Chromium Code Reviews| Index: cc/scheduler/scheduler_state_machine.cc |
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
| index 704259beafd6ea9f86ea2d44c5fdc812236225d7..e93d0c84a2c80f7b2e50bef61a2b98b0ab88c08e 100644 |
| --- a/cc/scheduler/scheduler_state_machine.cc |
| +++ b/cc/scheduler/scheduler_state_machine.cc |
| @@ -15,20 +15,18 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| : settings_(settings), |
| output_surface_state_(OUTPUT_SURFACE_LOST), |
| commit_state_(COMMIT_STATE_IDLE), |
| + texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
| + forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
| + readback_state_(READBACK_STATE_IDLE), |
| commit_count_(0), |
| current_frame_number_(0), |
| last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
| - last_frame_number_where_draw_was_called_(-1), |
| + last_frame_number_swap_performed_(-1), |
| last_frame_number_where_update_visible_tiles_was_called_(-1), |
| consecutive_failed_draws_(0), |
| - maximum_number_of_failed_draws_before_draw_is_forced_(3), |
| needs_redraw_(false), |
| swap_used_incomplete_tile_(false), |
| - needs_forced_redraw_(false), |
| - needs_forced_redraw_after_next_commit_(false), |
| needs_commit_(false), |
| - needs_forced_commit_(false), |
| - expect_immediate_begin_frame_for_main_thread_(false), |
| main_thread_needs_layer_textures_(false), |
| inside_begin_frame_(false), |
| visible_(false), |
| @@ -36,9 +34,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| can_draw_(false), |
| has_pending_tree_(false), |
| pending_tree_is_ready_for_activation_(false), |
| - active_tree_has_been_drawn_(false), |
| + active_tree_needs_first_draw_(false), |
| draw_if_possible_failed_(false), |
| - texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
| did_create_and_initialize_first_output_surface_(false) {} |
| const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| @@ -69,8 +66,6 @@ const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| return "COMMIT_STATE_READY_TO_COMMIT"; |
| case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| - case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
| - return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW"; |
| } |
| NOTREACHED(); |
| return "???"; |
| @@ -89,6 +84,44 @@ const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
| return "???"; |
| } |
| +const char* SchedulerStateMachine::SynchronousReadbackStateToString( |
| + SynchronousReadbackState state) { |
| + switch (state) { |
| + case READBACK_STATE_IDLE: |
| + return "READBACK_STATE_IDLE"; |
| + case READBACK_STATE_NEEDS_BEGIN_FRAME: |
| + return "READBACK_STATE_NEEDS_BEGIN_FRAME"; |
| + case READBACK_STATE_WAITING_FOR_COMMIT: |
| + return "READBACK_STATE_WAITING_FOR_COMMIT"; |
| + case READBACK_STATE_WAITING_FOR_ACTIVATION: |
| + return "READBACK_STATE_WAITING_FOR_ACTIVATION"; |
| + case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK: |
| + return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK"; |
| + case READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT: |
| + return "READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT"; |
| + case READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION: |
| + return "READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION"; |
| + } |
| + NOTREACHED(); |
| + return "???"; |
| +} |
| + |
| +const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
| + ForcedRedrawOnTimeoutState state) { |
| + switch (state) { |
| + case FORCED_REDRAW_STATE_IDLE: |
| + return "FORCED_REDRAW_STATE_IDLE"; |
| + case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: |
| + return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; |
| + case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: |
| + return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; |
| + case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: |
| + return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; |
| + } |
| + NOTREACHED(); |
| + return "???"; |
| +} |
| + |
| const char* SchedulerStateMachine::ActionToString(Action action) { |
| switch (action) { |
| case ACTION_NONE: |
| @@ -101,12 +134,14 @@ const char* SchedulerStateMachine::ActionToString(Action action) { |
| return "ACTION_UPDATE_VISIBLE_TILES"; |
| case ACTION_ACTIVATE_PENDING_TREE: |
| return "ACTION_ACTIVATE_PENDING_TREE"; |
| - case ACTION_DRAW_IF_POSSIBLE: |
| - return "ACTION_DRAW_IF_POSSIBLE"; |
| - case ACTION_DRAW_FORCED: |
| - return "ACTION_DRAW_FORCED"; |
| + case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| + return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
| + case ACTION_DRAW_AND_SWAP_FORCED: |
| + return "ACTION_DRAW_AND_SWAP_FORCED"; |
| case ACTION_DRAW_AND_SWAP_ABORT: |
| return "ACTION_DRAW_AND_SWAP_ABORT"; |
| + case ACTION_DRAW_AND_READBACK: |
| + return "ACTION_DRAW_AND_READBACK"; |
| case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
| case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| @@ -126,6 +161,11 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| TextureStateToString(texture_state_)); |
| major_state->SetString("output_surface_state_", |
| OutputSurfaceStateToString(output_surface_state_)); |
