| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
| 10 #include "base/values.h" | 10 #include "base/values.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| 15 : settings_(settings), | 15 : settings_(settings), |
| 16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
| 17 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
| 18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
| 19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
| 20 readback_state_(READBACK_STATE_IDLE), |
| 18 commit_count_(0), | 21 commit_count_(0), |
| 19 current_frame_number_(0), | 22 current_frame_number_(0), |
| 20 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
| 21 last_frame_number_where_draw_was_called_(-1), | 24 last_frame_number_swap_performed_(-1), |
| 22 last_frame_number_where_update_visible_tiles_was_called_(-1), | 25 last_frame_number_where_update_visible_tiles_was_called_(-1), |
| 23 consecutive_failed_draws_(0), | 26 consecutive_failed_draws_(0), |
| 24 maximum_number_of_failed_draws_before_draw_is_forced_(3), | |
| 25 needs_redraw_(false), | 27 needs_redraw_(false), |
| 26 swap_used_incomplete_tile_(false), | 28 swap_used_incomplete_tile_(false), |
| 27 needs_forced_redraw_(false), | |
| 28 needs_forced_redraw_after_next_commit_(false), | |
| 29 needs_commit_(false), | 29 needs_commit_(false), |
| 30 needs_forced_commit_(false), | |
| 31 expect_immediate_begin_frame_for_main_thread_(false), | |
| 32 main_thread_needs_layer_textures_(false), | 30 main_thread_needs_layer_textures_(false), |
| 33 inside_begin_frame_(false), | 31 inside_begin_frame_(false), |
| 34 visible_(false), | 32 visible_(false), |
| 35 can_start_(false), | 33 can_start_(false), |
| 36 can_draw_(false), | 34 can_draw_(false), |
| 37 has_pending_tree_(false), | 35 has_pending_tree_(false), |
| 38 pending_tree_is_ready_for_activation_(false), | 36 pending_tree_is_ready_for_activation_(false), |
| 39 active_tree_has_been_drawn_(false), | 37 active_tree_needs_first_draw_(false), |
| 40 draw_if_possible_failed_(false), | 38 draw_if_possible_failed_(false), |
| 41 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
| 42 did_create_and_initialize_first_output_surface_(false) {} | 39 did_create_and_initialize_first_output_surface_(false) {} |
| 43 | 40 |
| 44 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 41 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| 45 OutputSurfaceState state) { | 42 OutputSurfaceState state) { |
| 46 switch (state) { | 43 switch (state) { |
| 47 case OUTPUT_SURFACE_ACTIVE: | 44 case OUTPUT_SURFACE_ACTIVE: |
| 48 return "OUTPUT_SURFACE_ACTIVE"; | 45 return "OUTPUT_SURFACE_ACTIVE"; |
| 49 case OUTPUT_SURFACE_LOST: | 46 case OUTPUT_SURFACE_LOST: |
| 50 return "OUTPUT_SURFACE_LOST"; | 47 return "OUTPUT_SURFACE_LOST"; |
| 51 case OUTPUT_SURFACE_CREATING: | 48 case OUTPUT_SURFACE_CREATING: |
| (...skipping 10 matching lines...) Expand all Loading... |
| 62 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 59 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 63 switch (state) { | 60 switch (state) { |
| 64 case COMMIT_STATE_IDLE: | 61 case COMMIT_STATE_IDLE: |
| 65 return "COMMIT_STATE_IDLE"; | 62 return "COMMIT_STATE_IDLE"; |
| 66 case COMMIT_STATE_FRAME_IN_PROGRESS: | 63 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 67 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 64 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| 68 case COMMIT_STATE_READY_TO_COMMIT: | 65 case COMMIT_STATE_READY_TO_COMMIT: |
| 69 return "COMMIT_STATE_READY_TO_COMMIT"; | 66 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 70 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 67 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| 71 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 68 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| 72 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | |
| 73 return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW"; | |
| 74 } | 69 } |
| 75 NOTREACHED(); | 70 NOTREACHED(); |
| 76 return "???"; | 71 return "???"; |
| 77 } | 72 } |
| 78 | 73 |
| 79 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 74 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
| 80 switch (state) { | 75 switch (state) { |
| 81 case LAYER_TEXTURE_STATE_UNLOCKED: | 76 case LAYER_TEXTURE_STATE_UNLOCKED: |
| 82 return "LAYER_TEXTURE_STATE_UNLOCKED"; | 77 return "LAYER_TEXTURE_STATE_UNLOCKED"; |
| 83 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: | 78 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: |
| 84 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; | 79 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; |
| 85 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: | 80 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: |
| 86 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; | 81 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; |
| 87 } | 82 } |
| 88 NOTREACHED(); | 83 NOTREACHED(); |
| 89 return "???"; | 84 return "???"; |
| 90 } | 85 } |
| 91 | 86 |
| 87 const char* SchedulerStateMachine::SynchronousReadbackStateToString( |
| 88 SynchronousReadbackState state) { |
| 89 switch (state) { |
| 90 case READBACK_STATE_IDLE: |
| 91 return "READBACK_STATE_IDLE"; |
| 92 case READBACK_STATE_NEEDS_BEGIN_FRAME: |
| 93 return "READBACK_STATE_NEEDS_BEGIN_FRAME"; |
| 94 case READBACK_STATE_WAITING_FOR_COMMIT: |
| 95 return "READBACK_STATE_WAITING_FOR_COMMIT"; |
| 96 case READBACK_STATE_WAITING_FOR_ACTIVATION: |
| 97 return "READBACK_STATE_WAITING_FOR_ACTIVATION"; |
| 98 case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK: |
| 99 return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK"; |
| 100 case READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT: |
| 101 return "READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT"; |
| 102 case READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION: |
| 103 return "READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION"; |
| 104 } |
| 105 NOTREACHED(); |
| 106 return "???"; |
| 107 } |
| 108 |
| 109 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
| 110 ForcedRedrawOnTimeoutState state) { |
| 111 switch (state) { |
| 112 case FORCED_REDRAW_STATE_IDLE: |
| 113 return "FORCED_REDRAW_STATE_IDLE"; |
| 114 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: |
| 115 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; |
| 116 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: |
| 117 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; |
| 118 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: |
| 119 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; |
| 120 } |
| 121 NOTREACHED(); |
| 122 return "???"; |
| 123 } |
| 124 |
| 92 const char* SchedulerStateMachine::ActionToString(Action action) { | 125 const char* SchedulerStateMachine::ActionToString(Action action) { |
| 93 switch (action) { | 126 switch (action) { |
| 94 case ACTION_NONE: | 127 case ACTION_NONE: |
| 95 return "ACTION_NONE"; | 128 return "ACTION_NONE"; |
