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Unified Diff: third_party/WebKit/Source/core/input/MouseEventManager.cpp

Issue 2350433002: Extract more of the mouse logic from EventHandler (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/core/input/MouseEventManager.cpp
diff --git a/third_party/WebKit/Source/core/input/MouseEventManager.cpp b/third_party/WebKit/Source/core/input/MouseEventManager.cpp
index 20929e3412e9aee8200f4672de952deaea4df703..450f9c8fd06cd6c33caa41f9e7162c7f697fcdfe 100644
--- a/third_party/WebKit/Source/core/input/MouseEventManager.cpp
+++ b/third_party/WebKit/Source/core/input/MouseEventManager.cpp
@@ -4,10 +4,31 @@
#include "core/input/MouseEventManager.h"
+#include "core/clipboard/DataObject.h"
+#include "core/clipboard/DataTransfer.h"
+#include "core/dom/Element.h"
#include "core/dom/ElementTraversal.h"
+#include "core/editing/FrameSelection.h"
+#include "core/editing/SelectionController.h"
+#include "core/events/DragEvent.h"
#include "core/events/MouseEvent.h"
+#include "core/frame/FrameView.h"
+#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
#include "core/html/HTMLCanvasElement.h"
+#include "core/input/EventHandler.h"
#include "core/input/EventHandlingUtil.h"
+#include "core/input/InputDeviceCapabilities.h"
+#include "core/input/KeyboardEventManager.h"
+#include "core/layout/HitTestResult.h"
+#include "core/layout/api/LayoutViewItem.h"
+#include "core/page/AutoscrollController.h"
+#include "core/page/DragController.h"
+#include "core/page/DragState.h"
+#include "core/page/FocusController.h"
+#include "core/svg/SVGDocumentExtensions.h"
+#include "platform/geometry/FloatQuad.h"
+
namespace blink {
@@ -34,6 +55,26 @@ PlatformMouseEvent mouseEventWithRegion(Node* node, const PlatformMouseEvent& mo
} // namespace
+// The amount of time to wait before sending a fake mouse event triggered
+// during a scroll.
+static const double fakeMouseMoveInterval = 0.1;
dtapuska 2016/09/21 17:07:44 Shouldn't these be in an anonymous namespace and f
Navid Zolghadr 2016/09/21 17:17:30 I don't know. I was copying it from EventHandler a
mustaq 2016/09/21 17:51:16 Let's use the kName style for all constants here.
Navid Zolghadr 2016/09/23 11:11:16 Done.
+
+#if OS(MACOSX)
+static const double TextDragDelay = 0.15;
+#else
+static const double TextDragDelay = 0.0;
+#endif
+
+// The link drag hysteresis is much larger than the others because there
+// needs to be enough space to cancel the link press without starting a link drag,
+// and because dragging links is rare.
+static const int LinkDragHysteresis = 40;
+static const int ImageDragHysteresis = 5;
+static const int TextDragHysteresis = 3;
+static const int GeneralDragHysteresis = 3;
+
+enum class DragInitiator { Mouse, Touch };
+
MouseEventManager::MouseEventBoundaryEventDispatcher::MouseEventBoundaryEventDispatcher(
MouseEventManager* mouseEventManager,
const PlatformMouseEvent* platformMouseEvent,
@@ -83,7 +124,7 @@ void MouseEventManager::MouseEventBoundaryEventDispatcher::dispatch(
const PlatformMouseEvent& platformMouseEvent, bool checkForListener)
{
m_mouseEventManager->dispatchMouseEvent(target, type, platformMouseEvent,
- relatedTarget, 0, checkForListener);
+ relatedTarget, checkForListener);
}
void MouseEventManager::sendBoundaryEvents(
@@ -100,14 +141,22 @@ WebInputEventResult MouseEventManager::dispatchMouseEvent(
const AtomicString& mouseEventType,
const PlatformMouseEvent& mouseEvent,
EventTarget* relatedTarget,
- int detail,
bool checkForListener)
{
if (target && target->toNode()
&& (!checkForListener || target->hasEventListeners(mouseEventType))) {
Node* targetNode = target->toNode();
+ int clickCount = 0;
+ if (mouseEventType == EventTypeNames::mouseup
+ || mouseEventType == EventTypeNames::mousedown
+ || mouseEventType == EventTypeNames::click
+ || mouseEventType == EventTypeNames::auxclick
+ || mouseEventType == EventTypeNames::dblclick
+ || mouseEventType == EventTypeNames::mousedown) {
+ clickCount = m_clickCount;
+ }
MouseEvent* event = MouseEvent::create(mouseEventType,
- targetNode->document().domWindow(), mouseEvent, detail,
+ targetNode->document().domWindow(), mouseEvent, clickCount,
relatedTarget ? relatedTarget->toNode() : nullptr);
DispatchEventResult dispatchResult = target->dispatchEvent(event);
return EventHandlingUtil::toWebInputEventResult(dispatchResult);
@@ -115,20 +164,769 @@ WebInputEventResult MouseEventManager::dispatchMouseEvent(
return WebInputEventResult::NotHandled;
}
-MouseEventManager::MouseEventManager(LocalFrame* frame)
+WebInputEventResult MouseEventManager::dispatchMouseEvent(
mustaq 2016/09/21 17:28:14 This method is very similar to the one above (both
Navid Zolghadr 2016/09/22 12:24:29 You mean like directDispatchMouseEvent?
