| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 704259beafd6ea9f86ea2d44c5fdc812236225d7..21a3e3e2e130400982fa48dff69b266b1943bca7 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -15,20 +15,18 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
|
| : settings_(settings),
|
| output_surface_state_(OUTPUT_SURFACE_LOST),
|
| commit_state_(COMMIT_STATE_IDLE),
|
| + texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
|
| + forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
|
| + readback_state_(READBACK_STATE_IDLE),
|
| commit_count_(0),
|
| current_frame_number_(0),
|
| last_frame_number_where_begin_frame_sent_to_main_thread_(-1),
|
| - last_frame_number_where_draw_was_called_(-1),
|
| + last_frame_number_swap_performed_(-1),
|
| last_frame_number_where_update_visible_tiles_was_called_(-1),
|
| consecutive_failed_draws_(0),
|
| - maximum_number_of_failed_draws_before_draw_is_forced_(3),
|
| needs_redraw_(false),
|
| swap_used_incomplete_tile_(false),
|
| - needs_forced_redraw_(false),
|
| - needs_forced_redraw_after_next_commit_(false),
|
| needs_commit_(false),
|
| - needs_forced_commit_(false),
|
| - expect_immediate_begin_frame_for_main_thread_(false),
|
| main_thread_needs_layer_textures_(false),
|
| inside_begin_frame_(false),
|
| visible_(false),
|
| @@ -36,9 +34,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
|
| can_draw_(false),
|
| has_pending_tree_(false),
|
| pending_tree_is_ready_for_activation_(false),
|
| - active_tree_has_been_drawn_(false),
|
| + active_tree_needs_first_draw_(false),
|
| draw_if_possible_failed_(false),
|
| - texture_state_(LAYER_TEXTURE_STATE_UNLOCKED),
|
| did_create_and_initialize_first_output_surface_(false) {}
|
|
|
| const char* SchedulerStateMachine::OutputSurfaceStateToString(
|
| @@ -69,8 +66,6 @@ const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
|
| return "COMMIT_STATE_READY_TO_COMMIT";
|
| case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
|
| return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW";
|
| - case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW:
|
| - return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW";
|
| }
|
| NOTREACHED();
|
| return "???";
|
| @@ -89,6 +84,44 @@ const char* SchedulerStateMachine::TextureStateToString(TextureState state) {
|
| return "???";
|
| }
|
|
|
| +const char* SchedulerStateMachine::SynchronousReadbackStateToString(
|
| + SynchronousReadbackState state) {
|
| + switch (state) {
|
| + case READBACK_STATE_IDLE:
|
| + return "READBACK_STATE_IDLE";
|
| + case READBACK_STATE_NEEDS_BEGIN_FRAME:
|
| + return "READBACK_STATE_NEEDS_BEGIN_FRAME";
|
| + case READBACK_STATE_WAITING_FOR_COMMIT:
|
| + return "READBACK_STATE_WAITING_FOR_COMMIT";
|
| + case READBACK_STATE_WAITING_FOR_ACTIVATION:
|
| + return "READBACK_STATE_WAITING_FOR_ACTIVATION";
|
| + case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK:
|
| + return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK";
|
| + case READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT:
|
| + return "READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT";
|
| + case READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION:
|
| + return "READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION";
|
| + }
|
| + NOTREACHED();
|
| + return "???";
|
| +}
|
| +
|
| +const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString(
|
| + ForcedRedrawOnTimeoutState state) {
|
| + switch (state) {
|
| + case FORCED_REDRAW_STATE_IDLE:
|
| + return "FORCED_REDRAW_STATE_IDLE";
|
| + case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT:
|
| + return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT";
|
| + case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION:
|
| + return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION";
|
| + case FORCED_REDRAW_STATE_WAITING_FOR_DRAW:
|
| + return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW";
|
| + }
|
| + NOTREACHED();
|
| + return "???";
|
| +}
|
| +
|
| const char* SchedulerStateMachine::ActionToString(Action action) {
|
| switch (action) {
|
| case ACTION_NONE:
|
| @@ -101,12 +134,14 @@ const char* SchedulerStateMachine::ActionToString(Action action) {
|
| return "ACTION_UPDATE_VISIBLE_TILES";
|
| case ACTION_ACTIVATE_PENDING_TREE:
|
| return "ACTION_ACTIVATE_PENDING_TREE";
|
| - case ACTION_DRAW_IF_POSSIBLE:
|
| - return "ACTION_DRAW_IF_POSSIBLE";
|
| - case ACTION_DRAW_FORCED:
|
| - return "ACTION_DRAW_FORCED";
|
| + case ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
|
| + return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE";