| 96 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 129 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 97 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; | 130 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; |
| 98 case ACTION_COMMIT: | 131 case ACTION_COMMIT: |
| 99 return "ACTION_COMMIT"; | 132 return "ACTION_COMMIT"; |
| 100 case ACTION_UPDATE_VISIBLE_TILES: | 133 case ACTION_UPDATE_VISIBLE_TILES: |
| 101 return "ACTION_UPDATE_VISIBLE_TILES"; | 134 return "ACTION_UPDATE_VISIBLE_TILES"; |
| 102 case ACTION_ACTIVATE_PENDING_TREE: | 135 case ACTION_ACTIVATE_PENDING_TREE: |
| 103 return "ACTION_ACTIVATE_PENDING_TREE"; | 136 return "ACTION_ACTIVATE_PENDING_TREE"; |
| 104 case ACTION_DRAW_IF_POSSIBLE: | 137 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| 105 return "ACTION_DRAW_IF_POSSIBLE"; | 138 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
| 106 case ACTION_DRAW_FORCED: | 139 case ACTION_DRAW_AND_SWAP_FORCED: |
| 107 return "ACTION_DRAW_FORCED"; | 140 return "ACTION_DRAW_AND_SWAP_FORCED"; |
| 108 case ACTION_DRAW_AND_SWAP_ABORT: | 141 case ACTION_DRAW_AND_SWAP_ABORT: |
| 109 return "ACTION_DRAW_AND_SWAP_ABORT"; | 142 return "ACTION_DRAW_AND_SWAP_ABORT"; |
| 143 case ACTION_DRAW_AND_READBACK: |
| 144 return "ACTION_DRAW_AND_READBACK"; |
| 110 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 145 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 111 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | 146 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
| 112 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 147 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 113 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; | 148 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; |
| 114 } | 149 } |
| 115 NOTREACHED(); | 150 NOTREACHED(); |
| 116 return "???"; | 151 return "???"; |
| 117 } | 152 } |
| 118 | 153 |
| 119 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 154 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| 120 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 155 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
| 121 | 156 |
| 122 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 157 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
| 123 major_state->SetString("next_action", ActionToString(NextAction())); | 158 major_state->SetString("next_action", ActionToString(NextAction())); |
| 124 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 159 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
| 125 major_state->SetString("texture_state_", | 160 major_state->SetString("texture_state_", |
| 126 TextureStateToString(texture_state_)); | 161 TextureStateToString(texture_state_)); |
| 127 major_state->SetString("output_surface_state_", | 162 major_state->SetString("output_surface_state_", |
| 128 OutputSurfaceStateToString(output_surface_state_)); | 163 OutputSurfaceStateToString(output_surface_state_)); |
| 164 major_state->SetString( |
| 165 "forced_redraw_state", |
| 166 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
| 167 major_state->SetString("readback_state", |
| 168 SynchronousReadbackStateToString(readback_state_)); |
| 129 state->Set("major_state", major_state.release()); | 169 state->Set("major_state", major_state.release()); |
| 130 | 170 |
| 131 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); | 171 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
| 132 base::TimeTicks now = base::TimeTicks::Now(); | 172 base::TimeTicks now = base::TimeTicks::Now(); |
| 133 timestamps_state->SetDouble( | 173 timestamps_state->SetDouble( |
| 134 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); | 174 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); |
| 135 timestamps_state->SetDouble( | 175 timestamps_state->SetDouble( |
| 136 "1_now_to_deadline", | 176 "1_now_to_deadline", |
| 137 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 177 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
| 138 timestamps_state->SetDouble( | 178 timestamps_state->SetDouble( |
| 139 "2_frame_time_to_now", | 179 "2_frame_time_to_now", |
| 140 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 180 (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
| 141 timestamps_state->SetDouble( | 181 timestamps_state->SetDouble( |
| 142 "3_frame_time_to_deadline", | 182 "3_frame_time_to_deadline", |
| 143 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) | 183 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) |
| 144 .InMicroseconds() / | 184 .InMicroseconds() / |
| 145 1000.0L); | 185 1000.0L); |
| 146 timestamps_state->SetDouble( | 186 timestamps_state->SetDouble( |
| 147 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); | 187 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); |
| 148 timestamps_state->SetDouble( | 188 timestamps_state->SetDouble( |
| 149 "5_frame_time", | 189 "5_frame_time", |
| 150 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / | 190 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
| 151 1000.0L); | 191 1000.0L); |
| 152 timestamps_state->SetDouble( | 192 timestamps_state->SetDouble( |
| 153 "6_deadline", | 193 "6_deadline", |
| 154 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 194 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
| 155 1000.0L); | 195 1000.0L); |
| 156 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 196 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
| 157 | 197 |
| 158 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 198 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
| 159 minor_state->SetInteger("commit_count", commit_count_); | 199 minor_state->SetInteger("commit_count", commit_count_); |
| 160 minor_state->SetInteger("current_frame_number", current_frame_number_); | 200 minor_state->SetInteger("current_frame_number", current_frame_number_); |
| 161 minor_state->SetInteger( | 201 minor_state->SetInteger( |
| 162 "last_frame_number_where_begin_frame_sent_to_main_thread", | 202 "last_frame_number_where_begin_frame_sent_to_main_thread", |
| 163 last_frame_number_where_begin_frame_sent_to_main_thread_); | 203 last_frame_number_where_begin_frame_sent_to_main_thread_); |
| 164 minor_state->SetInteger("last_frame_number_where_draw_was_called", | 204 minor_state->SetInteger("last_frame_number_swap_performed_", |
| 165 last_frame_number_where_draw_was_called_); | 205 last_frame_number_swap_performed_); |
| 166 minor_state->SetInteger( | 206 minor_state->SetInteger( |
| 167 "last_frame_number_where_update_visible_tiles_was_called", | 207 "last_frame_number_where_update_visible_tiles_was_called", |
| 168 last_frame_number_where_update_visible_tiles_was_called_); | 208 last_frame_number_where_update_visible_tiles_was_called_); |
| 169 minor_state->SetInteger("consecutive_failed_draws", | 209 minor_state->SetInteger("consecutive_failed_draws", |
| 170 consecutive_failed_draws_); | 210 consecutive_failed_draws_); |
| 171 minor_state->SetInteger( | |
| 172 "maximum_number_of_failed_draws_before_draw_is_forced", | |
| 173 maximum_number_of_failed_draws_before_draw_is_forced_); | |
| 174 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 211 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
