| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index 1c957f658880c3adee84cf105dbd4220ffa8f39d..5468daed672b4e28f335b98b6337b6b0e9f00f56 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -286,6 +286,8 @@ public:
|
| void setHasOutOfFlowPositionedDescendant(bool hasDescendant) { m_hasOutOfFlowPositionedDescendant = hasDescendant; }
|
| void setHasOutOfFlowPositionedDescendantDirty(bool dirty) { m_hasOutOfFlowPositionedDescendantDirty = dirty; }
|
|
|
| + bool childLayerHasBlendMode() const { ASSERT(!m_childLayerHasBlendModeStatusDirty); return m_childLayerHasBlendMode; }
|
| +
|
| bool hasUnclippedDescendant() const { return m_hasUnclippedDescendant; }
|
| void setHasUnclippedDescendant(bool hasDescendant) { m_hasUnclippedDescendant = hasDescendant; }
|
| void updateHasUnclippedDescendant();
|
| @@ -764,6 +766,9 @@ private:
|
| void dirtyAncestorChainVisibleDescendantStatus();
|
| void setAncestorChainHasVisibleDescendant();
|
|
|
| + void dirtyAncestorChainBlendedDescendantStatus();
|
| + void setAncestorChainBlendedDescendant();
|
| +
|
| void updateDescendantDependentFlags();
|
|
|
| // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do.
|
| @@ -856,6 +861,9 @@ protected:
|
| unsigned m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
|
| // we ended up painting this layer or any descendants (and therefore need to
|
| // blend).
|
| +
|
| + unsigned m_childLayerHasBlendMode : 1;
|
| + unsigned m_childLayerHasBlendModeStatusDirty : 1;
|
| unsigned m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica.
|
|
|
| unsigned m_visibleContentStatusDirty : 1;
|
|
|