OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/android/jni_android.h" | 9 #include "base/android/jni_android.h" |
10 #include "base/android/jni_array.h" | 10 #include "base/android/jni_array.h" |
(...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
110 pad.id[name_to_copy] = 0; | 110 pad.id[name_to_copy] = 0; |
111 | 111 |
112 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | 112 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
113 const size_t mapping_to_copy = | 113 const size_t mapping_to_copy = |
114 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); | 114 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); |
115 memcpy(pad.mapping, mapping_name.data(), | 115 memcpy(pad.mapping, mapping_name.data(), |
116 mapping_to_copy * sizeof(base::string16::value_type)); | 116 mapping_to_copy * sizeof(base::string16::value_type)); |
117 pad.mapping[mapping_to_copy] = 0; | 117 pad.mapping[mapping_to_copy] = 0; |
118 } | 118 } |
119 | 119 |
| 120 pad.connected = true; |
120 pad.timestamp = timestamp; | 121 pad.timestamp = timestamp; |
121 | 122 |
122 std::vector<float> axes; | 123 std::vector<float> axes; |
123 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | 124 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
124 | 125 |
125 // Set WebGamepad axeslength to total number of axes on the gamepad device. | 126 // Set WebGamepad axeslength to total number of axes on the gamepad device. |
126 // Only return the first axesLengthCap if axeslength captured by GamepadList | 127 // Only return the first axesLengthCap if axeslength captured by GamepadList |
127 // is larger than axesLengthCap. | 128 // is larger than axesLengthCap. |
128 pad.axesLength = std::min(static_cast<int>(axes.size()), | 129 pad.axesLength = std::min(static_cast<int>(axes.size()), |
129 static_cast<int>(WebGamepad::axesLengthCap)); | 130 static_cast<int>(WebGamepad::axesLengthCap)); |
(...skipping 13 matching lines...) Expand all Loading... |
143 static_cast<int>(WebGamepad::buttonsLengthCap)); | 144 static_cast<int>(WebGamepad::buttonsLengthCap)); |
144 | 145 |
145 // Copy buttons state to the WebGamepad buttons[]. | 146 // Copy buttons state to the WebGamepad buttons[]. |
146 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 147 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
147 pad.buttons[j].pressed = buttons[j]; | 148 pad.buttons[j].pressed = buttons[j]; |
148 pad.buttons[j].value = buttons[j]; | 149 pad.buttons[j].value = buttons[j]; |
149 } | 150 } |
150 } | 151 } |
151 | 152 |
152 } // namespace device | 153 } // namespace device |
OLD | NEW |