| 175 minor_state->SetBoolean("swap_used_incomplete_tile", | 212 minor_state->SetBoolean("swap_used_incomplete_tile", |
| 176 swap_used_incomplete_tile_); | 213 swap_used_incomplete_tile_); |
| 177 minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); | |
| 178 minor_state->SetBoolean("needs_forced_redraw_after_next_commit", | |
| 179 needs_forced_redraw_after_next_commit_); | |
| 180 minor_state->SetBoolean("needs_commit", needs_commit_); | 214 minor_state->SetBoolean("needs_commit", needs_commit_); |
| 181 minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); | |
| 182 minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", | |
| 183 expect_immediate_begin_frame_for_main_thread_); | |
| 184 minor_state->SetBoolean("main_thread_needs_layer_textures", | 215 minor_state->SetBoolean("main_thread_needs_layer_textures", |
| 185 main_thread_needs_layer_textures_); | 216 main_thread_needs_layer_textures_); |
| 186 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | 217 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
| 187 minor_state->SetBoolean("visible", visible_); | 218 minor_state->SetBoolean("visible", visible_); |
| 188 minor_state->SetBoolean("can_start", can_start_); | 219 minor_state->SetBoolean("can_start", can_start_); |
| 189 minor_state->SetBoolean("can_draw", can_draw_); | 220 minor_state->SetBoolean("can_draw", can_draw_); |
| 190 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 221 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
| 191 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 222 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
| 192 pending_tree_is_ready_for_activation_); | 223 pending_tree_is_ready_for_activation_); |
| 193 minor_state->SetBoolean("active_tree_has_been_drawn_", | 224 minor_state->SetBoolean("active_tree_needs_first_draw_", |
| 194 active_tree_has_been_drawn_); | 225 active_tree_needs_first_draw_); |
| 195 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 226 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
| 196 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 227 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
| 197 did_create_and_initialize_first_output_surface_); | 228 did_create_and_initialize_first_output_surface_); |
| 198 state->Set("minor_state", minor_state.release()); | 229 state->Set("minor_state", minor_state.release()); |
| 199 | 230 |
| 200 return state.PassAs<base::Value>(); | 231 return state.PassAs<base::Value>(); |
| 201 } | 232 } |
| 202 | 233 |
| 203 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 234 bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { |
| 204 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 235 return current_frame_number_ == last_frame_number_swap_performed_; |
| 205 } | 236 } |
| 206 | 237 |
| 207 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 238 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
| 208 return current_frame_number_ == | 239 return current_frame_number_ == |
| 209 last_frame_number_where_update_visible_tiles_was_called_; | 240 last_frame_number_where_update_visible_tiles_was_called_; |
| 210 } | 241 } |
| 211 | 242 |
| 212 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 243 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
| 213 return current_frame_number_ == | 244 return current_frame_number_ == |
| 214 last_frame_number_where_begin_frame_sent_to_main_thread_; | 245 last_frame_number_where_begin_frame_sent_to_main_thread_; |
| 215 } | 246 } |
| 216 | 247 |
| 217 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 248 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
| 218 // These are all the cases where we normally cannot or do not want to draw | 249 // These are all the cases where we normally cannot or do not want to draw |
| 219 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 250 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
| 220 // we might deadlock with the main thread. | 251 // we might deadlock with the main thread. |
| 221 // This should be a superset of PendingActivationsShouldBeForced() since | 252 // This should be a superset of PendingActivationsShouldBeForced() since |
| 222 // activation of the pending tree is blocked by drawing of the active tree and | 253 // activation of the pending tree is blocked by drawing of the active tree and |
| 223 // the main thread might be blocked on activation of the most recent commit. | 254 // the main thread might be blocked on activation of the most recent commit. |
| 224 if (PendingActivationsShouldBeForced()) | 255 if (PendingActivationsShouldBeForced()) |
| 225 return true; | 256 return true; |
| 226 | 257 |
| 227 // Additional states where we should abort draws. | 258 // Additional states where we should abort draws. |
| 228 // Note: We don't force activation in these cases because doing so would | 259 // Note: We don't force activation in these cases because doing so would |
| 229 // result in checkerboarding on resize, becoming visible, etc. | 260 // result in checkerboarding on resize, becoming visible, etc. |
| 230 if (!can_draw_) | 261 if (!can_draw_) |
| 231 return true; | 262 return true; |
| 232 if (!visible_) | 263 if (!visible_) |
| 233 return true; | 264 return true; |
| 234 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
| 235 return true; | |
| 236 return false; | 265 return false; |
| 237 } | 266 } |
| 238 | 267 |
| 239 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | 268 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
| 240 // These are all the cases where, if we do not force activations to make | 269 // These are all the cases where, if we do not force activations to make |
| 241 // forward progress, we might deadlock with the main thread. | 270 // forward progress, we might deadlock with the main thread. |
| 271 |
| 272 // The impl thread cannot lock layer textures unless the pending |
| 273 // tree can be activated to unblock the commit. |
| 242 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 274 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
| 243 return true; | 275 return true; |
| 244 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 276 |
| 245 output_surface_state_ == OUTPUT_SURFACE_CREATING || | 277 // There is no output surface to trigger our activations. |
| 246 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 278 if (output_surface_state_ == OUTPUT_SURFACE_LOST) |
| 247 return true; | 279 return true; |
| 280 |
| 248 return false; | 281 return false; |
| 249 } | 282 } |
| 250 | 283 |
| 251 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | 284 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
| 252 // Don't try to initialize too early. | 285 // Don't try to initialize too early. |
| 253 if (!can_start_) | 286 if (!can_start_) |
| 254 return false; | 287 return false; |
| 255 | 288 |
| 256 // We only want to start output surface initialization after the | 289 // We only want to start output surface initialization after the |
| 257 // previous commit is complete. | 290 // previous commit is complete. |