Navid Zolghadr 2016/09/23 11:11:16 I changed the second function name to setMousePosi
+ Node* targetNode, const AtomicString& eventType,
+ const PlatformMouseEvent& platformMouseEvent)
+{
+ // If the target node is a text node, dispatch on the parent node.
+ if (targetNode && targetNode->isTextNode())
+ targetNode = FlatTreeTraversal::parent(*targetNode);
+
+ setNodeUnderMouse(targetNode, platformMouseEvent);
+
+ return dispatchMouseEvent(m_nodeUnderMouse, eventType, platformMouseEvent,
+ nullptr);
+}
+
+
+WebInputEventResult MouseEventManager::dispatchMouseClickIfNeeded(
+ const MouseEventWithHitTestResults& mev)
+{
+ // We only prevent click event when the click may cause contextmenu to popup.
+ // However, we always send auxclick.
+ bool contextMenuEvent = !RuntimeEnabledFeatures::auxclickEnabled()
+ && mev.event().pointerProperties().button == WebPointerProperties::Button::Right;
+#if OS(MACOSX)
+ // FIXME: The Mac port achieves the same behavior by checking whether the context menu is currently open in WebPage::mouseEvent(). Consider merging the implementations.
+ if (mev.event().pointerProperties().button == WebPointerProperties::Button::Left
+ && mev.event().getModifiers() & PlatformEvent::CtrlKey)
+ contextMenuEvent = true;
+#endif
+
+ WebInputEventResult clickEventResult = WebInputEventResult::NotHandled;
+ const bool shouldDispatchClickEvent = m_clickCount > 0
+ && !contextMenuEvent
+ && mev.innerNode() && m_clickNode
+ && mev.innerNode()->canParticipateInFlatTree() && m_clickNode->canParticipateInFlatTree()
+ && !(m_frame->eventHandler().selectionController().hasExtendedSelection() && isLinkSelection(mev));
+ if (shouldDispatchClickEvent) {
+ Node* clickTargetNode = nullptr;
+ // Updates distribution because a 'mouseup' event listener can make the
+ // tree dirty at dispatchMouseEvent() invocation above.
+ // Unless distribution is updated, commonAncestor would hit ASSERT.
+ if (m_clickNode == mev.innerNode()) {
+ clickTargetNode = m_clickNode;
+ clickTargetNode->updateDistribution();
+ } else if (m_clickNode->document() == mev.innerNode()->document()) {
+ m_clickNode->updateDistribution();
+ mev.innerNode()->updateDistribution();
+ clickTargetNode = mev.innerNode()->commonAncestor(
+ *m_clickNode, EventHandlingUtil::parentForClickEvent);
+ }
+ if (clickTargetNode) {
+ clickEventResult = dispatchMouseEvent(clickTargetNode,
+ !RuntimeEnabledFeatures::auxclickEnabled()
+ || (mev.event().pointerProperties().button == WebPointerProperties::Button::Left)
+ ? EventTypeNames::click
+ : EventTypeNames::auxclick, mev.event(), nullptr);
+ }
+ }
+ return clickEventResult;
+}
+
+
+void MouseEventManager::fakeMouseMoveEventTimerFired(TimerBase* timer)
+{
+ TRACE_EVENT0("input", "MouseEventManager::fakeMouseMoveEventTimerFired");
+ DCHECK(timer, timer == &m_fakeMouseMoveEventTimer);
+ DCHECK(!m_mousePressed);
+
+ Settings* settings = m_frame->settings();
+ if (settings && !settings->deviceSupportsMouse())
+ return;
+
+ FrameView* view = m_frame->view();
+ if (!view)
+ return;
+
+ if (!m_frame->page() || !m_frame->page()->focusController().isActive())
+ return;
+
+ // Don't dispatch a synthetic mouse move event if the mouse cursor is not visible to the user.
+ if (!m_frame->page()->isCursorVisible())
+ return;
+
+ PlatformMouseEvent fakeMouseMoveEvent(m_lastKnownMousePosition, m_lastKnownMouseGlobalPosition, WebPointerProperties::Button::NoButton, PlatformEvent::MouseMoved, 0, static_cast<PlatformEvent::Modifiers>(KeyboardEventManager::getCurrentModifierState()), PlatformMouseEvent::RealOrIndistinguishable, monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
+ m_frame->eventHandler().handleMouseMoveEvent(fakeMouseMoveEvent);
+}
+
+void MouseEventManager::cancelFakeMouseMoveEvent()
+{
+ m_fakeMouseMoveEventTimer.stop();
+}
+
+void MouseEventManager::setNodeUnderMouse(
+ Node* target, const PlatformMouseEvent &platformMouseEvent)
+{
+ Node* lastNodeUnderMouse = m_nodeUnderMouse;
+ m_nodeUnderMouse = target;
+
+ PaintLayer* layerForLastNode = EventHandlingUtil::layerForNode(lastNodeUnderMouse);
+ PaintLayer* layerForNodeUnderMouse = EventHandlingUtil::layerForNode(m_nodeUnderMouse.get());
+ Page* page = m_frame->page();
+
+ if (lastNodeUnderMouse && (!m_nodeUnderMouse || m_nodeUnderMouse->document() != m_frame->document())) {
+ // The mouse has moved between frames.
