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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
| 10 #include "base/values.h" | 10 #include "base/values.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| 15 : settings_(settings), | 15 : settings_(settings), |
| 16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
| 17 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
| 18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
| 19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | |
| 20 readback_state_(READBACK_STATE_IDLE), | |
| 18 commit_count_(0), | 21 commit_count_(0), |
| 19 current_frame_number_(0), | 22 current_frame_number_(0), |
| 20 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
| 21 last_frame_number_where_draw_was_called_(-1), | 24 last_frame_number_swap_performed_(-1), |
| 22 last_frame_number_where_update_visible_tiles_was_called_(-1), | 25 last_frame_number_where_update_visible_tiles_was_called_(-1), |
| 23 consecutive_failed_draws_(0), | 26 consecutive_failed_draws_(0), |
| 24 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 27 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
| 25 needs_redraw_(false), | 28 needs_redraw_(false), |
| 26 swap_used_incomplete_tile_(false), | 29 swap_used_incomplete_tile_(false), |
| 27 needs_forced_redraw_(false), | |
| 28 needs_forced_redraw_after_next_commit_(false), | |
| 29 needs_commit_(false), | 30 needs_commit_(false), |
| 30 needs_forced_commit_(false), | |
| 31 expect_immediate_begin_frame_for_main_thread_(false), | |
| 32 main_thread_needs_layer_textures_(false), | 31 main_thread_needs_layer_textures_(false), |
| 33 inside_begin_frame_(false), | 32 inside_begin_frame_(false), |
| 34 visible_(false), | 33 visible_(false), |
| 35 can_start_(false), | 34 can_start_(false), |
| 36 can_draw_(false), | 35 can_draw_(false), |
| 37 has_pending_tree_(false), | 36 has_pending_tree_(false), |
| 38 pending_tree_is_ready_for_activation_(false), | 37 pending_tree_is_ready_for_activation_(false), |
| 39 active_tree_has_been_drawn_(false), | 38 active_tree_has_been_drawn_(false), |
| 40 draw_if_possible_failed_(false), | 39 draw_if_possible_failed_(false), |
| 41 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
| 42 did_create_and_initialize_first_output_surface_(false) {} | 40 did_create_and_initialize_first_output_surface_(false) {} |
| 43 | 41 |
| 44 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 42 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| 45 OutputSurfaceState state) { | 43 OutputSurfaceState state) { |
| 46 switch (state) { | 44 switch (state) { |
| 47 case OUTPUT_SURFACE_ACTIVE: | 45 case OUTPUT_SURFACE_ACTIVE: |
| 48 return "OUTPUT_SURFACE_ACTIVE"; | 46 return "OUTPUT_SURFACE_ACTIVE"; |
| 49 case OUTPUT_SURFACE_LOST: | 47 case OUTPUT_SURFACE_LOST: |
| 50 return "OUTPUT_SURFACE_LOST"; | 48 return "OUTPUT_SURFACE_LOST"; |
| 51 case OUTPUT_SURFACE_CREATING: | 49 case OUTPUT_SURFACE_CREATING: |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 62 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 60 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 63 switch (state) { | 61 switch (state) { |
| 64 case COMMIT_STATE_IDLE: | 62 case COMMIT_STATE_IDLE: |
| 65 return "COMMIT_STATE_IDLE"; | 63 return "COMMIT_STATE_IDLE"; |
| 66 case COMMIT_STATE_FRAME_IN_PROGRESS: | 64 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 67 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 65 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| 68 case COMMIT_STATE_READY_TO_COMMIT: | 66 case COMMIT_STATE_READY_TO_COMMIT: |
| 69 return "COMMIT_STATE_READY_TO_COMMIT"; | 67 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 70 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 68 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| 71 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 69 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| 72 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | |
| 73 return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW"; | |
| 74 } | 70 } |
| 75 NOTREACHED(); | 71 NOTREACHED(); |
| 76 return "???"; | 72 return "???"; |
| 77 } | 73 } |
| 78 | 74 |
| 79 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 75 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
| 80 switch (state) { | 76 switch (state) { |
| 81 case LAYER_TEXTURE_STATE_UNLOCKED: | 77 case LAYER_TEXTURE_STATE_UNLOCKED: |
| 82 return "LAYER_TEXTURE_STATE_UNLOCKED"; | 78 return "LAYER_TEXTURE_STATE_UNLOCKED"; |
| 83 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: | 79 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: |
| 84 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; | 80 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; |
| 85 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: | 81 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: |
| 86 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; | 82 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; |
| 87 } | 83 } |
| 88 NOTREACHED(); | 84 NOTREACHED(); |
| 89 return "???"; | 85 return "???"; |
| 90 } | 86 } |
| 91 | 87 |
| 88 const char* SchedulerStateMachine::SynchronousReadbackStateToString( | |
| 89 SynchronousReadbackState state) { | |
| 90 switch (state) { | |
| 91 case READBACK_STATE_IDLE: | |
| 92 return "READBACK_STATE_IDLE"; | |
| 93 case READBACK_STATE_FORCED_COMMIT_REQUESTED: | |
| 94 return "READBACK_STATE_FORCED_COMMIT_REQUESTED"; | |
| 95 case READBACK_STATE_FORCED_COMMIT_PENDING: | |
| 96 return "READBACK_STATE_FORCED_COMMIT_PENDING"; | |
| 97 case READBACK_STATE_WAITING_FOR_ACTIVATION: | |
| 98 return "READBACK_STATE_WAITING_FOR_ACTIVATION"; | |
| 99 case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK: | |
| 100 return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK"; | |
| 101 case READBACK_STATE_REPLACEMENT_COMMIT_PENDING: | |
| 102 return "READBACK_STATE_REPLACEMENT_COMMIT_PENDING"; | |
| 103 case READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING: | |
| 104 return "READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING"; | |
| 105 } | |
| 106 NOTREACHED(); | |
| 107 return "???"; | |