| 258 if (commit_state_ != COMMIT_STATE_IDLE) | 291 if (commit_state_ != COMMIT_STATE_IDLE) |
| 259 return false; | 292 return false; |
| 260 | 293 |
| 294 // We want to clear the pipline of any pending draws and activations |
| 295 // before starting output surface initialization. This allows us to avoid |
| 296 // weird corner cases where we abort draws or force activation while we |
| 297 // are initializing the output surface and can potentially have a pending |
| 298 // readback. |
| 299 if (active_tree_needs_first_draw_ || has_pending_tree_) |
| 300 return false; |
| 301 |
| 261 // We need to create the output surface if we don't have one and we haven't | 302 // We need to create the output surface if we don't have one and we haven't |
| 262 // started creating one yet. | 303 // started creating one yet. |
| 263 return output_surface_state_ == OUTPUT_SURFACE_LOST; | 304 return output_surface_state_ == OUTPUT_SURFACE_LOST; |
| 264 } | 305 } |
| 265 | 306 |
| 266 bool SchedulerStateMachine::ShouldDraw() const { | 307 bool SchedulerStateMachine::ShouldDraw() const { |
| 267 // We should not draw or abort draws while we are waiting for the | 308 // After a readback, make sure not to draw again until we've replaced the |
| 268 // first activation. Doing so will cause us to transition to | 309 // readback commit with a real one. |
| 269 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit | 310 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
| 270 // has been drawn. It will also cause us to fail readbacks when we could | 311 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 271 // have succeeded by waiting a little longer. | |
| 272 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
| 273 return false; | 312 return false; |
| 274 | 313 |
| 275 // When we are waiting for a forced draw, only force draw once | 314 // Draw immediately for readbacks to unblock the main thread quickly. |
| 276 // needs_forced_redraw_ is true. | 315 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| 277 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) | 316 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 278 return needs_forced_redraw_; | |
| 279 | |
| 280 // Always handle forced draws ASAP. | |
| 281 if (needs_forced_redraw_) | |
| 282 return true; | 317 return true; |
| 318 } |
| 283 | 319 |
| 284 // If we need to abort draws, we should do so ASAP since the draw could | 320 // If we need to abort draws, we should do so ASAP since the draw could |
| 285 // be blocking other important actions (like output surface initialization), | 321 // be blocking other important actions (like output surface initialization), |
| 286 // from occuring. If we are waiting for the first draw, then perfom the | 322 // from occuring. If we are waiting for the first draw, then perfom the |
| 287 // aborted draw to keep things moving. If we are not waiting for the first | 323 // aborted draw to keep things moving. If we are not waiting for the first |
| 288 // draw however, we don't want to abort for no reason. | 324 // draw however, we don't want to abort for no reason. |
| 289 if (PendingDrawsShouldBeAborted()) | 325 if (PendingDrawsShouldBeAborted()) |
| 290 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 326 return active_tree_needs_first_draw_; |
| 291 | 327 |
| 292 // After this line, we only want to draw once per frame. | 328 // After this line, we only want to draw once per frame. |
| 293 if (HasDrawnThisFrame()) | 329 if (HasDrawnAndSwappedThisFrame()) |
| 294 return false; | 330 return false; |
| 295 | 331 |
| 296 // We currently only draw within the BeginFrame. | 332 // We currently only draw within the BeginFrame. |
| 297 if (!inside_begin_frame_) | 333 if (!inside_begin_frame_) |
| 298 return false; | 334 return false; |
| 299 | 335 |
| 336 // Only handle forced redraws due to timeouts on the regular deadline. |
| 337 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 338 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 339 return true; |
| 340 } |
| 341 |
| 300 return needs_redraw_; | 342 return needs_redraw_; |
| 301 } | 343 } |
| 302 | 344 |
| 303 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 345 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
| 304 if (!main_thread_needs_layer_textures_) | 346 if (!main_thread_needs_layer_textures_) |
| 305 return false; | 347 return false; |
| 306 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 348 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
| 307 return true; | 349 return true; |
| 308 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 350 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
| 309 return false; | 351 return false; |
| 310 } | 352 } |
| 311 | 353 |
| 312 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 354 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| 313 // There is nothing to activate. | 355 // There is nothing to activate. |
| 314 if (!has_pending_tree_) | 356 if (!has_pending_tree_) |
| 315 return false; | 357 return false; |
| 316 | 358 |
| 317 // We don't want to activate a second tree before drawing the first one. | 359 // We should not activate a second tree before drawing the first one. |
| 318 // Note: It is possible that there is no active tree to draw when | 360 // Even if we need to force activation of the pending tree, we should abort |
| 319 // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | 361 // drawing the active tree first. |
| 320 // so we don't block activation on draw in that case. | 362 if (active_tree_needs_first_draw_) |
| 321 if (!active_tree_has_been_drawn_ && | |
| 322 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
| 323 return false; | 363 return false; |
| 324 | 364 |
| 325 // If we want to force activation, do so ASAP. | 365 // If we want to force activation, do so ASAP. |
| 326 if (PendingActivationsShouldBeForced()) | 366 if (PendingActivationsShouldBeForced()) |
| 327 return true; | 367 return true; |
| 328 | 368 |
| 329 // At this point, only activate if we are ready to activate. | 369 // At this point, only activate if we are ready to activate. |
| 330 return pending_tree_is_ready_for_activation_; | 370 return pending_tree_is_ready_for_activation_; |
| 331 } | 371 } |
| 332 | 372 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 359 return false; | 399 return false; |
| 360 | 400 |
| 361 // Only send BeginFrame to the main thread when idle. | 401 // Only send BeginFrame to the main thread when idle. |
| 362 if (commit_state_ != COMMIT_STATE_IDLE) | 402 if (commit_state_ != COMMIT_STATE_IDLE) |
| 363 return false; | 403 return false; |
| 364 | 404 |
| 365 // We can't accept a commit if we have a pending tree. | 405 // We can't accept a commit if we have a pending tree. |
| 366 if (has_pending_tree_) | 406 if (has_pending_tree_) |
| 367 return false; | 407 return false; |
| 368 | 408 |
| 369 // We want to start forced commits ASAP. | 409 // We want to handle readback commits immediately to unblock the main thread. |
| 370 if (needs_forced_commit_) | 410 // Note: This BeginFrame will correspond to the replacement commit that comes |
