Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 704259beafd6ea9f86ea2d44c5fdc812236225d7..e93d0c84a2c80f7b2e50bef61a2b98b0ab88c08e 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -15,20 +15,18 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
: settings_(settings), |
output_surface_state_(OUTPUT_SURFACE_LOST), |
commit_state_(COMMIT_STATE_IDLE), |
+ texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
+ forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
+ readback_state_(READBACK_STATE_IDLE), |
commit_count_(0), |
current_frame_number_(0), |
last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
- last_frame_number_where_draw_was_called_(-1), |
+ last_frame_number_swap_performed_(-1), |
last_frame_number_where_update_visible_tiles_was_called_(-1), |
consecutive_failed_draws_(0), |
- maximum_number_of_failed_draws_before_draw_is_forced_(3), |
needs_redraw_(false), |
swap_used_incomplete_tile_(false), |
- needs_forced_redraw_(false), |
- needs_forced_redraw_after_next_commit_(false), |
needs_commit_(false), |
- needs_forced_commit_(false), |
- expect_immediate_begin_frame_for_main_thread_(false), |
main_thread_needs_layer_textures_(false), |
inside_begin_frame_(false), |
visible_(false), |
@@ -36,9 +34,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
can_draw_(false), |
has_pending_tree_(false), |
pending_tree_is_ready_for_activation_(false), |
- active_tree_has_been_drawn_(false), |
+ active_tree_needs_first_draw_(false), |
draw_if_possible_failed_(false), |
- texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
did_create_and_initialize_first_output_surface_(false) {} |
const char* SchedulerStateMachine::OutputSurfaceStateToString( |
@@ -69,8 +66,6 @@ const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
return "COMMIT_STATE_READY_TO_COMMIT"; |
case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
- case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
- return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW"; |
} |
NOTREACHED(); |
return "???"; |
@@ -89,6 +84,44 @@ const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
return "???"; |
} |
+const char* SchedulerStateMachine::SynchronousReadbackStateToString( |
+ SynchronousReadbackState state) { |
+ switch (state) { |
+ case READBACK_STATE_IDLE: |
+ return "READBACK_STATE_IDLE"; |
+ case READBACK_STATE_NEEDS_BEGIN_FRAME: |
+ return "READBACK_STATE_NEEDS_BEGIN_FRAME"; |
+ case READBACK_STATE_WAITING_FOR_COMMIT: |
+ return "READBACK_STATE_WAITING_FOR_COMMIT"; |
+ case READBACK_STATE_WAITING_FOR_ACTIVATION: |
+ return "READBACK_STATE_WAITING_FOR_ACTIVATION"; |
+ case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK: |
+ return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK"; |
+ case READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT: |
+ return "READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT"; |
+ case READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION: |
+ return "READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION"; |
+ } |
+ NOTREACHED(); |
+ return "???"; |
+} |
+ |
+const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
+ ForcedRedrawOnTimeoutState state) { |
+ switch (state) { |
+ case FORCED_REDRAW_STATE_IDLE: |
+ return "FORCED_REDRAW_STATE_IDLE"; |
+ case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: |
+ return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; |
+ case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: |
+ return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; |
+ case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: |
+ return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; |
+ } |
+ NOTREACHED(); |
+ return "???"; |
+} |
+ |
const char* SchedulerStateMachine::ActionToString(Action action) { |
switch (action) { |
case ACTION_NONE: |
@@ -101,12 +134,14 @@ const char* SchedulerStateMachine::ActionToString(Action action) { |
return "ACTION_UPDATE_VISIBLE_TILES"; |
case ACTION_ACTIVATE_PENDING_TREE: |
return "ACTION_ACTIVATE_PENDING_TREE"; |
- case ACTION_DRAW_IF_POSSIBLE: |
- return "ACTION_DRAW_IF_POSSIBLE"; |
- case ACTION_DRAW_FORCED: |
- return "ACTION_DRAW_FORCED"; |
+ case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
+ return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
+ case ACTION_DRAW_AND_SWAP_FORCED: |
+ return "ACTION_DRAW_AND_SWAP_FORCED"; |
case ACTION_DRAW_AND_SWAP_ABORT: |
return "ACTION_DRAW_AND_SWAP_ABORT"; |
+ case ACTION_DRAW_AND_READBACK: |
+ return "ACTION_DRAW_AND_READBACK"; |
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
@@ -126,6 +161,11 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
TextureStateToString(texture_state_)); |
major_state->SetString("output_surface_state_", |
OutputSurfaceStateToString(output_surface_state_)); |
+ major_state->SetString( |
+ "forced_redraw_state", |
+ ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
+ major_state->SetString("readback_state", |