|
| + case ACTION_DRAW_AND_SWAP_FORCED:
|
| + return "ACTION_DRAW_AND_SWAP_FORCED";
|
| case ACTION_DRAW_AND_SWAP_ABORT:
|
| return "ACTION_DRAW_AND_SWAP_ABORT";
|
| + case ACTION_DRAW_AND_READBACK:
|
| + return "ACTION_DRAW_AND_READBACK";
|
| case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
|
| return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
|
| case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
|
| @@ -126,6 +161,11 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| TextureStateToString(texture_state_));
|
| major_state->SetString("output_surface_state_",
|
| OutputSurfaceStateToString(output_surface_state_));
|
| + major_state->SetString(
|
| + "forced_redraw_state",
|
| + ForcedRedrawOnTimeoutStateToString(forced_redraw_state_));
|
| + major_state->SetString("readback_state",
|
| + SynchronousReadbackStateToString(readback_state_));
|
| state->Set("major_state", major_state.release());
|
|
|
| scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue);
|
| @@ -137,7 +177,7 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L);
|
| timestamps_state->SetDouble(
|
| "2_frame_time_to_now",
|
| - (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L);
|
| + (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L);
|
| timestamps_state->SetDouble(
|
| "3_frame_time_to_deadline",
|
| (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time)
|
| @@ -161,26 +201,17 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| minor_state->SetInteger(
|
| "last_frame_number_where_begin_frame_sent_to_main_thread",
|
| last_frame_number_where_begin_frame_sent_to_main_thread_);
|
| - minor_state->SetInteger("last_frame_number_where_draw_was_called",
|
| - last_frame_number_where_draw_was_called_);
|
| + minor_state->SetInteger("last_frame_number_swap_performed_",
|
| + last_frame_number_swap_performed_);
|
| minor_state->SetInteger(
|
| "last_frame_number_where_update_visible_tiles_was_called",
|
| last_frame_number_where_update_visible_tiles_was_called_);
|
| minor_state->SetInteger("consecutive_failed_draws",
|
| consecutive_failed_draws_);
|
| - minor_state->SetInteger(
|
| - "maximum_number_of_failed_draws_before_draw_is_forced",
|
| - maximum_number_of_failed_draws_before_draw_is_forced_);
|
| minor_state->SetBoolean("needs_redraw", needs_redraw_);
|
| minor_state->SetBoolean("swap_used_incomplete_tile",
|
| swap_used_incomplete_tile_);
|
| - minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_);
|
| - minor_state->SetBoolean("needs_forced_redraw_after_next_commit",
|
| - needs_forced_redraw_after_next_commit_);
|
| minor_state->SetBoolean("needs_commit", needs_commit_);
|
| - minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_);
|
| - minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread",
|
| - expect_immediate_begin_frame_for_main_thread_);
|
| minor_state->SetBoolean("main_thread_needs_layer_textures",
|
| main_thread_needs_layer_textures_);
|
| minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_);
|
| @@ -190,8 +221,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| minor_state->SetBoolean("has_pending_tree", has_pending_tree_);
|
| minor_state->SetBoolean("pending_tree_is_ready_for_activation_",
|
| pending_tree_is_ready_for_activation_);
|
| - minor_state->SetBoolean("active_tree_has_been_drawn_",
|
| - active_tree_has_been_drawn_);
|
| + minor_state->SetBoolean("active_tree_needs_first_draw_",
|
| + active_tree_needs_first_draw_);
|
| minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_);
|
| minor_state->SetBoolean("did_create_and_initialize_first_output_surface",
|
| did_create_and_initialize_first_output_surface_);
|
| @@ -200,8 +231,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| return state.PassAs<base::Value>();
|
| }
|
|
|
| -bool SchedulerStateMachine::HasDrawnThisFrame() const {
|
| - return current_frame_number_ == last_frame_number_where_draw_was_called_;
|
| +bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const {
|
| + return current_frame_number_ == last_frame_number_swap_performed_;
|
| }
|
|
|
| bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const {
|
| @@ -231,20 +262,22 @@ bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const {
|
| return true;
|
| if (!visible_)
|
| return true;
|
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
|
| - return true;
|
| return false;
|
| }
|
|
|
| bool SchedulerStateMachine::PendingActivationsShouldBeForced() const {
|
| // These are all the cases where, if we do not force activations to make
|
| // forward progress, we might deadlock with the main thread.