+ if (LocalFrame* frame = lastNodeUnderMouse->document().frame()) {
+ if (FrameView* frameView = frame->view())
+ frameView->mouseExitedContentArea();
+ }
+ } else if (page && (layerForLastNode && (!layerForNodeUnderMouse || layerForNodeUnderMouse != layerForLastNode))) {
+ // The mouse has moved between layers.
+ if (ScrollableArea* scrollableAreaForLastNode = EventHandlingUtil::associatedScrollableArea(layerForLastNode))
+ scrollableAreaForLastNode->mouseExitedContentArea();
+ }
+
+ if (m_nodeUnderMouse && (!lastNodeUnderMouse || lastNodeUnderMouse->document() != m_frame->document())) {
+ // The mouse has moved between frames.
+ if (LocalFrame* frame = m_nodeUnderMouse->document().frame()) {
+ if (FrameView* frameView = frame->view())
+ frameView->mouseEnteredContentArea();
+ }
+ } else if (page && (layerForNodeUnderMouse && (!layerForLastNode || layerForNodeUnderMouse != layerForLastNode))) {
+ // The mouse has moved between layers.
+ if (ScrollableArea* scrollableAreaForNodeUnderMouse = EventHandlingUtil::associatedScrollableArea(layerForNodeUnderMouse))
+ scrollableAreaForNodeUnderMouse->mouseEnteredContentArea();
+ }
+
+ if (lastNodeUnderMouse && lastNodeUnderMouse->document() != m_frame->document()) {
+ lastNodeUnderMouse = nullptr;
+ }
+
+ sendBoundaryEvents(lastNodeUnderMouse, m_nodeUnderMouse, platformMouseEvent);
+}
+
+void MouseEventManager::nodeWillBeRemoved(Node& nodeToBeRemoved)
+{
+ if (nodeToBeRemoved.isShadowIncludingInclusiveAncestorOf(m_clickNode.get())) {
+ // We don't dispatch click events if the mousedown node is removed
+ // before a mouseup event. It is compatible with IE and Firefox.
+ m_clickNode = nullptr;
+ }
+}
+
+Node* MouseEventManager::getNodeUnderMouse()
+{
+ return m_nodeUnderMouse;
+}
+
+WebInputEventResult MouseEventManager::handleMouseFocus(const HitTestResult& hitTestResult, InputDeviceCapabilities* sourceCapabilities)
+{
+ // If clicking on a frame scrollbar, do not mess up with content focus.
+ if (hitTestResult.scrollbar() && !m_frame->contentLayoutItem().isNull()) {
+ if (hitTestResult.scrollbar()->getScrollableArea() == m_frame->contentLayoutItem().getScrollableArea())
+ return WebInputEventResult::NotHandled;
+ }
+
+ // The layout needs to be up to date to determine if an element is focusable.
+ m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets();
+
+ Element* element = nullptr;
+ if (m_nodeUnderMouse)
+ element = m_nodeUnderMouse->isElementNode() ? toElement(m_nodeUnderMouse) : m_nodeUnderMouse->parentOrShadowHostElement();
+ for (; element; element = element->parentOrShadowHostElement()) {
+ if (element->isFocusable() && element->isFocusedElementInDocument())
+ return WebInputEventResult::NotHandled;
+ if (element->isMouseFocusable())
+ break;
+ }
+ DCHECK(!element || element->isMouseFocusable());
+
+ // To fix <rdar://problem/4895428> Can't drag selected ToDo, we don't focus
+ // a node on mouse down if it's selected and inside a focused node. It will
+ // be focused if the user does a mouseup over it, however, because the
+ // mouseup will set a selection inside it, which will call
+ // FrameSelection::setFocusedNodeIfNeeded.
+ if (element && m_frame->selection().isRange()) {
+ // TODO(yosin) We should not create |Range| object for calling
+ // |isNodeFullyContained()|.
+ if (createRange(m_frame->selection().selection().toNormalizedEphemeralRange())->isNodeFullyContained(*element)
+ && element->isDescendantOf(m_frame->document()->focusedElement()))
+ return WebInputEventResult::NotHandled;
+ }
+
+
+ // Only change the focus when clicking scrollbars if it can transfered to a
+ // mouse focusable node.