+ SynchronousReadbackStateToString(readback_state_)); |
state->Set("major_state", major_state.release()); |
scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
@@ -137,7 +177,7 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
(last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"2_frame_time_to_now", |
- (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
+ (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"3_frame_time_to_deadline", |
(last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) |
@@ -161,26 +201,17 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
minor_state->SetInteger( |
"last_frame_number_where_begin_frame_sent_to_main_thread", |
last_frame_number_where_begin_frame_sent_to_main_thread_); |
- minor_state->SetInteger("last_frame_number_where_draw_was_called", |
- last_frame_number_where_draw_was_called_); |
+ minor_state->SetInteger("last_frame_number_swap_performed_", |
+ last_frame_number_swap_performed_); |
minor_state->SetInteger( |
"last_frame_number_where_update_visible_tiles_was_called", |
last_frame_number_where_update_visible_tiles_was_called_); |
minor_state->SetInteger("consecutive_failed_draws", |
consecutive_failed_draws_); |
- minor_state->SetInteger( |
- "maximum_number_of_failed_draws_before_draw_is_forced", |
- maximum_number_of_failed_draws_before_draw_is_forced_); |
minor_state->SetBoolean("needs_redraw", needs_redraw_); |
minor_state->SetBoolean("swap_used_incomplete_tile", |
swap_used_incomplete_tile_); |
- minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); |
- minor_state->SetBoolean("needs_forced_redraw_after_next_commit", |
- needs_forced_redraw_after_next_commit_); |
minor_state->SetBoolean("needs_commit", needs_commit_); |
- minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); |
- minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", |
- expect_immediate_begin_frame_for_main_thread_); |
minor_state->SetBoolean("main_thread_needs_layer_textures", |
main_thread_needs_layer_textures_); |
minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
@@ -190,8 +221,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
pending_tree_is_ready_for_activation_); |
- minor_state->SetBoolean("active_tree_has_been_drawn_", |
- active_tree_has_been_drawn_); |
+ minor_state->SetBoolean("active_tree_needs_first_draw_", |
+ active_tree_needs_first_draw_); |
minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
did_create_and_initialize_first_output_surface_); |
@@ -200,8 +231,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
return state.PassAs<base::Value>(); |
} |
-bool SchedulerStateMachine::HasDrawnThisFrame() const { |
- return current_frame_number_ == last_frame_number_where_draw_was_called_; |
+bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { |
+ return current_frame_number_ == last_frame_number_swap_performed_; |
} |
bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
@@ -231,20 +262,22 @@ bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
return true; |
if (!visible_) |
return true; |
- if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
- return true; |
return false; |
} |
bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
// These are all the cases where, if we do not force activations to make |
// forward progress, we might deadlock with the main thread. |
+ |
+ // The impl thread cannot lock layer textures unless the pending |
+ // tree can be activated to unblock the commit. |
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
return true; |
- if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
- output_surface_state_ == OUTPUT_SURFACE_CREATING || |
- output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
+ |
+ // There is no output surface to trigger our activations. |
+ if (output_surface_state_ == OUTPUT_SURFACE_LOST) |
return true; |
+ |
return false; |
} |
@@ -258,28 +291,31 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
if (commit_state_ != COMMIT_STATE_IDLE) |
return false; |
+ // We want to clear the pipline of any pending draws and activations |
+ // before starting output surface initialization. This allows us to avoid |
+ // weird corner cases where we abort draws or force activation while we |
+ // are initializing the output surface and can potentially have a pending |
+ // readback. |
+ if (active_tree_needs_first_draw_ || has_pending_tree_) |
+ return false; |
+ |
// We need to create the output surface if we don't have one and we haven't |
// started creating one yet. |
return output_surface_state_ == OUTPUT_SURFACE_LOST; |
} |
bool SchedulerStateMachine::ShouldDraw() const { |
- // We should not draw or abort draws while we are waiting for the |
- // first activation. Doing so will cause us to transition to |
- // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit |
- // has been drawn. It will also cause us to fail readbacks when we could |
- // have succeeded by waiting a little longer. |
