axes.size()), | 129 pad.axesLength = std::min(static_cast<int>(axes.size()), |
| 129 static_cast<int>(WebGamepad::axesLengthCap)); | 130 static_cast<int>(WebGamepad::axesLengthCap)); |
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| 143 static_cast<int>(WebGamepad::buttonsLengthCap)); | 144 static_cast<int>(WebGamepad::buttonsLengthCap)); |
| 144 | 145 |
| 145 // Copy buttons state to the WebGamepad buttons[]. | 146 // Copy buttons state to the WebGamepad buttons[]. |
| 146 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 147 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
| 147 pad.buttons[j].pressed = buttons[j]; | 148 pad.buttons[j].pressed = buttons[j]; |
| 148 pad.buttons[j].value = buttons[j]; | 149 pad.buttons[j].value = buttons[j]; |
| 149 } | 150 } |
| 150 } | 151 } |
| 151 | 152 |
| 152 } // namespace device | 153 } // namespace device |
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