| + major_state->SetString( |
| + "forced_redraw_state", |
| + ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
| + major_state->SetString("readback_state", |
| + SynchronousReadbackStateToString(readback_state_)); |
| state->Set("major_state", major_state.release()); |
| scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
| @@ -137,7 +177,7 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
| timestamps_state->SetDouble( |
| "2_frame_time_to_now", |
| - (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
| + (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
| timestamps_state->SetDouble( |
| "3_frame_time_to_deadline", |
| (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) |
| @@ -161,26 +201,17 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| minor_state->SetInteger( |
| "last_frame_number_where_begin_frame_sent_to_main_thread", |
| last_frame_number_where_begin_frame_sent_to_main_thread_); |
| - minor_state->SetInteger("last_frame_number_where_draw_was_called", |
| - last_frame_number_where_draw_was_called_); |
| + minor_state->SetInteger("last_frame_number_swap_performed_", |
| + last_frame_number_swap_performed_); |
| minor_state->SetInteger( |
| "last_frame_number_where_update_visible_tiles_was_called", |
| last_frame_number_where_update_visible_tiles_was_called_); |
| minor_state->SetInteger("consecutive_failed_draws", |
| consecutive_failed_draws_); |
| - minor_state->SetInteger( |
| - "maximum_number_of_failed_draws_before_draw_is_forced", |
| - maximum_number_of_failed_draws_before_draw_is_forced_); |
| minor_state->SetBoolean("needs_redraw", needs_redraw_); |
| minor_state->SetBoolean("swap_used_incomplete_tile", |
| swap_used_incomplete_tile_); |
| - minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); |
| - minor_state->SetBoolean("needs_forced_redraw_after_next_commit", |
| - needs_forced_redraw_after_next_commit_); |
| minor_state->SetBoolean("needs_commit", needs_commit_); |
| - minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); |
| - minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", |
| - expect_immediate_begin_frame_for_main_thread_); |
| minor_state->SetBoolean("main_thread_needs_layer_textures", |
| main_thread_needs_layer_textures_); |
| minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
| @@ -190,8 +221,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
| minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
| pending_tree_is_ready_for_activation_); |
| - minor_state->SetBoolean("active_tree_has_been_drawn_", |
| - active_tree_has_been_drawn_); |
| + minor_state->SetBoolean("active_tree_needs_first_draw_", |
| + active_tree_needs_first_draw_); |
| minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
| minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
| did_create_and_initialize_first_output_surface_); |
| @@ -200,8 +231,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| return state.PassAs<base::Value>(); |
| } |
| -bool SchedulerStateMachine::HasDrawnThisFrame() const { |
| - return current_frame_number_ == last_frame_number_where_draw_was_called_; |
| +bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { |
| + return current_frame_number_ == last_frame_number_swap_performed_; |
| } |
| bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
| @@ -231,20 +262,22 @@ bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
| return true; |
| if (!visible_) |
| return true; |
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| - return true; |
| return false; |
| } |
| bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
| // These are all the cases where, if we do not force activations to make |
| // forward progress, we might deadlock with the main thread. |
| + |
| + // The impl thread cannot lock layer textures unless the pending |
| + // tree can be activated to unblock the commit. |
| if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
| return true; |
| - if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| - output_surface_state_ == OUTPUT_SURFACE_CREATING || |
| - output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| + |
| + // There is no output surface to trigger our activations. |
| + if (output_surface_state_ == OUTPUT_SURFACE_LOST) |
| return true; |
| + |
| return false; |
| } |
| @@ -258,28 +291,31 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
| if (commit_state_ != COMMIT_STATE_IDLE) |
| return false; |
| + // We want to clear the pipline of any pending draws and activations |
| + // before starting output surface initialization. This allows us to avoid |
| + // weird corner cases where we abort draws or force activation while we |
| + // are initializing the output surface and can potentially have a pending |
| + // readback. |
| + if (active_tree_needs_first_draw_ || has_pending_tree_) |
| + return false; |
| + |
| // We need to create the output surface if we don't have one and we haven't |
| // started creating one yet. |
| return output_surface_state_ == OUTPUT_SURFACE_LOST; |
| } |
| bool SchedulerStateMachine::ShouldDraw() const { |
| - // We should not draw or abort draws while we are waiting for the |