+ if (!element && hitTestResult.scrollbar())
+ return WebInputEventResult::HandledSystem;
+
+ if (Page* page = m_frame->page()) {
+ // If focus shift is blocked, we eat the event. Note we should never
+ // clear swallowEvent if the page already set it (e.g., by canceling
+ // default behavior).
+ if (element) {
+ if (slideFocusOnShadowHostIfNecessary(*element))
+ return WebInputEventResult::HandledSystem;
+ if (!page->focusController().setFocusedElement(element, m_frame, FocusParams(SelectionBehaviorOnFocus::None, WebFocusTypeMouse, sourceCapabilities)))
+ return WebInputEventResult::HandledSystem;
+ } else {
+ // We call setFocusedElement even with !element in order to blur
+ // current focus element when a link is clicked; this is expected by
+ // some sites that rely on onChange handlers running from form
+ // fields before the button click is processed.
+ if (!page->focusController().setFocusedElement(nullptr, m_frame, FocusParams(SelectionBehaviorOnFocus::None, WebFocusTypeNone, sourceCapabilities)))
+ return WebInputEventResult::HandledSystem;
+ }
+ }
+
+ return WebInputEventResult::NotHandled;
+}
+
+bool MouseEventManager::slideFocusOnShadowHostIfNecessary(const Element& element)
+{
+ if (element.authorShadowRoot() && element.authorShadowRoot()->delegatesFocus()) {
+ Document* doc = m_frame->document();
+ if (element.isShadowIncludingInclusiveAncestorOf(doc->focusedElement())) {
+ // If the inner element is already focused, do nothing.
+ return true;
+ }
+
+ // If the host has a focusable inner element, focus it. Otherwise, the host takes focus.
+ Page* page = m_frame->page();
+ DCHECK(page);
+ Element* found = page->focusController().findFocusableElementInShadowHost(element);
+ if (found && element.isShadowIncludingInclusiveAncestorOf(found)) {
+ // Use WebFocusTypeForward instead of WebFocusTypeMouse here to mean the focus has slided.
+ found->focus(FocusParams(SelectionBehaviorOnFocus::Reset, WebFocusTypeForward, nullptr));
+ return true;
+ }
+ }
+ return false;
+}
+
+void MouseEventManager::handleMousePressEventUpdateStates(
+ const PlatformMouseEvent& mouseEvent) {
+ cancelFakeMouseMoveEvent();
+ m_mousePressed = true;
+ m_capturesDragging = true;
+ setLastKnownMousePosition(mouseEvent);
+ m_mouseDownMayStartDrag = false;
+ m_mouseDownMayStartAutoscroll = false;
+ m_mouseDownTimestamp = mouseEvent.timestamp();
+
+ if (FrameView* view = m_frame->view()) {
+ m_mouseDownPos = view->rootFrameToContents(mouseEvent.position());
+ } else {
+ invalidateClick();
+ }
+}
+
+bool MouseEventManager::isMousePositionUnknown()
+{
+ return m_isMousePositionUnknown;
+}
+
+IntPoint MouseEventManager::lastKnownMousePosition()
+{
+ return m_lastKnownMousePosition;
+}
+
+void MouseEventManager::setLastKnownMousePosition(const PlatformMouseEvent& event)
+{
+ m_isMousePositionUnknown = false;
+ m_lastKnownMousePosition = event.position();
+ m_lastKnownMouseGlobalPosition = event.globalPosition();
+}
+
+void MouseEventManager::dispatchFakeMouseMoveEventSoon()
dtapuska 2016/09/21 17:07:44 I wonder if these things should be at a Frame leve
Navid Zolghadr 2016/09/21 17:17:30 Should it be? Wouldn't it happen for every frame?
+{
+ if (m_mousePressed)
+ return;
+
+ if (m_isMousePositionUnknown)
+ return;
+
+ Settings* settings = m_frame->settings();
+ if (settings && !settings->deviceSupportsMouse())
+ return;
+
+ // Reschedule the timer, to prevent dispatching mouse move events
+ // during a scroll. This avoids a potential source of scroll jank.
+ if (m_fakeMouseMoveEventTimer.isActive())
+ m_fakeMouseMoveEventTimer.stop();
+ m_fakeMouseMoveEventTimer.startOneShot(fakeMouseMoveInterval, BLINK_FROM_HERE);
+}
+
+void MouseEventManager::dispatchFakeMouseMoveEventSoonInQuad(const FloatQuad& quad)
+{
+ FrameView* view = m_frame->view();
+ if (!view)
+ return;
+
+ if (!quad.containsPoint(view->rootFrameToContents(m_lastKnownMousePosition)))
+ return;
+
+ dispatchFakeMouseMoveEventSoon();
+}
+
+WebInputEventResult MouseEventManager::handleMousePressEvent(const MouseEventWithHitTestResults& event)
+{
+ TRACE_EVENT0("blink", "MouseEventManager::handleMousePressEvent");
+
+ // Reset drag state.
