Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index eda86ab0ad3b781cb042bff10d80cb8f2562ef1a..4907c9b92e9c45f51f376da67b09b8c6fda865af 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -829,6 +829,8 @@ private: |
bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStackingContainer(); } |
+ bool hasNonAcceleratedBlendedChildInCurrentStackingContext() const; |
+ |
void setAncestorChainHasSelfPaintingLayerDescendant(); |
void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); |
@@ -1147,6 +1149,9 @@ protected: |
unsigned m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether |
// we ended up painting this layer or any descendants (and therefore need to |
// blend). |
+ unsigned m_isolateLayerFromBlendedContent : 1; // Blending through the mix-blend-mode operation should |
+ // only be performed with the contents of the underlying |
shawnsingh
2013/09/19 11:05:56
Some nitpicks here -
(1) Is it correct to say "A
mitica
2013/09/19 11:49:00
Sounds good, I'll change it.
|
+ // stacking context. |
unsigned m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica. |
unsigned m_inOverflowRelayout : 1; |
unsigned m_repaintStatus : 2; // RepaintStatus |