|
| +
|
| + // The impl thread cannot lock layer textures unless the pending
|
| + // tree can be activated to unblock the commit.
|
| if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD)
|
| return true;
|
| - if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
|
| - output_surface_state_ == OUTPUT_SURFACE_CREATING ||
|
| - output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT)
|
| +
|
| + // There is no output surface to trigger our activations.
|
| + if (output_surface_state_ == OUTPUT_SURFACE_LOST)
|
| return true;
|
| +
|
| return false;
|
| }
|
|
|
| @@ -258,28 +291,31 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
|
| if (commit_state_ != COMMIT_STATE_IDLE)
|
| return false;
|
|
|
| + // We want to clear the pipline of any pending draws and activations
|
| + // before starting output surface initialization. This allows us to avoid
|
| + // weird corner cases where we abort draws or force activation while we
|
| + // are initializing the output surface and can potentially have a pending
|
| + // readback.
|
| + if (active_tree_needs_first_draw_ || has_pending_tree_)
|
| + return false;
|
| +
|
| // We need to create the output surface if we don't have one and we haven't
|
| // started creating one yet.
|
| return output_surface_state_ == OUTPUT_SURFACE_LOST;
|
| }
|
|
|
| bool SchedulerStateMachine::ShouldDraw() const {
|
| - // We should not draw or abort draws while we are waiting for the
|
| - // first activation. Doing so will cause us to transition to
|
| - // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit
|
| - // has been drawn. It will also cause us to fail readbacks when we could
|
| - // have succeeded by waiting a little longer.
|
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
|
| + // After a readback, make sure not to draw again until we've replaced the
|
| + // readback commit with a real one.
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT ||
|
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
|
| return false;
|
|
|
| - // When we are waiting for a forced draw, only force draw once
|
| - // needs_forced_redraw_ is true.
|
| - if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW)
|
| - return needs_forced_redraw_;
|
| -
|
| - // Always handle forced draws ASAP.
|
| - if (needs_forced_redraw_)
|
| + // Draw immediately for readbacks to unblock the main thread quickly.
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) {
|
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| return true;
|
| + }
|
|
|
| // If we need to abort draws, we should do so ASAP since the draw could
|
| // be blocking other important actions (like output surface initialization),
|
| @@ -287,16 +323,22 @@ bool SchedulerStateMachine::ShouldDraw() const {
|
| // aborted draw to keep things moving. If we are not waiting for the first
|
| // draw however, we don't want to abort for no reason.
|
| if (PendingDrawsShouldBeAborted())
|
| - return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| + return active_tree_needs_first_draw_;
|
|
|
| // After this line, we only want to draw once per frame.
|
| - if (HasDrawnThisFrame())
|
| + if (HasDrawnAndSwappedThisFrame())
|
| return false;
|
|
|
| // We currently only draw within the BeginFrame.
|
| if (!inside_begin_frame_)
|
| return false;
|
|
|
| + // Only handle forced redraws due to timeouts on the regular deadline.