+ dragState().m_dragSrc = nullptr;
+
+ cancelFakeMouseMoveEvent();
+
+ m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets();
+
+ if (FrameView* frameView = m_frame->view()) {
+ if (frameView->isPointInScrollbarCorner(event.event().position()))
+ return WebInputEventResult::NotHandled;
+ }
+
+ bool singleClick = event.event().clickCount() <= 1;
+
+ m_mouseDownMayStartDrag = singleClick && !isLinkSelection(event) && !isExtendingSelection(event);
+
+ m_frame->eventHandler().selectionController().handleMousePressEvent(event);
+
+ m_mouseDown = event.event();
+
+ if (m_frame->document()->isSVGDocument() && m_frame->document()->accessSVGExtensions().zoomAndPanEnabled()) {
+ if (event.event().shiftKey() && singleClick) {
+ m_svgPan = true;
+ m_frame->document()->accessSVGExtensions().startPan(m_frame->view()->rootFrameToContents(event.event().position()));
+ return WebInputEventResult::HandledSystem;
+ }
+ }
+
+ // We don't do this at the start of mouse down handling,
+ // because we don't want to do it until we know we didn't hit a widget.
+ if (singleClick)
+ focusDocumentView();
+
+ Node* innerNode = event.innerNode();
+
+ m_mousePressNode = innerNode;
+ m_frame->document()->setSequentialFocusNavigationStartingPoint(innerNode);
+ m_dragStartPos = event.event().position();
+
+ bool swallowEvent = false;
+ m_mousePressed = true;
+
+ if (event.event().clickCount() == 2)
+ swallowEvent = m_frame->eventHandler().selectionController().handleMousePressEventDoubleClick(event);
+ else if (event.event().clickCount() >= 3)
+ swallowEvent = m_frame->eventHandler().selectionController().handleMousePressEventTripleClick(event);
+ else
+ swallowEvent = m_frame->eventHandler().selectionController().handleMousePressEventSingleClick(event);
+
+ m_mouseDownMayStartAutoscroll = m_frame->eventHandler().selectionController().mouseDownMayStartSelect()
+ || (m_mousePressNode && m_mousePressNode->layoutBox() && m_mousePressNode->layoutBox()->canBeProgramaticallyScrolled());
+
+ return swallowEvent ? WebInputEventResult::HandledSystem : WebInputEventResult::NotHandled;
+}
+
+WebInputEventResult MouseEventManager::handleMouseReleaseEvent(const MouseEventWithHitTestResults& event)
+{
+ AutoscrollController* controller = m_scrollManager->autoscrollController();
+ if (controller && controller->autoscrollInProgress())
+ m_scrollManager->stopAutoscroll();
+
+ return m_frame->eventHandler().selectionController().handleMouseReleaseEvent(event, m_dragStartPos) ? WebInputEventResult::HandledSystem : WebInputEventResult::NotHandled;
+}
+
+void MouseEventManager::updateSelectionForMouseDrag()
+{
+ m_frame->eventHandler().selectionController().updateSelectionForMouseDrag(m_mousePressNode, m_dragStartPos, m_lastKnownMousePosition);
+}
+
+bool MouseEventManager::handleDragDropIfPossible(const GestureEventWithHitTestResults& targetedEvent)
+{
+ if (m_frame->settings() && m_frame->settings()->touchDragDropEnabled() && m_frame->view()) {
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+ IntPoint adjustedPoint = gestureEvent.position();
+ unsigned modifiers = gestureEvent.getModifiers();
+
+ // TODO(mustaq): Suppressing long-tap MouseEvents could break
+ // drag-drop. Will do separately because of the risk. crbug.com/606938.
+ PlatformMouseEvent mouseDownEvent(adjustedPoint, gestureEvent.globalPosition(), WebPointerProperties::Button::Left, PlatformEvent::MousePressed, 1,
+ static_cast<PlatformEvent::Modifiers>(modifiers | PlatformEvent::LeftButtonDown),
+ PlatformMouseEvent::FromTouch, WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
+ m_mouseDown = mouseDownEvent;
+
+ PlatformMouseEvent mouseDragEvent(adjustedPoint, gestureEvent.globalPosition(), WebPointerProperties::Button::Left, PlatformEvent::MouseMoved, 1,
+ static_cast<PlatformEvent::Modifiers>(modifiers | PlatformEvent::LeftButtonDown),
+ PlatformMouseEvent::FromTouch, WTF::monotonicallyIncreasingTime(), WebPointerProperties::PointerType::Mouse);
+ HitTestRequest request(HitTestRequest::ReadOnly);
+ MouseEventWithHitTestResults mev = EventHandlingUtil::prepareMouseEvent(m_frame, request, mouseDragEvent);
+ m_mouseDownMayStartDrag = true;
+ dragState().m_dragSrc = nullptr;
+ m_mouseDownPos = m_frame->view()->rootFrameToContents(mouseDragEvent.position());
+ return handleDrag(mev, DragInitiator::Touch);
+ }
+ return false;
+}
+
+void MouseEventManager::focusDocumentView()
+{
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ page->focusController().focusDocumentView(m_frame);
+}
+
+WebInputEventResult MouseEventManager::handleMouseDraggedEvent(const MouseEventWithHitTestResults& event)
+{
+ TRACE_EVENT0("blink", "MouseEventManager::handleMouseDraggedEvent");
+
+ // While resetting m_mousePressed here may seem out of place, it turns out
+ // to be needed to handle some bugs^Wfeatures in Blink mouse event handling:
+ // 1. Certain elements, such as <embed>, capture mouse events. They do not
+ // bubble back up. One way for a <embed> to start capturing mouse events
+ // is on a mouse press. The problem is the <embed> node only starts
+ // capturing mouse events *after* m_mousePressed for the containing frame
+ // has already been set to true. As a result, the frame's EventHandler
+ // never sees the mouse release event, which is supposed to reset
+ // m_mousePressed... so m_mousePressed ends up remaining true until the
+ // event handler finally gets another mouse released event. Oops.