| - // first activation. Doing so will cause us to transition to |
| - // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit |
| - // has been drawn. It will also cause us to fail readbacks when we could |
| - // have succeeded by waiting a little longer. |
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| + // After a readback, make sure not to draw again until we've replaced the |
| + // readback commit with a real one. |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| return false; |
| - // When we are waiting for a forced draw, only force draw once |
| - // needs_forced_redraw_ is true. |
| - if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) |
| - return needs_forced_redraw_; |
| - |
| - // Always handle forced draws ASAP. |
| - if (needs_forced_redraw_) |
| + // Draw immediately for readbacks to unblock the main thread quickly. |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| return true; |
| + } |
| // If we need to abort draws, we should do so ASAP since the draw could |
| // be blocking other important actions (like output surface initialization), |
| @@ -287,16 +323,22 @@ bool SchedulerStateMachine::ShouldDraw() const { |
| // aborted draw to keep things moving. If we are not waiting for the first |
| // draw however, we don't want to abort for no reason. |
| if (PendingDrawsShouldBeAborted()) |
| - return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| + return active_tree_needs_first_draw_; |
| // After this line, we only want to draw once per frame. |
| - if (HasDrawnThisFrame()) |
| + if (HasDrawnAndSwappedThisFrame()) |
| return false; |
| // We currently only draw within the BeginFrame. |
| if (!inside_begin_frame_) |
| return false; |
| + // Only handle forced redraws due to timeouts on the regular deadline. |
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| + return true; |
| + } |
| + |
| return needs_redraw_; |
| } |
| @@ -314,12 +356,10 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| if (!has_pending_tree_) |
| return false; |
| - // We don't want to activate a second tree before drawing the first one. |
| - // Note: It is possible that there is no active tree to draw when |
| - // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
| - // so we don't block activation on draw in that case. |
| - if (!active_tree_has_been_drawn_ && |
| - output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| + // We should not activate a second tree before drawing the first one. |
| + // Even if we need to force activation of the pending tree, we should abort |
| + // drawing the active tree first. |
| + if (active_tree_needs_first_draw_) |
| return false; |
| // If we want to force activation, do so ASAP. |
| @@ -366,9 +406,12 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
| if (has_pending_tree_) |
| return false; |
| - // We want to start forced commits ASAP. |
| - if (needs_forced_commit_) |
| - return true; |
| + // We want to handle readback commits immediately to unblock the main thread. |
| + // Note: This BeginFrame will correspond to the replacement commit that comes |
| + // after the readback commit itself, so we only send the BeginFrame if a |
| + // commit isn't already pending behind the readback. |
| + if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| + return !CommitPending(); |
| // We do not need commits if we are not visible, unless there's a |
| // request for a forced commit. |
| @@ -379,6 +422,11 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
| if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| return true; |
| + // We need a new commit for the forced redraw. This honors the |
| + // single commit per interval because the result will be swapped to screen. |
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
| + return true; |
| + |
| // After this point, we only start a commit once per frame. |
| if (HasSentBeginFrameToMainThreadThisFrame()) |
| return false; |
| @@ -404,12 +452,14 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| if (ShouldCommit()) |
| return ACTION_COMMIT; |
| if (ShouldDraw()) { |
| - if (needs_forced_redraw_) |
| - return ACTION_DRAW_FORCED; |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
| + return ACTION_DRAW_AND_READBACK; |
| else if (PendingDrawsShouldBeAborted()) |
| return ACTION_DRAW_AND_SWAP_ABORT; |
| + else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| + return ACTION_DRAW_AND_SWAP_FORCED; |
| else |
| - return ACTION_DRAW_IF_POSSIBLE; |
| + return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
| } |
| if (ShouldSendBeginFrameToMainThread()) |
| return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
| @@ -418,6 +468,13 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| return ACTION_NONE; |
| } |
| +void SchedulerStateMachine::CheckInvariants() { |
| + // We should never try to perform a draw for readback and forced draw due to |
| + // timeout simultaneously. |
| + DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
| + readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
| +} |
| + |
| void SchedulerStateMachine::UpdateState(Action action) { |
| switch (action) { |
| case ACTION_NONE: |