| 371 return true; | 411 // after the readback commit itself, so we only send the BeginFrame if a |
| 412 // commit isn't already pending behind the readback. |
| 413 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| 414 return !CommitPending(); |
| 372 | 415 |
| 373 // We do not need commits if we are not visible, unless there's a | 416 // We do not need commits if we are not visible, unless there's a |
| 374 // request for a forced commit. | 417 // request for a forced commit. |
| 375 if (!visible_) | 418 if (!visible_) |
| 376 return false; | 419 return false; |
| 377 | 420 |
| 378 // We want to start the first commit after we get a new output surface ASAP. | 421 // We want to start the first commit after we get a new output surface ASAP. |
| 379 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 422 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| 380 return true; | 423 return true; |
| 381 | 424 |
| 425 // We need a new commit for the forced redraw. This honors the |
| 426 // single commit per interval because the result will be swapped to screen. |
| 427 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
| 428 return true; |
| 429 |
| 382 // After this point, we only start a commit once per frame. | 430 // After this point, we only start a commit once per frame. |
| 383 if (HasSentBeginFrameToMainThreadThisFrame()) | 431 if (HasSentBeginFrameToMainThreadThisFrame()) |
| 384 return false; | 432 return false; |
| 385 | 433 |
| 386 // We shouldn't normally accept commits if there isn't an OutputSurface. | 434 // We shouldn't normally accept commits if there isn't an OutputSurface. |
| 387 if (!HasInitializedOutputSurface()) | 435 if (!HasInitializedOutputSurface()) |
| 388 return false; | 436 return false; |
| 389 | 437 |
| 390 return true; | 438 return true; |
| 391 } | 439 } |
| 392 | 440 |
| 393 bool SchedulerStateMachine::ShouldCommit() const { | 441 bool SchedulerStateMachine::ShouldCommit() const { |
| 394 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 442 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| 395 } | 443 } |
| 396 | 444 |
| 397 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 445 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| 398 if (ShouldAcquireLayerTexturesForMainThread()) | 446 if (ShouldAcquireLayerTexturesForMainThread()) |
| 399 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 447 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
| 400 if (ShouldUpdateVisibleTiles()) | 448 if (ShouldUpdateVisibleTiles()) |
| 401 return ACTION_UPDATE_VISIBLE_TILES; | 449 return ACTION_UPDATE_VISIBLE_TILES; |
| 402 if (ShouldActivatePendingTree()) | 450 if (ShouldActivatePendingTree()) |
| 403 return ACTION_ACTIVATE_PENDING_TREE; | 451 return ACTION_ACTIVATE_PENDING_TREE; |
| 404 if (ShouldCommit()) | 452 if (ShouldCommit()) |
| 405 return ACTION_COMMIT; | 453 return ACTION_COMMIT; |
| 406 if (ShouldDraw()) { | 454 if (ShouldDraw()) { |
| 407 if (needs_forced_redraw_) | 455 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
| 408 return ACTION_DRAW_FORCED; | 456 return ACTION_DRAW_AND_READBACK; |
| 409 else if (PendingDrawsShouldBeAborted()) | 457 else if (PendingDrawsShouldBeAborted()) |
| 410 return ACTION_DRAW_AND_SWAP_ABORT; | 458 return ACTION_DRAW_AND_SWAP_ABORT; |
| 459 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 460 return ACTION_DRAW_AND_SWAP_FORCED; |
| 411 else | 461 else |
| 412 return ACTION_DRAW_IF_POSSIBLE; | 462 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
| 413 } | 463 } |
| 414 if (ShouldSendBeginFrameToMainThread()) | 464 if (ShouldSendBeginFrameToMainThread()) |
| 415 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | 465 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
| 416 if (ShouldBeginOutputSurfaceCreation()) | 466 if (ShouldBeginOutputSurfaceCreation()) |
| 417 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 467 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
| 418 return ACTION_NONE; | 468 return ACTION_NONE; |
| 419 } | 469 } |
| 420 | 470 |
| 471 void SchedulerStateMachine::CheckInvariants() { |
| 472 // We should never try to perform a draw for readback and forced draw due to |
| 473 // timeout simultaneously. |
| 474 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
| 475 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
| 476 } |
| 477 |
| 421 void SchedulerStateMachine::UpdateState(Action action) { | 478 void SchedulerStateMachine::UpdateState(Action action) { |
| 422 switch (action) { | 479 switch (action) { |
| 423 case ACTION_NONE: | 480 case ACTION_NONE: |
| 424 return; | 481 return; |
| 425 | 482 |
| 426 case ACTION_UPDATE_VISIBLE_TILES: | 483 case ACTION_UPDATE_VISIBLE_TILES: |
| 427 last_frame_number_where_update_visible_tiles_was_called_ = | 484 last_frame_number_where_update_visible_tiles_was_called_ = |
| 428 current_frame_number_; | 485 current_frame_number_; |
| 429 return; | 486 return; |
| 430 | 487 |
| 431 case ACTION_ACTIVATE_PENDING_TREE: | 488 case ACTION_ACTIVATE_PENDING_TREE: |
| 432 UpdateStateOnActivation(); | 489 UpdateStateOnActivation(); |
| 433 return; | 490 return; |
| 434 | 491 |
| 435 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 492 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 436 DCHECK(!has_pending_tree_); | 493 DCHECK(!has_pending_tree_); |
| 437 if (!needs_forced_commit_ && | 494 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
| 438 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
| 439 DCHECK(visible_); | |
| 440 DCHECK_GT(current_frame_number_, | |
| 441 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
| 442 } | |
| 443 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 495 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 444 needs_commit_ = false; | 496 needs_commit_ = false; |
| 445 needs_forced_commit_ = false; | 497 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
| 498 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 446 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 499 last_frame_number_where_begin_frame_sent_to_main_thread_ = |
| 447 current_frame_number_; | 500 current_frame_number_; |
| 448 return; | 501 return; |
| 449 | 502 |
| 450 case ACTION_COMMIT: { | 503 case ACTION_COMMIT: { |
| 451 bool commit_was_aborted = false; | 504 bool commit_was_aborted = false; |
| 452 UpdateStateOnCommit(commit_was_aborted); | 505 UpdateStateOnCommit(commit_was_aborted); |
| 453 return; | 506 return; |
| 454 } | 507 } |
| 455 | 508 |
| 456 case ACTION_DRAW_FORCED: | 509 case ACTION_DRAW_AND_SWAP_FORCED: |
| 457 case ACTION_DRAW_IF_POSSIBLE: { | 510 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
| 458 bool did_swap = true; | 511 bool did_swap = true; |
| 459 UpdateStateOnDraw(did_swap); | 512 UpdateStateOnDraw(did_swap); |
| 460 return; | 513 return; |
| 461 } | 514 } |
| 462 | 515 |
| 463 case ACTION_DRAW_AND_SWAP_ABORT: { | 516 case ACTION_DRAW_AND_SWAP_ABORT: |
| 517 case ACTION_DRAW_AND_READBACK: { |
| 464 bool did_swap = false; | 518 bool did_swap = false; |
| 465 UpdateStateOnDraw(did_swap); | 519 UpdateStateOnDraw(did_swap); |
| 466 return; | 520 return; |
| 467 } | 521 } |