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) {
|
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| + return true;
|
| + }
|
| +
|
| return needs_redraw_;
|
| }
|
|
|
| @@ -314,12 +356,10 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const {
|
| if (!has_pending_tree_)
|
| return false;
|
|
|
| - // We don't want to activate a second tree before drawing the first one.
|
| - // Note: It is possible that there is no active tree to draw when
|
| - // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
|
| - // so we don't block activation on draw in that case.
|
| - if (!active_tree_has_been_drawn_ &&
|
| - output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
|
| + // We should not activate a second tree before drawing the first one.
|
| + // Even if we need to force activation of the pending tree, we should abort
|
| + // drawing the active tree first.
|
| + if (active_tree_needs_first_draw_)
|
| return false;
|
|
|
| // If we want to force activation, do so ASAP.
|
| @@ -366,9 +406,12 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
|
| if (has_pending_tree_)
|
| return false;
|
|
|
| - // We want to start forced commits ASAP.
|
| - if (needs_forced_commit_)
|
| - return true;
|
| + // We want to handle readback commits immediately to unblock the main thread.
|
| + // Note: This BeginFrame will correspond to the replacement commit that comes
|
| + // after the readback commit itself, so we only send the BeginFrame if a
|
| + // commit isn't already pending behind the readback.
|
| + if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME)
|
| + return !CommitPending();
|
|
|
| // We do not need commits if we are not visible, unless there's a
|
| // request for a forced commit.
|
| @@ -379,6 +422,11 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const {
|
| if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT)
|
| return true;
|
|
|
| + // We need a new commit for the forced redraw. This honors the
|
| + // single commit per interval because the result will be swapped to screen.
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
|
| + return true;
|
| +
|
| // After this point, we only start a commit once per frame.
|
| if (HasSentBeginFrameToMainThreadThisFrame())
|
| return false;
|
| @@ -404,12 +452,14 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
|
| if (ShouldCommit())
|
| return ACTION_COMMIT;
|
| if (ShouldDraw()) {
|
| - if (needs_forced_redraw_)
|
| - return ACTION_DRAW_FORCED;
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)
|
| + return ACTION_DRAW_AND_READBACK;
|
| else if (PendingDrawsShouldBeAborted())
|
| return ACTION_DRAW_AND_SWAP_ABORT;
|
| + else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
| + return ACTION_DRAW_AND_SWAP_FORCED;
|
| else
|
| - return ACTION_DRAW_IF_POSSIBLE;
|
| + return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| }
|
| if (ShouldSendBeginFrameToMainThread())
|
| return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
|
| @@ -418,6 +468,13 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
|
| return ACTION_NONE;
|
| }
|
|
|
| +void SchedulerStateMachine::CheckInvariants() {
|
| + // We should never try to perform a draw for readback and forced draw due to
|
| + // timeout simultaneously.
|
| + DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW &&
|
| + readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK));
|
| +}
|
| +
|
| void SchedulerStateMachine::UpdateState(Action action) {
|
| switch (action) {
|
| case ACTION_NONE:
|
| @@ -434,15 +491,11 @@ void SchedulerStateMachine::UpdateState(Action action) {
|
|
|
| case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
|
| DCHECK(!has_pending_tree_);
|
| - if (!needs_forced_commit_ &&
|
| - output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
|
| - DCHECK(visible_);
|
| - DCHECK_GT(current_frame_number_,
|
| - last_frame_number_where_begin_frame_sent_to_main_thread_);
|
| - }
|
| + DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME);
|
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
|
| needs_commit_ = false;
|
| - needs_forced_commit_ = false;
|
| + if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME)
|
| + readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT;
|
| last_frame_number_where_begin_frame_sent_to_main_thread_ =
|
| current_frame_number_;
|
| return;
|
| @@ -453,23 +506,30 @@ void SchedulerStateMachine::UpdateState(Action action) {
|
| return;
|
| }
|
|
|
| - case ACTION_DRAW_FORCED:
|
| - case ACTION_DRAW_IF_POSSIBLE: {
|
| + case ACTION_DRAW_AND_SWAP_FORCED:
|
| + case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: {
|
| bool did_swap = true;
|
| UpdateStateOnDraw(did_swap);
|
| return;
|
| }
|
|
|
| - case ACTION_DRAW_AND_SWAP_ABORT: {
|
| + case ACTION_DRAW_AND_SWAP_ABORT:
|
| + case ACTION_DRAW_AND_READBACK: {
|
| bool did_swap = false;
|
| UpdateStateOnDraw(did_swap);
|
| return;
|
| }
|
|
|
| case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
|
| - DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
|
| DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
|
| output_surface_state_ = OUTPUT_SURFACE_CREATING;
|
| +
|
| + // The following DCHECKs make sure we are in the proper quiecent state.