| @@ -434,15 +491,11 @@ void SchedulerStateMachine::UpdateState(Action action) { |
| case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| DCHECK(!has_pending_tree_); |
| - if (!needs_forced_commit_ && |
| - output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| - DCHECK(visible_); |
| - DCHECK_GT(current_frame_number_, |
| - last_frame_number_where_begin_frame_sent_to_main_thread_); |
| - } |
| + DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| needs_commit_ = false; |
| - needs_forced_commit_ = false; |
| + if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| + readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| last_frame_number_where_begin_frame_sent_to_main_thread_ = |
| current_frame_number_; |
| return; |
| @@ -453,23 +506,30 @@ void SchedulerStateMachine::UpdateState(Action action) { |
| return; |
| } |
| - case ACTION_DRAW_FORCED: |
| - case ACTION_DRAW_IF_POSSIBLE: { |
| + case ACTION_DRAW_AND_SWAP_FORCED: |
| + case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
| bool did_swap = true; |
| UpdateStateOnDraw(did_swap); |
| return; |
| } |
| - case ACTION_DRAW_AND_SWAP_ABORT: { |
| + case ACTION_DRAW_AND_SWAP_ABORT: |
| + case ACTION_DRAW_AND_READBACK: { |
| bool did_swap = false; |
| UpdateStateOnDraw(did_swap); |
| return; |
| } |
| case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| - DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
| DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
| output_surface_state_ = OUTPUT_SURFACE_CREATING; |
| + |
| + // The following DCHECKs make sure we are in the proper quiescent state. |
| + // The pipeline should be flushed entirely before we start output |
| + // surface creation to avoid complicated corner cases. |
| + DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
| + DCHECK(!has_pending_tree_); |
| + DCHECK(!active_tree_needs_first_draw_); |
| return; |
| case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| @@ -486,82 +546,137 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| // mostly as if we are not impl-side-painting since there is no pending tree. |
| has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
| - // Update the commit state. |
| - if (expect_immediate_begin_frame_for_main_thread_) |
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; |
| - else if (!commit_was_aborted) |
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| - else |
| - commit_state_ = COMMIT_STATE_IDLE; |
| + // Update state related to readbacks. |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
| + // Update the state if this is the readback commit. |
| + readback_state_ = has_pending_tree_ |
| + ? READBACK_STATE_WAITING_FOR_ACTIVATION |
| + : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| + } else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT) { |
| + // Update the state if this is the commit replacing the readback commit. |
| + readback_state_ = has_pending_tree_ |
| + ? READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION |
| + : READBACK_STATE_IDLE; |
| + } else { |
| + DCHECK(readback_state_ == READBACK_STATE_IDLE); |
| + } |
| - // Update the output surface state. |
| - DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| - if (has_pending_tree_) { |
| - output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| - } else { |
| - output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| - needs_redraw_ = true; |
| + // Readbacks can interrupt output surface initialization and forced draws, |
| + // so we do not want to advance those states if we are in the middle of a |
| + // readback. Note: It is possible for the readback's replacement commit to |
| + // be the output surface's first commit and/or the forced redraw's commit. |
| + if (readback_state_ == READBACK_STATE_IDLE || |
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) { |
| + // Update state related to forced draws. |
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { |
| + forced_redraw_state_ = has_pending_tree_ |
| + ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION |
| + : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| + } |
| + |
| + // Update the output surface state. |
| + DCHECK_NE(output_surface_state_, |
| + OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
| + if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| + if (has_pending_tree_) { |
| + output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| + } else { |
| + output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| + needs_redraw_ = true; |
| + } |
| } |
| } |
| + // Update the commit state. We expect and wait for a draw if the commit |
| + // was not aborted or if we are in a readback or forced draw. |
| + if (!commit_was_aborted) |
| + commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| + else if (readback_state_ != READBACK_STATE_IDLE || |
| + forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
| + commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| + else |
| + commit_state_ = COMMIT_STATE_IDLE; |
| + |
| // Update state if we have a new active tree to draw, or if the active tree |
| - // was unchanged but we need to do a readback. |