| 468 | 522 |
| 469 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 523 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 470 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | |
| 471 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 524 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
| 472 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 525 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
| 526 |
| 527 // The following DCHECKs make sure we are in the proper quiecent state. |
| 528 // The pipeline should be flushed entirely before we start output |
| 529 // surface creation to avoid complicated corner cases. |
| 530 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
| 531 DCHECK(!has_pending_tree_); |
| 532 DCHECK(!active_tree_needs_first_draw_); |
| 473 return; | 533 return; |
| 474 | 534 |
| 475 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 535 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 476 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 536 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
| 477 main_thread_needs_layer_textures_ = false; | 537 main_thread_needs_layer_textures_ = false; |
| 478 return; | 538 return; |
| 479 } | 539 } |
| 480 } | 540 } |
| 481 | 541 |
| 482 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 542 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| 483 commit_count_++; | 543 commit_count_++; |
| 484 | 544 |
| 485 // If we are impl-side-painting but the commit was aborted, then we behave | 545 // If we are impl-side-painting but the commit was aborted, then we behave |
| 486 // mostly as if we are not impl-side-painting since there is no pending tree. | 546 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 487 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; | 547 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
| 488 | 548 |
| 489 // Update the commit state. | 549 // Update state related to readbacks. |
| 490 if (expect_immediate_begin_frame_for_main_thread_) | 550 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
| 491 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | 551 // Update the state if this is the readback commit. |
| 492 else if (!commit_was_aborted) | 552 readback_state_ = has_pending_tree_ |
| 553 ? READBACK_STATE_WAITING_FOR_ACTIVATION |
| 554 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 555 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT) { |
| 556 // Update the state if this is the commit replacing the readback commit. |
| 557 readback_state_ = has_pending_tree_ |
| 558 ? READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION |
| 559 : READBACK_STATE_IDLE; |
| 560 } else { |
| 561 DCHECK(readback_state_ == READBACK_STATE_IDLE); |
| 562 } |
| 563 |
| 564 // Readbacks can interrupt output surface initialization and forced draws, |
| 565 // so we do not want to advance those states if we are in the middle of a |
| 566 // readback. Note: It is possible for the readback's replacement commit to |
| 567 // be the output surface's first commit and/or the forced redraw's commit. |
| 568 if (readback_state_ == READBACK_STATE_IDLE || |
| 569 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) { |
| 570 // Update state related to forced draws. |
| 571 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { |
| 572 forced_redraw_state_ = has_pending_tree_ |
| 573 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION |
| 574 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 575 } |
| 576 |
| 577 // Update the output surface state. |
| 578 DCHECK_NE(output_surface_state_, |
| 579 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
| 580 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| 581 if (has_pending_tree_) { |
| 582 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| 583 } else { |
| 584 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 585 needs_redraw_ = true; |
| 586 } |
| 587 } |
| 588 } |
| 589 |
| 590 // Update the commit state. We expect and wait for a draw if the commit |
| 591 // was not aborted or if we are in a readback or forced draw. |
| 592 if (!commit_was_aborted) |
| 593 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| 594 else if (readback_state_ != READBACK_STATE_IDLE || |
| 595 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
| 493 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 596 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| 494 else | 597 else |
| 495 commit_state_ = COMMIT_STATE_IDLE; | 598 commit_state_ = COMMIT_STATE_IDLE; |
| 496 | 599 |
| 497 // Update the output surface state. | |
| 498 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | |
| 499 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
| 500 if (has_pending_tree_) { | |
| 501 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
| 502 } else { | |
| 503 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
| 504 needs_redraw_ = true; | |
| 505 } | |
| 506 } | |
| 507 | |
| 508 // Update state if we have a new active tree to draw, or if the active tree | 600 // Update state if we have a new active tree to draw, or if the active tree |
| 509 // was unchanged but we need to do a readback. | 601 // was unchanged but we need to do a readback or forced draw. |
| 510 if (!has_pending_tree_ && | 602 if (!has_pending_tree_ && |
| 511 (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { | 603 (!commit_was_aborted || |
| 604 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
| 605 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
| 512 needs_redraw_ = true; | 606 needs_redraw_ = true; |
| 513 active_tree_has_been_drawn_ = false; | 607 active_tree_needs_first_draw_ = true; |
| 514 } | 608 } |
| 515 | 609 |
| 516 // This post-commit work is common to both completed and aborted commits. | 610 // This post-commit work is common to both completed and aborted commits. |
| 517 pending_tree_is_ready_for_activation_ = false; | 611 pending_tree_is_ready_for_activation_ = false; |
| 518 | 612 |
| 519 if (draw_if_possible_failed_) | 613 if (draw_if_possible_failed_) |
| 520 last_frame_number_where_draw_was_called_ = -1; | 614 last_frame_number_swap_performed_ = -1; |
| 521 | |
| 522 if (needs_forced_redraw_after_next_commit_) { | |
| 523 needs_forced_redraw_after_next_commit_ = false; | |
| 524 needs_forced_redraw_ = true; | |
| 525 } | |
| 526 | 615 |
| 527 // If we are planing to draw with the new commit, lock the layer textures for | 616 // If we are planing to draw with the new commit, lock the layer textures for |
| 528 // use on the impl thread. Otherwise, leave them unlocked. | 617 // use on the impl thread. Otherwise, leave them unlocked. |
| 529 if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) | 618 if (has_pending_tree_ || needs_redraw_) |
| 530 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 619 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
| 531 else | 620 else |
| 532 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 621 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 533 } | 622 } |
| 534 | 623 |
