| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index c1b2100b1bbdcf24a3b8824f803f4b852d10bd79..7f1c9de4dc6ff6e5ddeb102d7f93b3b715a9cc5c 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -289,6 +289,8 @@ public:
|
| // FIXME: We should ASSERT(!m_hasOutOfFlowPositionedDescendantDirty) here. See above.
|
| bool hasOutOfFlowPositionedDescendant() const { return m_hasOutOfFlowPositionedDescendant; }
|
|
|
| + bool childLayerHasBlendMode() const { ASSERT(!m_childLayerHasBlendModeStatusDirty); return m_childLayerHasBlendMode; }
|
| +
|
| void setHasOutOfFlowPositionedDescendant(bool hasDescendant) { m_hasOutOfFlowPositionedDescendant = hasDescendant; }
|
| void setHasOutOfFlowPositionedDescendantDirty(bool dirty) { m_hasOutOfFlowPositionedDescendantDirty = dirty; }
|
|
|
| @@ -802,6 +804,9 @@ private:
|
| void dirtyAncestorChainVisibleDescendantStatus();
|
| void setAncestorChainHasVisibleDescendant();
|
|
|
| + void dirtyAncestorChainBlendedDescendantStatus();
|
| + void setAncestorChainBlendedDescendant();
|
| +
|
| void updateDescendantDependentFlags();
|
|
|
| // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do.
|
| @@ -900,6 +905,9 @@ protected:
|
| unsigned m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
|
| // we ended up painting this layer or any descendants (and therefore need to
|
| // blend).
|
| + unsigned m_childLayerHasBlendMode : 1;
|
| + unsigned m_childLayerHasBlendModeStatusDirty : 1;
|
| +
|
| unsigned m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica.
|
| unsigned m_repaintStatus : 2; // RepaintStatus
|
|
|
|
|