- if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
+ // After a readback, make sure not to draw again until we've replaced the |
+ // readback commit with a real one. |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
+ readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
return false; |
- // When we are waiting for a forced draw, only force draw once |
- // needs_forced_redraw_ is true. |
- if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) |
- return needs_forced_redraw_; |
- |
- // Always handle forced draws ASAP. |
- if (needs_forced_redraw_) |
+ // Draw immediately for readbacks to unblock the main thread quickly. |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
+ DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
return true; |
+ } |
// If we need to abort draws, we should do so ASAP since the draw could |
// be blocking other important actions (like output surface initialization), |
@@ -287,16 +323,22 @@ bool SchedulerStateMachine::ShouldDraw() const { |
// aborted draw to keep things moving. If we are not waiting for the first |
// draw however, we don't want to abort for no reason. |
if (PendingDrawsShouldBeAborted()) |
- return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
+ return active_tree_needs_first_draw_; |
// After this line, we only want to draw once per frame. |
- if (HasDrawnThisFrame()) |
+ if (HasDrawnAndSwappedThisFrame()) |
return false; |
// We currently only draw within the BeginFrame. |
if (!inside_begin_frame_) |
return false; |
+ // Only handle forced redraws due to timeouts on the regular deadline. |
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
+ DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
+ return true; |
+ } |
+ |
return needs_redraw_; |
} |
@@ -314,12 +356,10 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
if (!has_pending_tree_) |
return false; |
- // We don't want to activate a second tree before drawing the first one. |
- // Note: It is possible that there is no active tree to draw when |
- // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
- // so we don't block activation on draw in that case. |
- if (!active_tree_has_been_drawn_ && |
- output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
+ // We should not activate a second tree before drawing the first one. |
+ // Even if we need to force activation of the pending tree, we should abort |
+ // drawing the active tree first. |
+ if (active_tree_needs_first_draw_) |
return false; |
// If we want to force activation, do so ASAP. |
@@ -366,9 +406,12 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
if (has_pending_tree_) |
return false; |
- // We want to start forced commits ASAP. |
- if (needs_forced_commit_) |
- return true; |
+ // We want to handle readback commits immediately to unblock the main thread. |
+ // Note: This BeginFrame will correspond to the replacement commit that comes |
+ // after the readback commit itself, so we only send the BeginFrame if a |
+ // commit isn't already pending behind the readback. |
+ if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
+ return !CommitPending(); |
// We do not need commits if we are not visible, unless there's a |
// request for a forced commit. |
@@ -379,6 +422,11 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
return true; |
+ // We need a new commit for the forced redraw. This honors the |
+ // single commit per interval because the result will be swapped to screen. |
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
+ return true; |
+ |
// After this point, we only start a commit once per frame. |
if (HasSentBeginFrameToMainThreadThisFrame()) |
return false; |
@@ -404,12 +452,14 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
if (ShouldCommit()) |
return ACTION_COMMIT; |
if (ShouldDraw()) { |
- if (needs_forced_redraw_) |
- return ACTION_DRAW_FORCED; |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
+ return ACTION_DRAW_AND_READBACK; |
else if (PendingDrawsShouldBeAborted()) |
return ACTION_DRAW_AND_SWAP_ABORT; |
+ else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
+ return ACTION_DRAW_AND_SWAP_FORCED; |
else |
- return ACTION_DRAW_IF_POSSIBLE; |
+ return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
} |
if (ShouldSendBeginFrameToMainThread()) |
return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
@@ -418,6 +468,13 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
return ACTION_NONE; |
} |
+void SchedulerStateMachine::CheckInvariants() { |
+ // We should never try to perform a draw for readback and forced draw due to |
+ // timeout simultaneously. |
+ DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
+ readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
+} |
+ |
void SchedulerStateMachine::UpdateState(Action action) { |
switch (action) { |
case ACTION_NONE: |
@@ -434,15 +491,11 @@ void SchedulerStateMachine::UpdateState(Action action) { |