| 535 void SchedulerStateMachine::UpdateStateOnActivation() { | 624 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 625 // Update output surface state. |
| 536 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 626 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| 537 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 627 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 538 | 628 |
| 629 // Update readback state |
| 630 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| 631 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 632 |
| 633 // Update forced redraw state |
| 634 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
| 635 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 636 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 637 readback_state_ = READBACK_STATE_IDLE; |
| 638 |
| 539 has_pending_tree_ = false; | 639 has_pending_tree_ = false; |
| 540 pending_tree_is_ready_for_activation_ = false; | 640 pending_tree_is_ready_for_activation_ = false; |
| 541 active_tree_has_been_drawn_ = false; | 641 active_tree_needs_first_draw_ = true; |
| 542 needs_redraw_ = true; | 642 needs_redraw_ = true; |
| 543 } | 643 } |
| 544 | 644 |
| 545 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 645 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| 546 if (inside_begin_frame_) | 646 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
| 547 last_frame_number_where_draw_was_called_ = current_frame_number_; | 647 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 548 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 648 << *AsValue(); |
| 549 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 649 |
| 650 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| 651 // The draw correspons to a readback commit. |
| 652 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 653 // We are blocking commits from the main thread until after this draw, so |
| 654 // we should not have a pending tree. |
| 655 DCHECK(!has_pending_tree_); |
| 656 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
| 657 // pending BeginFrame on the main thread behind the readback request. |
| 550 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 658 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 551 expect_immediate_begin_frame_for_main_thread_ = false; | 659 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
| 552 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 660 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 661 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 662 commit_state_ = COMMIT_STATE_IDLE; |
| 663 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 664 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && |
| 665 !has_pending_tree_) { |
| 553 commit_state_ = COMMIT_STATE_IDLE; | 666 commit_state_ = COMMIT_STATE_IDLE; |
| 554 } | 667 } |
| 668 |
| 555 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 669 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| 556 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 670 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 557 | 671 |
| 558 needs_redraw_ = false; | 672 needs_redraw_ = false; |
| 559 needs_forced_redraw_ = false; | |
| 560 draw_if_possible_failed_ = false; | 673 draw_if_possible_failed_ = false; |
| 561 active_tree_has_been_drawn_ = true; | 674 active_tree_needs_first_draw_ = false; |
| 562 | 675 |
| 563 if (did_swap) | 676 if (did_swap) { |
| 564 swap_used_incomplete_tile_ = false; | 677 swap_used_incomplete_tile_ = false; |
| 678 last_frame_number_swap_performed_ = current_frame_number_; |
| 679 } |
| 565 } | 680 } |
| 566 | 681 |
| 567 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 682 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
| 568 DCHECK(!main_thread_needs_layer_textures_); | 683 DCHECK(!main_thread_needs_layer_textures_); |
| 569 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 684 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
| 570 main_thread_needs_layer_textures_ = true; | 685 main_thread_needs_layer_textures_ = true; |
| 571 } | 686 } |
| 572 | 687 |
| 688 // These are the cases where we definitely (or almost definitely) have a |
| 689 // new frame to draw and can draw. |
| 573 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 690 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
| 691 // The output surface is the provider of BeginFrames for the impl thread, |
| 692 // so we are not going to get them even if we ask for them. |
| 693 if (!HasInitializedOutputSurface()) |
| 694 return false; |
| 695 |
| 574 // If we can't draw, don't tick until we are notified that we can draw again. | 696 // If we can't draw, don't tick until we are notified that we can draw again. |
| 575 if (!can_draw_) | 697 if (!can_draw_) |
| 576 return false; | 698 return false; |
| 577 | 699 |
| 578 if (needs_forced_redraw_) | 700 // The forced draw respects our normal draw scheduling, so we need to |
| 701 // request a BeginFrame on the impl thread for it. |
| 702 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 579 return true; | 703 return true; |
| 580 | 704 |
| 581 if (visible_ && swap_used_incomplete_tile_) | 705 // There's no need to produce frames if we are not visible. |
| 706 if (!visible_) |
| 707 return false; |
| 708 |
| 709 // We need to draw a more complete frame than we did the last BeginFrame, |
| 710 // so request another BeginFrame in anticipation that we will have |
| 711 // additional visible tiles. |
| 712 if (swap_used_incomplete_tile_) |
| 582 return true; | 713 return true; |
| 583 | 714 |
| 584 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); | 715 return needs_redraw_; |
| 585 } | 716 } |
| 586 | 717 |
| 718 // These are cases where we are very likely to draw soon, but might not |
| 719 // actually have a new frame to draw when we receive the next BeginFrame. |
| 720 // Proactively requesting the BeginFrame helps hide the round trip latency of |
| 721 // the SetNeedsBeginFrame request that has to go to the Browser. |
| 722 // However, this is bad for the synchronous compositor because we have to |
| 723 // draw when we get the BeginFrame and could end up drawing many duplicate |
| 724 // frames. |
| 587 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 725 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
| 588 // The output surface is the provider of BeginFrames for the impl thread, | 726 // The output surface is the provider of BeginFrames for the impl thread, |
| 589 // so we are not going to get them even if we ask for them. | 727 // so we are not going to get them even if we ask for them. |
| 590 if (!HasInitializedOutputSurface()) | 728 if (!HasInitializedOutputSurface()) |
| 591 return false; | 729 return false; |
| 592 | 730 |
| 593 // Do not be proactive when invisible. | 731 // Do not be proactive when invisible. |
| 594 if (!visible_) | 732 if (!visible_) |
| 595 return false; | 733 return false; |
| 596 | 734 |
| 597 // We should proactively request a BeginFrame if a commit or a tree activation | 735 // We should proactively request a BeginFrame if a commit is pending |
| 598 // is pending. | 736 // because we will want to draw if the commit completes quickly. |