|
| + // The pipeline should be flushed entirely before we start output
|
| + // surface creation to avoid complicated corner cases.
|
| + DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
|
| + DCHECK(!has_pending_tree_);
|
| + DCHECK(!active_tree_needs_first_draw_);
|
| return;
|
|
|
| case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
|
| @@ -486,82 +546,137 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) {
|
| // mostly as if we are not impl-side-painting since there is no pending tree.
|
| has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted;
|
|
|
| - // Update the commit state.
|
| - if (expect_immediate_begin_frame_for_main_thread_)
|
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
|
| - else if (!commit_was_aborted)
|
| - commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| - else
|
| - commit_state_ = COMMIT_STATE_IDLE;
|
| + // Update state related to readbacks.
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) {
|
| + // Update the state if this is the readback commit.
|
| + readback_state_ = has_pending_tree_
|
| + ? READBACK_STATE_WAITING_FOR_ACTIVATION
|
| + : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
|
| + } else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT) {
|
| + // Update the state if this is the commit replacing the readback commit.
|
| + readback_state_ = has_pending_tree_
|
| + ? READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION
|
| + : READBACK_STATE_IDLE;
|
| + } else {
|
| + DCHECK(readback_state_ == READBACK_STATE_IDLE);
|
| + }
|
|
|
| - // Update the output surface state.
|
| - DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION);
|
| - if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
|
| - if (has_pending_tree_) {
|
| - output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
|
| - } else {
|
| - output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
|
| - needs_redraw_ = true;
|
| + // Readbacks can interrupt output surface initialization and forced draws,
|
| + // so we do not want to advance those states if we are in the middle of a
|
| + // readback. Note: It is possible for the readback's replacement commit to
|
| + // be the output surface's first commit and/or the forced redraw's commit.
|
| + if (readback_state_ == READBACK_STATE_IDLE ||
|
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) {
|
| + // Update state related to forced draws.
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
|
| + forced_redraw_state_ = has_pending_tree_
|
| + ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
|
| + : FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
|
| + }
|
| +
|
| + // Update the output surface state.
|
| + DCHECK_NE(output_surface_state_,
|
| + OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION);
|
| + if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
|
| + if (has_pending_tree_) {
|
| + output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
|
| + } else {
|
| + output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
|
| + needs_redraw_ = true;
|
| + }
|
| }
|
| }
|
|
|
| + // Update the commit state. We expect and wait for a draw if the commit
|
| + // was not aborted or if we are in a readback or forced draw.
|
| + if (!commit_was_aborted)
|
| + commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| + else if (readback_state_ != READBACK_STATE_IDLE ||
|
| + forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE)
|
| + commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
|
| + else
|
| + commit_state_ = COMMIT_STATE_IDLE;
|
| +
|
| // Update state if we have a new active tree to draw, or if the active tree
|
| - // was unchanged but we need to do a readback.
|
| + // was unchanged but we need to do a readback or forced draw.
|
| if (!has_pending_tree_ &&
|
| - (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) {
|
| + (!commit_was_aborted ||
|
| + readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK ||
|
| + forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) {
|
| needs_redraw_ = true;
|
| - active_tree_has_been_drawn_ = false;
|
| + active_tree_needs_first_draw_ = true;
|
| }
|
|
|
| // This post-commit work is common to both completed and aborted commits.
|
| pending_tree_is_ready_for_activation_ = false;
|
|
|
| if (draw_if_possible_failed_)
|
| - last_frame_number_where_draw_was_called_ = -1;
|
| -
|
| - if (needs_forced_redraw_after_next_commit_) {
|
| - needs_forced_redraw_after_next_commit_ = false;
|
| - needs_forced_redraw_ = true;
|
| - }
|
| + last_frame_number_swap_performed_ = -1;
|
|
|
| // If we are planing to draw with the new commit, lock the layer textures for
|
| // use on the impl thread. Otherwise, leave them unlocked.
|
| - if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_)
|
| + if (has_pending_tree_ || needs_redraw_)
|
| texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
|
| else
|
| texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
|
| }
|
|
|
| void SchedulerStateMachine::UpdateStateOnActivation() {
|
| + // Update output surface state.