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
DCHECK(!has_pending_tree_); |
- if (!needs_forced_commit_ && |
- output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
- DCHECK(visible_); |
- DCHECK_GT(current_frame_number_, |
- last_frame_number_where_begin_frame_sent_to_main_thread_); |
- } |
+ DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
needs_commit_ = false; |
- needs_forced_commit_ = false; |
+ if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
+ readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
last_frame_number_where_begin_frame_sent_to_main_thread_ = |
current_frame_number_; |
return; |
@@ -453,23 +506,30 @@ void SchedulerStateMachine::UpdateState(Action action) { |
return; |
} |
- case ACTION_DRAW_FORCED: |
- case ACTION_DRAW_IF_POSSIBLE: { |
+ case ACTION_DRAW_AND_SWAP_FORCED: |
+ case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
bool did_swap = true; |
UpdateStateOnDraw(did_swap); |
return; |
} |
- case ACTION_DRAW_AND_SWAP_ABORT: { |
+ case ACTION_DRAW_AND_SWAP_ABORT: |
+ case ACTION_DRAW_AND_READBACK: { |
bool did_swap = false; |
UpdateStateOnDraw(did_swap); |
return; |
} |
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
- DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
output_surface_state_ = OUTPUT_SURFACE_CREATING; |
+ |
+ // The following DCHECKs make sure we are in the proper quiescent state. |
+ // The pipeline should be flushed entirely before we start output |
+ // surface creation to avoid complicated corner cases. |
+ DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
+ DCHECK(!has_pending_tree_); |
+ DCHECK(!active_tree_needs_first_draw_); |
return; |
case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
@@ -486,82 +546,137 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
// mostly as if we are not impl-side-painting since there is no pending tree. |
has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
- // Update the commit state. |
- if (expect_immediate_begin_frame_for_main_thread_) |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; |
- else if (!commit_was_aborted) |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
- else |
- commit_state_ = COMMIT_STATE_IDLE; |
+ // Update state related to readbacks. |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
+ // Update the state if this is the readback commit. |
+ readback_state_ = has_pending_tree_ |
+ ? READBACK_STATE_WAITING_FOR_ACTIVATION |
+ : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
+ } else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT) { |
+ // Update the state if this is the commit replacing the readback commit. |
+ readback_state_ = has_pending_tree_ |
+ ? READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION |
+ : READBACK_STATE_IDLE; |
+ } else { |
+ DCHECK(readback_state_ == READBACK_STATE_IDLE); |
+ } |
- // Update the output surface state. |
- DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
- if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
- if (has_pending_tree_) { |
- output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
- } else { |
- output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
- needs_redraw_ = true; |
+ // Readbacks can interrupt output surface initialization and forced draws, |
+ // so we do not want to advance those states if we are in the middle of a |
+ // readback. Note: It is possible for the readback's replacement commit to |
+ // be the output surface's first commit and/or the forced redraw's commit. |
+ if (readback_state_ == READBACK_STATE_IDLE || |
+ readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) { |
+ // Update state related to forced draws. |
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { |
+ forced_redraw_state_ = has_pending_tree_ |
+ ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION |
+ : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
+ } |
+ |
+ // Update the output surface state. |
+ DCHECK_NE(output_surface_state_, |
+ OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
+ if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
+ if (has_pending_tree_) { |
+ output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
+ } else { |
+ output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
+ needs_redraw_ = true; |
+ } |
} |
} |
+ // Update the commit state. We expect and wait for a draw if the commit |
+ // was not aborted or if we are in a readback or forced draw. |
+ if (!commit_was_aborted) |
+ commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
+ else if (readback_state_ != READBACK_STATE_IDLE || |
+ forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
+ commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
+ else |
+ commit_state_ = COMMIT_STATE_IDLE; |
+ |
// Update state if we have a new active tree to draw, or if the active tree |
- // was unchanged but we need to do a readback. |
+ // was unchanged but we need to do a readback or forced draw. |