+ // 2. Dragging doesn't start until after a mouse press event, but a drag
+ // that ends as a result of a mouse release does not send a mouse release
+ // event. As a result, m_mousePressed also ends up remaining true until
+ // the next mouse release event seen by the EventHandler.
+ if (event.event().pointerProperties().button != WebPointerProperties::Button::Left)
+ m_mousePressed = false;
+
+ if (!m_mousePressed)
+ return WebInputEventResult::NotHandled;
+
+ if (handleDrag(event, DragInitiator::Mouse))
+ return WebInputEventResult::HandledSystem;
+
+ Node* targetNode = event.innerNode();
+ if (!targetNode)
+ return WebInputEventResult::NotHandled;
+
+ LayoutObject* layoutObject = targetNode->layoutObject();
+ if (!layoutObject) {
+ Node* parent = FlatTreeTraversal::parent(*targetNode);
+ if (!parent)
+ return WebInputEventResult::NotHandled;
+
+ layoutObject = parent->layoutObject();
+ if (!layoutObject || !layoutObject->isListBox())
+ return WebInputEventResult::NotHandled;
+ }
+
+ m_mouseDownMayStartDrag = false;
+
+ if (m_mouseDownMayStartAutoscroll && !m_scrollManager->middleClickAutoscrollInProgress()) {
+ if (AutoscrollController* controller = m_scrollManager->autoscrollController()) {
+ controller->startAutoscrollForSelection(layoutObject);
+ m_mouseDownMayStartAutoscroll = false;
+ }
+ }
+
+ m_frame->eventHandler().selectionController().handleMouseDraggedEvent(event, m_mouseDownPos, m_dragStartPos, m_mousePressNode.get(), m_lastKnownMousePosition);
+ return WebInputEventResult::HandledSystem;
+}
+
+
+bool MouseEventManager::handleDrag(const MouseEventWithHitTestResults& event, DragInitiator initiator)
+{
+ DCHECK(event.event().type() == PlatformEvent::MouseMoved);
+ // Callers must protect the reference to FrameView, since this function may dispatch DOM
+ // events, causing page/FrameView to go away.
+ DCHECK(m_frame);
+ DCHECK(m_frame->view());
+ if (!m_frame->page())
+ return false;
+
+ if (m_mouseDownMayStartDrag) {
+ HitTestRequest request(HitTestRequest::ReadOnly);
+ HitTestResult result(request, m_mouseDownPos);
+ m_frame->contentLayoutItem().hitTest(result);
+ Node* node = result.innerNode();
+ if (node) {
+ DragController::SelectionDragPolicy selectionDragPolicy = event.event().timestamp() - m_mouseDownTimestamp < TextDragDelay
+ ? DragController::DelayedSelectionDragResolution
+ : DragController::ImmediateSelectionDragResolution;
+ dragState().m_dragSrc = m_frame->page()->dragController().draggableNode(m_frame, node, m_mouseDownPos, selectionDragPolicy, dragState().m_dragType);
+ } else {
+ dragState().m_dragSrc = nullptr;
+ }
+
+ if (!dragState().m_dragSrc)
+ m_mouseDownMayStartDrag = false; // no element is draggable
+ }
+
+ if (!m_mouseDownMayStartDrag)
+ return initiator == DragInitiator::Mouse && !m_frame->eventHandler().selectionController().mouseDownMayStartSelect() && !m_mouseDownMayStartAutoscroll;
+
+ // We are starting a text/image/url drag, so the cursor should be an arrow
+ // FIXME <rdar://7577595>: Custom cursors aren't supported during drag and drop (default to pointer).
+ m_frame->view()->setCursor(pointerCursor());
+
+ if (initiator == DragInitiator::Mouse && !dragHysteresisExceeded(event.event().position()))
+ return true;
+
+ // Once we're past the hysteresis point, we don't want to treat this gesture as a click
+ invalidateClick();
+
+ if (!tryStartDrag(event)) {
+ // Something failed to start the drag, clean up.
+ clearDragDataTransfer();
+ dragState().m_dragSrc = nullptr;
+ }
+
+ m_mouseDownMayStartDrag = false;
+ // Whether or not the drag actually started, no more default handling (like selection).