| 599 return (needs_commit_ || needs_forced_commit_ || | 737 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
| 600 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 738 return true; |
| 739 |
| 740 // If the pending tree activates quickly, we'll want a BeginFrame soon |
| 741 // to draw the new active tree. |
| 742 if (has_pending_tree_) |
| 743 return true; |
| 744 |
| 745 return false; |
| 601 } | 746 } |
| 602 | 747 |
| 603 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 748 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
| 604 current_frame_number_++; | 749 current_frame_number_++; |
| 605 inside_begin_frame_ = true; | 750 inside_begin_frame_ = true; |
| 606 last_begin_frame_args_ = args; | 751 last_begin_frame_args_ = args; |
| 607 } | 752 } |
| 608 | 753 |
| 609 void SchedulerStateMachine::DidLeaveBeginFrame() { | 754 void SchedulerStateMachine::DidLeaveBeginFrame() { |
| 610 inside_begin_frame_ = false; | 755 inside_begin_frame_ = false; |
| 611 } | 756 } |
| 612 | 757 |
| 613 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 758 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
| 614 | 759 |
| 615 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 760 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
| 616 | 761 |
| 617 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 762 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
| 618 swap_used_incomplete_tile_ = true; | 763 swap_used_incomplete_tile_ = true; |
| 619 } | 764 } |
| 620 | 765 |
| 621 void SchedulerStateMachine::SetNeedsForcedRedraw() { | |
| 622 needs_forced_redraw_ = true; | |
| 623 } | |
| 624 | |
| 625 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 766 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
| 626 draw_if_possible_failed_ = !success; | 767 draw_if_possible_failed_ = !success; |
| 627 if (draw_if_possible_failed_) { | 768 if (draw_if_possible_failed_) { |
| 628 needs_redraw_ = true; | 769 needs_redraw_ = true; |
| 629 needs_commit_ = true; | 770 needs_commit_ = true; |
| 630 consecutive_failed_draws_++; | 771 consecutive_failed_draws_++; |
| 631 if (settings_.timeout_and_draw_when_animation_checkerboards && | 772 if (settings_.timeout_and_draw_when_animation_checkerboards && |
| 632 consecutive_failed_draws_ >= | 773 consecutive_failed_draws_ >= |
| 633 maximum_number_of_failed_draws_before_draw_is_forced_) { | 774 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
| 634 consecutive_failed_draws_ = 0; | 775 consecutive_failed_draws_ = 0; |
| 635 // We need to force a draw, but it doesn't make sense to do this until | 776 // We need to force a draw, but it doesn't make sense to do this until |
| 636 // we've committed and have new textures. | 777 // we've committed and have new textures. |
| 637 needs_forced_redraw_after_next_commit_ = true; | 778 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 638 } | 779 } |
| 639 } else { | 780 } else { |
| 640 consecutive_failed_draws_ = 0; | 781 consecutive_failed_draws_ = 0; |
| 641 } | 782 } |
| 642 } | 783 } |
| 643 | 784 |
| 644 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 785 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
| 645 | 786 |
| 646 void SchedulerStateMachine::SetNeedsForcedCommit() { | 787 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
| 647 needs_forced_commit_ = true; | 788 // If this is called in READBACK_STATE_IDLE, this is a "first" readback |
| 648 expect_immediate_begin_frame_for_main_thread_ = true; | 789 // request. |
| 790 // If this is called in READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT, this |
| 791 // is a back-to-back readback request that started before the replacement |
| 792 // commit had a chance to land. |
| 793 DCHECK(readback_state_ == READBACK_STATE_IDLE || |
| 794 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT); |
| 795 |
| 796 // If there is already a commit in progress when we get the readback request |
| 797 // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a |
| 798 // BeginFrame for the replacement commit, since there's already a BeginFrame |
| 799 // behind the readback request. In that case, we can skip |
| 800 // READBACK_STATE_NEEDS_BEGIN_FRAME and go directly to |
| 801 // READBACK_STATE_WAITING_FOR_COMMIT |
| 802 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) |
| 803 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 804 else |
| 805 readback_state_ = READBACK_STATE_NEEDS_BEGIN_FRAME; |
| 649 } | 806 } |
| 650 | 807 |
| 651 void SchedulerStateMachine::FinishCommit() { | 808 void SchedulerStateMachine::FinishCommit() { |
| 652 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 809 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); |
| 653 (expect_immediate_begin_frame_for_main_thread_ && | |
| 654 commit_state_ != COMMIT_STATE_IDLE)) | |
| 655 << *AsValue(); | |
| 656 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 810 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| 657 } | 811 } |
| 658 | 812 |
| 659 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 813 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
| 660 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 814 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
| 661 if (did_handle) { | 815 if (did_handle) { |
| 662 bool commit_was_aborted = true; | 816 bool commit_was_aborted = true; |
| 663 UpdateStateOnCommit(commit_was_aborted); | 817 UpdateStateOnCommit(commit_was_aborted); |
| 664 } else if (expect_immediate_begin_frame_for_main_thread_) { | 818 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
| 665 expect_immediate_begin_frame_for_main_thread_ = false; | 819 readback_state_ = READBACK_STATE_IDLE; |
| 666 } else { | 820 } else { |
| 667 commit_state_ = COMMIT_STATE_IDLE; | 821 commit_state_ = COMMIT_STATE_IDLE; |
| 668 SetNeedsCommit(); | 822 SetNeedsCommit(); |
| 669 } | 823 } |
| 670 } | 824 } |
| 671 | 825 |
| 672 void SchedulerStateMachine::DidLoseOutputSurface() { | 826 void SchedulerStateMachine::DidLoseOutputSurface() { |
| 673 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 827 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| 674 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 828 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
| 675 return; | 829 return; |
| (...skipping 28 matching lines...) Expand all Loading... |
| 704 | 858 |
| 705 case OUTPUT_SURFACE_ACTIVE: | 859 case OUTPUT_SURFACE_ACTIVE: |
| 706 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 860 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 707 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 861 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 708 return true; | 862 return true; |
| 709 } | 863 } |
| 710 NOTREACHED(); | 864 NOTREACHED(); |
| 711 return false; | 865 return false; |
| 712 } | 866 } |
| 713 | 867 |
| 714 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | |
| 715 int num_draws) { | |
| 716 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | |
| 717 } | |
| 718 | |
| 719 } // namespace cc | 868 } // namespace cc |
| OLD | NEW |