if (!has_pending_tree_ && |
- (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { |
+ (!commit_was_aborted || |
+ readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
+ forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
needs_redraw_ = true; |
- active_tree_has_been_drawn_ = false; |
+ active_tree_needs_first_draw_ = true; |
} |
// This post-commit work is common to both completed and aborted commits. |
pending_tree_is_ready_for_activation_ = false; |
if (draw_if_possible_failed_) |
- last_frame_number_where_draw_was_called_ = -1; |
- |
- if (needs_forced_redraw_after_next_commit_) { |
- needs_forced_redraw_after_next_commit_ = false; |
- needs_forced_redraw_ = true; |
- } |
+ last_frame_number_swap_performed_ = -1; |
// If we are planing to draw with the new commit, lock the layer textures for |
// use on the impl thread. Otherwise, leave them unlocked. |
- if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) |
+ if (has_pending_tree_ || needs_redraw_) |
texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
else |
texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
} |
void SchedulerStateMachine::UpdateStateOnActivation() { |
+ // Update output surface state. |
if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
+ // Update readback state |
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
+ forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
+ |
+ // Update forced redraw state |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
+ readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
+ else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
+ readback_state_ = READBACK_STATE_IDLE; |
+ |
has_pending_tree_ = false; |
pending_tree_is_ready_for_activation_ = false; |
- active_tree_has_been_drawn_ = false; |
+ active_tree_needs_first_draw_ = true; |
needs_redraw_ = true; |
} |
void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
- if (inside_begin_frame_) |
- last_frame_number_where_draw_was_called_ = current_frame_number_; |
- if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
- DCHECK(expect_immediate_begin_frame_for_main_thread_); |
+ DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
+ readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
+ << *AsValue(); |
+ |
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
+ // The draw correspons to a readback commit. |
+ DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
+ // We are blocking commits from the main thread until after this draw, so |
+ // we should not have a pending tree. |
+ DCHECK(!has_pending_tree_); |
+ // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
+ // pending BeginFrame on the main thread behind the readback request. |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
- expect_immediate_begin_frame_for_main_thread_ = false; |
- } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
+ readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
+ } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
+ DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
+ commit_state_ = COMMIT_STATE_IDLE; |
+ forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
+ } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && |
+ !has_pending_tree_) { |
commit_state_ = COMMIT_STATE_IDLE; |
brianderson
2013/10/04 17:17:44
If the active tree was drawn twice (because of an
|
} |
+ |
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
needs_redraw_ = false; |
- needs_forced_redraw_ = false; |
draw_if_possible_failed_ = false; |
- active_tree_has_been_drawn_ = true; |
+ active_tree_needs_first_draw_ = false; |
- if (did_swap) |
+ if (did_swap) { |
swap_used_incomplete_tile_ = false; |
+ last_frame_number_swap_performed_ = current_frame_number_; |
+ } |
} |
void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
@@ -570,20 +685,43 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
main_thread_needs_layer_textures_ = true; |
} |
+// These are the cases where we definitely (or almost definitely) have a |
+// new frame to draw and can draw. |
bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
+ // The output surface is the provider of BeginFrames for the impl thread, |
+ // so we are not going to get them even if we ask for them. |
+ if (!HasInitializedOutputSurface()) |
+ return false; |
+ |
// If we can't draw, don't tick until we are notified that we can draw again. |
if (!can_draw_) |
return false; |
- if (needs_forced_redraw_) |
+ // The forced draw respects our normal draw scheduling, so we need to |
+ // request a BeginFrame on the impl thread for it. |
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
return true; |
- if (visible_ && swap_used_incomplete_tile_) |
+ // There's no need to produce frames if we are not visible. |
+ if (!visible_) |
+ return false; |
+ |
+ // We need to draw a more complete frame than we did the last BeginFrame, |
+ // so request another BeginFrame in anticipation that we will have |