| + // was unchanged but we need to do a readback or forced draw. |
| if (!has_pending_tree_ && |
| - (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { |
| + (!commit_was_aborted || |
| + readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
| + forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
| needs_redraw_ = true; |
| - active_tree_has_been_drawn_ = false; |
| + active_tree_needs_first_draw_ = true; |
| } |
| // This post-commit work is common to both completed and aborted commits. |
| pending_tree_is_ready_for_activation_ = false; |
| if (draw_if_possible_failed_) |
| - last_frame_number_where_draw_was_called_ = -1; |
| - |
| - if (needs_forced_redraw_after_next_commit_) { |
| - needs_forced_redraw_after_next_commit_ = false; |
| - needs_forced_redraw_ = true; |
| - } |
| + last_frame_number_swap_performed_ = -1; |
| // If we are planing to draw with the new commit, lock the layer textures for |
| // use on the impl thread. Otherwise, leave them unlocked. |
| - if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) |
| + if (has_pending_tree_ || needs_redraw_) |
| texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
| else |
| texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| } |
| void SchedulerStateMachine::UpdateStateOnActivation() { |
| + // Update output surface state. |
| if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| + // Update readback state |
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| + forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| + |
| + // Update forced redraw state |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
| + readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| + else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| + readback_state_ = READBACK_STATE_IDLE; |
| + |
| has_pending_tree_ = false; |
| pending_tree_is_ready_for_activation_ = false; |
| - active_tree_has_been_drawn_ = false; |
| + active_tree_needs_first_draw_ = true; |
| needs_redraw_ = true; |
| } |
| void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| - if (inside_begin_frame_) |
| - last_frame_number_where_draw_was_called_ = current_frame_number_; |
| - if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
| - DCHECK(expect_immediate_begin_frame_for_main_thread_); |
| + DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
| + readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| + << *AsValue(); |
| + |
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| + // The draw correspons to a readback commit. |
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| + // We are blocking commits from the main thread until after this draw, so |
| + // we should not have a pending tree. |
| + DCHECK(!has_pending_tree_); |
| + // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
| + // pending BeginFrame on the main thread behind the readback request. |
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| - expect_immediate_begin_frame_for_main_thread_ = false; |
| - } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
| + readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
| + } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| + commit_state_ = COMMIT_STATE_IDLE; |
| + forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| + } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && |
| + !has_pending_tree_) { |
| commit_state_ = COMMIT_STATE_IDLE; |
|
brianderson
2013/10/04 17:17:44
If the active tree was drawn twice (because of an
|
| } |
| + |
| if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| needs_redraw_ = false; |
| - needs_forced_redraw_ = false; |
| draw_if_possible_failed_ = false; |
| - active_tree_has_been_drawn_ = true; |
| + active_tree_needs_first_draw_ = false; |
| - if (did_swap) |
| + if (did_swap) { |
| swap_used_incomplete_tile_ = false; |
| + last_frame_number_swap_performed_ = current_frame_number_; |
| + } |
| } |
| void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
| @@ -570,20 +685,43 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
| main_thread_needs_layer_textures_ = true; |
| } |
| +// These are the cases where we definitely (or almost definitely) have a |
| +// new frame to draw and can draw. |
| bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
| + // The output surface is the provider of BeginFrames for the impl thread, |
| + // so we are not going to get them even if we ask for them. |
| + if (!HasInitializedOutputSurface()) |
| + return false; |
| + |
| // If we can't draw, don't tick until we are notified that we can draw again. |
| if (!can_draw_) |
| return false; |
| - if (needs_forced_redraw_) |
| + // The forced draw respects our normal draw scheduling, so we need to |
| + // request a BeginFrame on the impl thread for it. |
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| return true; |
| - if (visible_ && swap_used_incomplete_tile_) |
| + // There's no need to produce frames if we are not visible. |
| + if (!visible_) |
| + return false; |
| + |
| + // We need to draw a more complete frame than we did the last BeginFrame, |
| + // so request another BeginFrame in anticipation that we will have |
| + // additional visible tiles. |