+ return true;
+}
+
+DataTransfer* MouseEventManager::createDraggingDataTransfer() const
+{
+ return DataTransfer::create(DataTransfer::DragAndDrop, DataTransferWritable, DataObject::create());
+}
+
+bool MouseEventManager::tryStartDrag(const MouseEventWithHitTestResults& event)
+{
+ // The DataTransfer would only be non-empty if we missed a dragEnd.
+ // Clear it anyway, just to make sure it gets numbified.
+ clearDragDataTransfer();
+
+ dragState().m_dragDataTransfer = createDraggingDataTransfer();
+
+ // Check to see if this a DOM based drag, if it is get the DOM specified drag
+ // image and offset
+ if (dragState().m_dragType == DragSourceActionDHTML) {
+ if (LayoutObject* layoutObject = dragState().m_dragSrc->layoutObject()) {
+ IntRect boundingIncludingDescendants = layoutObject->absoluteBoundingBoxRectIncludingDescendants();
+ IntSize delta = m_mouseDownPos - boundingIncludingDescendants.location();
+ dragState().m_dragDataTransfer->setDragImageElement(dragState().m_dragSrc.get(), IntPoint(delta));
+ } else {
+ // The layoutObject has disappeared, this can happen if the onStartDrag handler has hidden
+ // the element in some way. In this case we just kill the drag.
+ return false;
+ }
+ }
+
+ DragController& dragController = m_frame->page()->dragController();
+ if (!dragController.populateDragDataTransfer(m_frame, dragState(), m_mouseDownPos))
+ return false;
+
+ // If dispatching dragstart brings about another mouse down -- one way
+ // this will happen is if a DevTools user breaks within a dragstart
+ // handler and then clicks on the suspended page -- the drag state is
+ // reset. Hence, need to check if this particular drag operation can
+ // continue even if dispatchEvent() indicates no (direct) cancellation.
+ // Do that by checking if m_dragSrc is still set.
+ m_mouseDownMayStartDrag = dispatchDragSrcEvent(EventTypeNames::dragstart, m_mouseDown) == WebInputEventResult::NotHandled
+ && !m_frame->selection().isInPasswordField() && dragState().m_dragSrc;
+
+ // Invalidate clipboard here against anymore pasteboard writing for security. The drag
+ // image can still be changed as we drag, but not the pasteboard data.
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferImageWritable);
+
+ if (m_mouseDownMayStartDrag) {
+ // Dispatching the event could cause Page to go away. Make sure it's still valid before trying to use DragController.
+ if (m_frame->page() && dragController.startDrag(m_frame, dragState(), event.event(), m_mouseDownPos))
+ return true;
+ // Drag was canned at the last minute - we owe m_dragSrc a DRAGEND event
+ dispatchDragSrcEvent(EventTypeNames::dragend, event.event());
+ }
+
+ return false;
+}
+
+// returns if we should continue "default processing", i.e., whether eventhandler canceled
+WebInputEventResult MouseEventManager::dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent& event)
+{
+ return dispatchDragEvent(eventType, dragState().m_dragSrc.get(), event, dragState().m_dragDataTransfer.get());
+}
+
+WebInputEventResult MouseEventManager::dispatchDragEvent(const AtomicString& eventType, Node* dragTarget, const PlatformMouseEvent& event, DataTransfer* dataTransfer)
+{
+ FrameView* view = m_frame->view();
+
+ // FIXME: We might want to dispatch a dragleave even if the view is gone.
+ if (!view)
+ return WebInputEventResult::NotHandled;
+
+ DragEvent* me = DragEvent::create(eventType,
+ true, true, m_frame->document()->domWindow(),
+ 0, event.globalPosition().x(), event.globalPosition().y(), event.position().x(), event.position().y(),
+ event.movementDelta().x(), event.movementDelta().y(),
+ event.getModifiers(),
+ 0, MouseEvent::platformModifiersToButtons(event.getModifiers()), nullptr, event.timestamp(), dataTransfer, event.getSyntheticEventType());
+
+ return EventHandlingUtil::toWebInputEventResult(dragTarget->dispatchEvent(me));
+}
+
+void MouseEventManager::clearDragDataTransfer()
+{
+ if (dragState().m_dragDataTransfer) {
+ dragState().m_dragDataTransfer->clearDragImage();
+ dragState().m_dragDataTransfer->setAccessPolicy(DataTransferNumb);
+ }
+}
+
+void MouseEventManager::dragSourceEndedAt(const PlatformMouseEvent& event, DragOperation operation)
+{
+ // Send a hit test request so that Layer gets a chance to update the :hover and :active pseudoclasses.