|
| if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
|
| output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
|
|
|
| + // Update readback state
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION)
|
| + forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
|
| +
|
| + // Update forced redraw state
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION)
|
| + readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
|
| + else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
|
| + readback_state_ = READBACK_STATE_IDLE;
|
| +
|
| has_pending_tree_ = false;
|
| pending_tree_is_ready_for_activation_ = false;
|
| - active_tree_has_been_drawn_ = false;
|
| + active_tree_needs_first_draw_ = true;
|
| needs_redraw_ = true;
|
| }
|
|
|
| void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) {
|
| - if (inside_begin_frame_)
|
| - last_frame_number_where_draw_was_called_ = current_frame_number_;
|
| - if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
|
| - DCHECK(expect_immediate_begin_frame_for_main_thread_);
|
| + DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT &&
|
| + readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
|
| + << *AsValue();
|
| +
|
| + if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) {
|
| + // The draw correspons to a readback commit.
|
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| + // We are blocking commits from the main thread until after this draw, so
|
| + // we should not have a pending tree.
|
| + DCHECK(!has_pending_tree_);
|
| + // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a
|
| + // pending BeginFrame on the main thread behind the readback request.
|
| commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
|
| - expect_immediate_begin_frame_for_main_thread_ = false;
|
| - } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
|
| + readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT;
|
| + } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) {
|
| + DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| + commit_state_ = COMMIT_STATE_IDLE;
|
| + forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
|
| + } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW &&
|
| + !has_pending_tree_) {
|
| commit_state_ = COMMIT_STATE_IDLE;
|
| }
|
| +
|
| if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
|
| texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
|
|
|
| needs_redraw_ = false;
|
| - needs_forced_redraw_ = false;
|
| draw_if_possible_failed_ = false;
|
| - active_tree_has_been_drawn_ = true;
|
| + active_tree_needs_first_draw_ = false;
|
|
|
| - if (did_swap)
|
| + if (did_swap) {
|
| swap_used_incomplete_tile_ = false;
|
| + last_frame_number_swap_performed_ = current_frame_number_;
|
| + }
|
| }
|
|
|
| void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
|
| @@ -570,20 +685,43 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
|
| main_thread_needs_layer_textures_ = true;
|
| }
|
|
|
| +// These are the cases where we definitely (or almost definitely) have a
|
| +// new frame to draw and can draw.
|
| bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const {
|
| + // The output surface is the provider of BeginFrames for the impl thread,
|
| + // so we are not going to get them even if we ask for them.
|
| + if (!HasInitializedOutputSurface())
|
| + return false;
|
| +
|
| // If we can't draw, don't tick until we are notified that we can draw again.
|
| if (!can_draw_)
|
| return false;
|
|
|
| - if (needs_forced_redraw_)
|
| + // The forced draw respects our normal draw scheduling, so we need to
|
| + // request a BeginFrame on the impl thread for it.
|
| + if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
| return true;
|
|
|
| - if (visible_ && swap_used_incomplete_tile_)
|
| + // There's no need to produce frames if we are not visible.
|
| + if (!visible_)
|
| + return false;
|
| +
|
| + // We need to draw a more complete frame than we did the last BeginFrame,
|
| + // so request another BeginFrame in anticipation that we will have
|
| + // additional visible tiles.
|
| + if (swap_used_incomplete_tile_)
|
| return true;
|
|
|
| - return needs_redraw_ && visible_ && HasInitializedOutputSurface();
|
| + return needs_redraw_;
|
| }
|
|
|
| +// These are cases where we are very likely to draw soon, but might not
|
| +// actually have a new frame to draw when we receive the next BeginFrame.
|
| +// Proactively requesting the BeginFrame helps hide the round trip latency of
|
| +// the SetNeedsBeginFrame request that has to go to the Browser.
|
| +// However, this is bad for the synchronous compositor because we have to
|
| +// draw when we get the BeginFrame and could end up drawing many duplicate
|
| +// frames.
|
| bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const {
|
| // The output surface is the provider of BeginFrames for the impl thread,
|
| // so we are not going to get them even if we ask for them.
|
| @@ -594,10 +732,17 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const {
|
| if (!visible_)
|
| return false;
|
|
|
| - // We should proactively request a BeginFrame if a commit or a tree activation
|
| - // is pending.