| + if (swap_used_incomplete_tile_) |
| return true; |
| - return needs_redraw_ && visible_ && HasInitializedOutputSurface(); |
| + return needs_redraw_; |
| } |
| +// These are cases where we are very likely to draw soon, but might not |
| +// actually have a new frame to draw when we receive the next BeginFrame. |
| +// Proactively requesting the BeginFrame helps hide the round trip latency of |
| +// the SetNeedsBeginFrame request that has to go to the Browser. |
| +// However, this is bad for the synchronous compositor because we have to |
| +// draw when we get the BeginFrame and could end up drawing many duplicate |
| +// frames. |
| bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
| // The output surface is the provider of BeginFrames for the impl thread, |
| // so we are not going to get them even if we ask for them. |
| @@ -594,10 +732,17 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
| if (!visible_) |
| return false; |
| - // We should proactively request a BeginFrame if a commit or a tree activation |
| - // is pending. |
| - return (needs_commit_ || needs_forced_commit_ || |
| - commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); |
| + // We should proactively request a BeginFrame if a commit is pending |
| + // because we will want to draw if the commit completes quickly. |
| + if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
| + return true; |
| + |
| + // If the pending tree activates quickly, we'll want a BeginFrame soon |
| + // to draw the new active tree. |
| + if (has_pending_tree_) |
| + return true; |
| + |
| + return false; |
| } |
| void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
| @@ -618,10 +763,6 @@ void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
| swap_used_incomplete_tile_ = true; |
| } |
| -void SchedulerStateMachine::SetNeedsForcedRedraw() { |
| - needs_forced_redraw_ = true; |
| -} |
| - |
| void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
| draw_if_possible_failed_ = !success; |
| if (draw_if_possible_failed_) { |
| @@ -630,11 +771,11 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
| consecutive_failed_draws_++; |
| if (settings_.timeout_and_draw_when_animation_checkerboards && |
| consecutive_failed_draws_ >= |
| - maximum_number_of_failed_draws_before_draw_is_forced_) { |
| + settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
| consecutive_failed_draws_ = 0; |
| // We need to force a draw, but it doesn't make sense to do this until |
| // we've committed and have new textures. |
| - needs_forced_redraw_after_next_commit_ = true; |
| + forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| } |
| } else { |
| consecutive_failed_draws_ = 0; |
| @@ -643,16 +784,29 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
| void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
| -void SchedulerStateMachine::SetNeedsForcedCommit() { |
| - needs_forced_commit_ = true; |
| - expect_immediate_begin_frame_for_main_thread_ = true; |
| +void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
| + // If this is called in READBACK_STATE_IDLE, this is a "first" readback |
| + // request. |
| + // If this is called in READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT, this |
| + // is a back-to-back readback request that started before the replacement |
| + // commit had a chance to land. |
| + DCHECK(readback_state_ == READBACK_STATE_IDLE || |
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT); |
| + |
| + // If there is already a commit in progress when we get the readback request |
| + // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a |
| + // BeginFrame for the replacement commit, since there's already a BeginFrame |
| + // behind the readback request. In that case, we can skip |
| + // READBACK_STATE_NEEDS_BEGIN_FRAME and go directly to |
| + // READBACK_STATE_WAITING_FOR_COMMIT |
| + if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) |
| + readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| + else |
| + readback_state_ = READBACK_STATE_NEEDS_BEGIN_FRAME; |
| } |
| void SchedulerStateMachine::FinishCommit() { |
| - DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
| - (expect_immediate_begin_frame_for_main_thread_ && |
| - commit_state_ != COMMIT_STATE_IDLE)) |
| - << *AsValue(); |
| + DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); |
| commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| } |
| @@ -661,9 +815,8 @@ void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
| if (did_handle) { |
| bool commit_was_aborted = true; |
| UpdateStateOnCommit(commit_was_aborted); |
| - } else if (expect_immediate_begin_frame_for_main_thread_) { |
| - expect_immediate_begin_frame_for_main_thread_ = false; |
| } else { |
| + DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); |
| commit_state_ = COMMIT_STATE_IDLE; |
| SetNeedsCommit(); |
| } |
| @@ -711,9 +864,4 @@ bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
| return false; |
| } |
| -void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
| - int num_draws) { |
| - maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
| -} |
| - |
| } // namespace cc |