+ // additional visible tiles. |
+ if (swap_used_incomplete_tile_) |
return true; |
- return needs_redraw_ && visible_ && HasInitializedOutputSurface(); |
+ return needs_redraw_; |
} |
+// These are cases where we are very likely to draw soon, but might not |
+// actually have a new frame to draw when we receive the next BeginFrame. |
+// Proactively requesting the BeginFrame helps hide the round trip latency of |
+// the SetNeedsBeginFrame request that has to go to the Browser. |
+// However, this is bad for the synchronous compositor because we have to |
+// draw when we get the BeginFrame and could end up drawing many duplicate |
+// frames. |
bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
// The output surface is the provider of BeginFrames for the impl thread, |
// so we are not going to get them even if we ask for them. |
@@ -594,10 +732,17 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
if (!visible_) |
return false; |
- // We should proactively request a BeginFrame if a commit or a tree activation |
- // is pending. |
- return (needs_commit_ || needs_forced_commit_ || |
- commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); |
+ // We should proactively request a BeginFrame if a commit is pending |
+ // because we will want to draw if the commit completes quickly. |
+ if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
+ return true; |
+ |
+ // If the pending tree activates quickly, we'll want a BeginFrame soon |
+ // to draw the new active tree. |
+ if (has_pending_tree_) |
+ return true; |
+ |
+ return false; |
} |
void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
@@ -618,10 +763,6 @@ void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
swap_used_incomplete_tile_ = true; |
} |
-void SchedulerStateMachine::SetNeedsForcedRedraw() { |
- needs_forced_redraw_ = true; |
-} |
- |
void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
draw_if_possible_failed_ = !success; |
if (draw_if_possible_failed_) { |
@@ -630,11 +771,11 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
consecutive_failed_draws_++; |
if (settings_.timeout_and_draw_when_animation_checkerboards && |
consecutive_failed_draws_ >= |
- maximum_number_of_failed_draws_before_draw_is_forced_) { |
+ settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
consecutive_failed_draws_ = 0; |
// We need to force a draw, but it doesn't make sense to do this until |
// we've committed and have new textures. |
- needs_forced_redraw_after_next_commit_ = true; |
+ forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
} |
} else { |
consecutive_failed_draws_ = 0; |
@@ -643,16 +784,29 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
-void SchedulerStateMachine::SetNeedsForcedCommit() { |
- needs_forced_commit_ = true; |
- expect_immediate_begin_frame_for_main_thread_ = true; |
+void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
+ // If this is called in READBACK_STATE_IDLE, this is a "first" readback |
+ // request. |
+ // If this is called in READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT, this |
+ // is a back-to-back readback request that started before the replacement |
+ // commit had a chance to land. |
+ DCHECK(readback_state_ == READBACK_STATE_IDLE || |
+ readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT); |
+ |
+ // If there is already a commit in progress when we get the readback request |
+ // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a |
+ // BeginFrame for the replacement commit, since there's already a BeginFrame |
+ // behind the readback request. In that case, we can skip |
+ // READBACK_STATE_NEEDS_BEGIN_FRAME and go directly to |
+ // READBACK_STATE_WAITING_FOR_COMMIT |
+ if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) |
+ readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
+ else |
+ readback_state_ = READBACK_STATE_NEEDS_BEGIN_FRAME; |
} |
void SchedulerStateMachine::FinishCommit() { |
- DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
- (expect_immediate_begin_frame_for_main_thread_ && |
- commit_state_ != COMMIT_STATE_IDLE)) |
- << *AsValue(); |
+ DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); |
commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
} |
@@ -661,9 +815,8 @@ void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
if (did_handle) { |
bool commit_was_aborted = true; |
UpdateStateOnCommit(commit_was_aborted); |
- } else if (expect_immediate_begin_frame_for_main_thread_) { |
- expect_immediate_begin_frame_for_main_thread_ = false; |
} else { |
+ DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); |
commit_state_ = COMMIT_STATE_IDLE; |
SetNeedsCommit(); |
} |
@@ -711,9 +864,4 @@ bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
return false; |
} |
-void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
- int num_draws) { |
- maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
-} |
- |
} // namespace cc |