Index: cc/scheduler/scheduler_state_machine.h |
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h |
index 43bf2be4c94521c27abae9f15386c8b1c6754375..ad2cf65c3e6c91f7d623af3b95b327f31473fef6 100644 |
--- a/cc/scheduler/scheduler_state_machine.h |
+++ b/cc/scheduler/scheduler_state_machine.h |
@@ -50,7 +50,6 @@ class CC_EXPORT SchedulerStateMachine { |
COMMIT_STATE_FRAME_IN_PROGRESS, |
COMMIT_STATE_READY_TO_COMMIT, |
COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
- COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
}; |
static const char* CommitStateToString(CommitState state); |
@@ -61,6 +60,27 @@ class CC_EXPORT SchedulerStateMachine { |
}; |
static const char* TextureStateToString(TextureState state); |
+ enum SynchronousReadbackState { |
+ READBACK_STATE_IDLE, |
+ READBACK_STATE_FORCED_COMMIT_REQUESTED, |
+ READBACK_STATE_FORCED_COMMIT_PENDING, |
+ READBACK_STATE_WAITING_FOR_ACTIVATION, |
+ READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK, |
+ READBACK_STATE_REPLACEMENT_COMMIT_PENDING, |
+ READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING, |
+ }; |
+ static const char* SynchronousReadbackStateToString( |
+ SynchronousReadbackState state); |
+ |
+ enum ForcedRedrawOnTimeoutState { |
+ FORCED_REDRAW_STATE_IDLE, |
+ FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
+ FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
+ FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
+ }; |
+ static const char* ForcedRedrawOnTimeoutStateToString( |
+ ForcedRedrawOnTimeoutState state); |
+ |
bool CommitPending() const { |
return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
@@ -74,9 +94,10 @@ class CC_EXPORT SchedulerStateMachine { |
ACTION_COMMIT, |
ACTION_UPDATE_VISIBLE_TILES, |
ACTION_ACTIVATE_PENDING_TREE, |
- ACTION_DRAW_IF_POSSIBLE, |
- ACTION_DRAW_FORCED, |
+ ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
+ ACTION_DRAW_AND_SWAP_FORCED, |
ACTION_DRAW_AND_SWAP_ABORT, |
+ ACTION_DRAW_AND_READBACK, |
ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
}; |
@@ -86,6 +107,7 @@ class CC_EXPORT SchedulerStateMachine { |
Action NextAction() const; |
void UpdateState(Action action); |
+ void CheckInvariants(); |
// Indicates whether the main thread needs a begin frame callback in order to |
// make progress. |
@@ -106,15 +128,12 @@ class CC_EXPORT SchedulerStateMachine { |
// or the screen being damaged and simply needing redisplay. |
void SetNeedsRedraw(); |
- // As SetNeedsRedraw(), but ensures the draw will definitely happen even if |
- // we are not visible. |
- void SetNeedsForcedRedraw(); |
- |
// Indicates that a redraw is required because we are currently rendering |
// with a low resolution or checkerboarded tile. |
void DidSwapUseIncompleteTile(); |
- // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not. |
+ // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen or |
+ // not. |
void DidDrawIfPossibleCompleted(bool success); |
// Indicates that a new commit flow needs to be performed, either to pull |
@@ -126,7 +145,7 @@ class CC_EXPORT SchedulerStateMachine { |
// thread even if we are not visible. After this call we expect to go through |
// the forced commit flow and then return to waiting for a non-forced |
// begin frame to finish. |
- void SetNeedsForcedCommit(); |
+ void SetNeedsForcedCommitForReadback(); |
// Call this only in response to receiving an |
// ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD from NextAction. |
@@ -141,7 +160,8 @@ class CC_EXPORT SchedulerStateMachine { |
// Request exclusive access to the textures that back single buffered |
// layers on behalf of the main thread. Upon acquisition, |
- // ACTION_DRAW_IF_POSSIBLE will not draw until the main thread releases the |
+ // ACTION_DRAW_AND_SWAP_IF_POSSIBLE will not draw until the main thread |
+ // releases the |
// textures to the impl thread by committing the layers. |
void SetMainThreadNeedsLayerTextures(); |
@@ -194,21 +214,20 @@ class CC_EXPORT SchedulerStateMachine { |
OutputSurfaceState output_surface_state_; |
CommitState commit_state_; |
+ TextureState texture_state_; |
+ ForcedRedrawOnTimeoutState forced_redraw_state_; |
+ SynchronousReadbackState readback_state_; |
int commit_count_; |
int current_frame_number_; |
int last_frame_number_where_begin_frame_sent_to_main_thread_; |
- int last_frame_number_where_draw_was_called_; |
+ int last_frame_number_swap_performed_; |
int last_frame_number_where_update_visible_tiles_was_called_; |
int consecutive_failed_draws_; |
int maximum_number_of_failed_draws_before_draw_is_forced_; |
bool needs_redraw_; |
bool swap_used_incomplete_tile_; |
- bool needs_forced_redraw_; |
- bool needs_forced_redraw_after_next_commit_; |
bool needs_commit_; |
- bool needs_forced_commit_; |
- bool expect_immediate_begin_frame_for_main_thread_; |
bool main_thread_needs_layer_textures_; |
bool inside_begin_frame_; |
BeginFrameArgs last_begin_frame_args_; |
@@ -219,7 +238,6 @@ class CC_EXPORT SchedulerStateMachine { |
bool pending_tree_is_ready_for_activation_; |
bool active_tree_has_been_drawn_; |
bool draw_if_possible_failed_; |
- TextureState texture_state_; |
bool did_create_and_initialize_first_output_surface_; |
private: |