+ HitTestRequest request(HitTestRequest::Release);
+ EventHandlingUtil::prepareMouseEvent(m_frame, request, event);
+
+ if (dragState().m_dragSrc) {
+ dragState().m_dragDataTransfer->setDestinationOperation(operation);
+ // for now we don't care if event handler cancels default behavior, since there is none
+ dispatchDragSrcEvent(EventTypeNames::dragend, event);
+ }
+ clearDragDataTransfer();
+ dragState().m_dragSrc = nullptr;
+ // In case the drag was ended due to an escape key press we need to ensure
+ // that consecutive mousemove events don't reinitiate the drag and drop.
+ m_mouseDownMayStartDrag = false;
+}
+
+DragState& MouseEventManager::dragState()
+{
+ DEFINE_STATIC_LOCAL(DragState, state, (new DragState));
+ return state;
+}
+
+bool MouseEventManager::dragHysteresisExceeded(const IntPoint& dragLocationInRootFrame) const
+{
+ FrameView* view = m_frame->view();
+ if (!view)
+ return false;
+ IntPoint dragLocation = view->rootFrameToContents(dragLocationInRootFrame);
+ IntSize delta = dragLocation - m_mouseDownPos;
+
+ int threshold = GeneralDragHysteresis;
+ switch (dragState().m_dragType) {
+ case DragSourceActionSelection:
+ threshold = TextDragHysteresis;
+ break;
+ case DragSourceActionImage:
+ threshold = ImageDragHysteresis;
+ break;
+ case DragSourceActionLink:
+ threshold = LinkDragHysteresis;
+ break;
+ case DragSourceActionDHTML:
+ break;
+ case DragSourceActionNone:
+ NOTREACHED();
+ }
+
+ return abs(delta.width()) >= threshold || abs(delta.height()) >= threshold;
+}
+
+void MouseEventManager::clearDragHeuristicState()
+{
+ // Used to prevent mouseMoveEvent from initiating a drag before
+ // the mouse is pressed again.
+ m_mousePressed = false;
+ m_capturesDragging = false;
+ m_mouseDownMayStartDrag = false;
+ m_mouseDownMayStartAutoscroll = false;
+}
+
+bool MouseEventManager::handleSvgPanIfNeeded(bool isReleaseEvent)
+{
+ if (!m_svgPan)
+ return false;
+ m_svgPan = !isReleaseEvent;
+ m_frame->document()->accessSVGExtensions().updatePan(m_frame->view()->rootFrameToContents(m_lastKnownMousePosition));
+ return true;
+}
+
+void MouseEventManager::invalidateClick()
+{
+ m_clickCount = 0;
+ m_clickNode = nullptr;
+}
+
+bool MouseEventManager::mousePressed()
+{
+ return m_mousePressed;
+}
+
+void MouseEventManager::setMousePressed(bool mousePressed)
+{
+ m_mousePressed = mousePressed;
+}
+
+bool MouseEventManager::capturesDragging() const
+{
+ return m_capturesDragging;
+}
+
+void MouseEventManager::setCapturesDragging(bool capturesDragging)
+{
+ m_capturesDragging = capturesDragging;
+}
+
+Node* MouseEventManager::mousePressNode()
+{
+ return m_mousePressNode;
+}
+
+void MouseEventManager::setMousePressNode(Node* node)
+{
+ m_mousePressNode = node;
+}
+
+void MouseEventManager::setClickNode(Node* node)
+{
+ m_clickNode = node;
+}
+
+void MouseEventManager::setClickCount(int clickCount)
+{
+ m_clickCount = clickCount;
+}
+
+bool MouseEventManager::mouseDownMayStartDrag()
+{
+ return m_mouseDownMayStartDrag;
+}
+
+MouseEventManager::MouseEventManager(LocalFrame* frame,
+ ScrollManager* scrollManager)
: m_frame(frame)
+ , m_scrollManager(scrollManager)
+ , m_fakeMouseMoveEventTimer(this, &MouseEventManager::fakeMouseMoveEventTimerFired)
{
clear();
}
+MouseEventManager::~MouseEventManager()
+{
+ DCHECK(!m_fakeMouseMoveEventTimer.isActive());
+}
+
void MouseEventManager::clear()
{
+ m_nodeUnderMouse = nullptr;
+ m_mousePressNode = nullptr;
+ m_mouseDownMayStartAutoscroll = false;
+ m_mouseDownMayStartDrag = false;
+ m_capturesDragging = false;
+ m_isMousePositionUnknown = true;
+ m_lastKnownMousePosition = IntPoint();
+ m_lastKnownMouseGlobalPosition = IntPoint();
+ m_mousePressed = false;
+ m_clickCount = 0;
+ m_clickNode = nullptr;
+ m_mouseDownPos = IntPoint();
+ m_mouseDownTimestamp = 0;
+ m_mouseDown = PlatformMouseEvent();
+ m_svgPan = false;
+ m_dragStartPos = LayoutPoint();
+ m_fakeMouseMoveEventTimer.stop();
}
DEFINE_TRACE(MouseEventManager)
{
visitor->trace(m_frame);
+ visitor->trace(m_scrollManager);
visitor->trace(m_nodeUnderMouse);
+ visitor->trace(m_mousePressNode);
+ visitor->trace(m_clickNode);
}
} // namespace blink

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