|
| - return (needs_commit_ || needs_forced_commit_ ||
|
| - commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_);
|
| + // We should proactively request a BeginFrame if a commit is pending
|
| + // because we will want to draw if the commit completes quickly.
|
| + if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE)
|
| + return true;
|
| +
|
| + // If the pending tree activates quickly, we'll want a BeginFrame soon
|
| + // to draw the new active tree.
|
| + if (has_pending_tree_)
|
| + return true;
|
| +
|
| + return false;
|
| }
|
|
|
| void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) {
|
| @@ -618,10 +763,6 @@ void SchedulerStateMachine::DidSwapUseIncompleteTile() {
|
| swap_used_incomplete_tile_ = true;
|
| }
|
|
|
| -void SchedulerStateMachine::SetNeedsForcedRedraw() {
|
| - needs_forced_redraw_ = true;
|
| -}
|
| -
|
| void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) {
|
| draw_if_possible_failed_ = !success;
|
| if (draw_if_possible_failed_) {
|
| @@ -630,11 +771,11 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) {
|
| consecutive_failed_draws_++;
|
| if (settings_.timeout_and_draw_when_animation_checkerboards &&
|
| consecutive_failed_draws_ >=
|
| - maximum_number_of_failed_draws_before_draw_is_forced_) {
|
| + settings_.maximum_number_of_failed_draws_before_draw_is_forced_) {
|
| consecutive_failed_draws_ = 0;
|
| // We need to force a draw, but it doesn't make sense to do this until
|
| // we've committed and have new textures.
|
| - needs_forced_redraw_after_next_commit_ = true;
|
| + forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
|
| }
|
| } else {
|
| consecutive_failed_draws_ = 0;
|
| @@ -643,16 +784,29 @@ void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) {
|
|
|
| void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; }
|
|
|
| -void SchedulerStateMachine::SetNeedsForcedCommit() {
|
| - needs_forced_commit_ = true;
|
| - expect_immediate_begin_frame_for_main_thread_ = true;
|
| +void SchedulerStateMachine::SetNeedsForcedCommitForReadback() {
|
| + // If this is called in READBACK_STATE_IDLE, this is a "first" readback
|
| + // request.
|
| + // If this is called in READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT, this
|
| + // is a back-to-back readback request that started before the replacement
|
| + // commit had a chance to land.
|
| + DCHECK(readback_state_ == READBACK_STATE_IDLE ||
|
| + readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT);
|
| +
|
| + // If there is already a commit in progress when we get the readback request
|
| + // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a
|
| + // BeginFrame for the replacement commit, since there's already a BeginFrame
|
| + // behind the readback request. In that case, we can skip
|
| + // READBACK_STATE_NEEDS_BEGIN_FRAME and go directly to
|
| + // READBACK_STATE_WAITING_FOR_COMMIT
|
| + if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS)
|
| + readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT;
|
| + else
|
| + readback_state_ = READBACK_STATE_NEEDS_BEGIN_FRAME;
|
| }
|
|
|
| void SchedulerStateMachine::FinishCommit() {
|
| - DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS ||
|
| - (expect_immediate_begin_frame_for_main_thread_ &&
|
| - commit_state_ != COMMIT_STATE_IDLE))
|
| - << *AsValue();
|
| + DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue();
|
| commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
|
| }
|
|
|
| @@ -661,8 +815,8 @@ void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) {
|
| if (did_handle) {
|
| bool commit_was_aborted = true;
|
| UpdateStateOnCommit(commit_was_aborted);
|
| - } else if (expect_immediate_begin_frame_for_main_thread_) {
|
| - expect_immediate_begin_frame_for_main_thread_ = false;
|
| + } else if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) {
|
| + readback_state_ = READBACK_STATE_IDLE;
|
| } else {
|
| commit_state_ = COMMIT_STATE_IDLE;
|
| SetNeedsCommit();
|
| @@ -711,9 +865,4 @@ bool SchedulerStateMachine::HasInitializedOutputSurface() const {
|
| return false;
|
| }
|
|
|
| -void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced(
|
| - int num_draws) {
|
| - maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws;
|
| -}
|
| -
|
| } // namespace cc
|
|
|