| 108 } | |
| 109 | |
| 110 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( | |
| 111 ForcedRedrawOnTimeoutState state) { | |
| 112 switch (state) { | |
| 113 case FORCED_REDRAW_STATE_IDLE: | |
| 114 return "FORCED_REDRAW_STATE_IDLE"; | |
| 115 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: | |
| 116 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; | |
| 117 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: | |
| 118 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; | |
| 119 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: | |
| 120 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; | |
| 121 } | |
| 122 NOTREACHED(); | |
| 123 return "???"; | |
| 124 } | |
| 125 | |
| 92 const char* SchedulerStateMachine::ActionToString(Action action) { | 126 const char* SchedulerStateMachine::ActionToString(Action action) { |
| 93 switch (action) { | 127 switch (action) { |
| 94 case ACTION_NONE: | 128 case ACTION_NONE: |
| 95 return "ACTION_NONE"; | 129 return "ACTION_NONE"; |
| 96 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 130 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 97 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; | 131 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; |
| 98 case ACTION_COMMIT: | 132 case ACTION_COMMIT: |
| 99 return "ACTION_COMMIT"; | 133 return "ACTION_COMMIT"; |
| 100 case ACTION_UPDATE_VISIBLE_TILES: | 134 case ACTION_UPDATE_VISIBLE_TILES: |
| 101 return "ACTION_UPDATE_VISIBLE_TILES"; | 135 return "ACTION_UPDATE_VISIBLE_TILES"; |
| 102 case ACTION_ACTIVATE_PENDING_TREE: | 136 case ACTION_ACTIVATE_PENDING_TREE: |
| 103 return "ACTION_ACTIVATE_PENDING_TREE"; | 137 return "ACTION_ACTIVATE_PENDING_TREE"; |
| 104 case ACTION_DRAW_IF_POSSIBLE: | 138 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
| 105 return "ACTION_DRAW_IF_POSSIBLE"; | 139 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
| 106 case ACTION_DRAW_FORCED: | 140 case ACTION_DRAW_AND_SWAP_FORCED: |
| 107 return "ACTION_DRAW_FORCED"; | 141 return "ACTION_DRAW_AND_SWAP_FORCED"; |
| 108 case ACTION_DRAW_AND_SWAP_ABORT: | 142 case ACTION_DRAW_AND_SWAP_ABORT: |
| 109 return "ACTION_DRAW_AND_SWAP_ABORT"; | 143 return "ACTION_DRAW_AND_SWAP_ABORT"; |
| 144 case ACTION_DRAW_AND_READBACK: | |
| 145 return "ACTION_DRAW_AND_READBACK"; | |
| 110 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 146 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 111 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | 147 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
| 112 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 148 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 113 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; | 149 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; |
| 114 } | 150 } |
| 115 NOTREACHED(); | 151 NOTREACHED(); |
| 116 return "???"; | 152 return "???"; |
| 117 } | 153 } |
| 118 | 154 |
| 119 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 155 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
| 120 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 156 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
| 121 | 157 |
| 122 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 158 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
| 123 major_state->SetString("next_action", ActionToString(NextAction())); | 159 major_state->SetString("next_action", ActionToString(NextAction())); |
| 124 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 160 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
| 125 major_state->SetString("texture_state_", | 161 major_state->SetString("texture_state_", |
| 126 TextureStateToString(texture_state_)); | 162 TextureStateToString(texture_state_)); |
| 127 major_state->SetString("output_surface_state_", | 163 major_state->SetString("output_surface_state_", |
| 128 OutputSurfaceStateToString(output_surface_state_)); | 164 OutputSurfaceStateToString(output_surface_state_)); |
| 165 major_state->SetString( | |
| 166 "forced_redraw_state", | |
| 167 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | |
| 168 major_state->SetString("readback_state", | |
| 169 SynchronousReadbackStateToString(readback_state_)); | |
| 129 state->Set("major_state", major_state.release()); | 170 state->Set("major_state", major_state.release()); |
| 130 | 171 |
| 131 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); | 172 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
| 132 base::TimeTicks now = base::TimeTicks::Now(); | 173 base::TimeTicks now = base::TimeTicks::Now(); |
| 133 timestamps_state->SetDouble( | 174 timestamps_state->SetDouble( |
| 134 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); | 175 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); |
| 135 timestamps_state->SetDouble( | 176 timestamps_state->SetDouble( |
| 136 "1_now_to_deadline", | 177 "1_now_to_deadline", |
| 137 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 178 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
| 138 timestamps_state->SetDouble( | 179 timestamps_state->SetDouble( |
| 139 "2_frame_time_to_now", | 180 "2_frame_time_to_now", |
| 140 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 181 (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
| 141 timestamps_state->SetDouble( | 182 timestamps_state->SetDouble( |
| 142 "3_frame_time_to_deadline", | 183 "3_frame_time_to_deadline", |
| 143 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) | 184 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) |
| 144 .InMicroseconds() / | 185 .InMicroseconds() / |
| 145 1000.0L); | 186 1000.0L); |
| 146 timestamps_state->SetDouble( | 187 timestamps_state->SetDouble( |
| 147 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); | 188 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); |
| 148 timestamps_state->SetDouble( | 189 timestamps_state->SetDouble( |
| 149 "5_frame_time", | 190 "5_frame_time", |
| 150 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / | 191 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
| 151 1000.0L); | 192 1000.0L); |
| 152 timestamps_state->SetDouble( | 193 timestamps_state->SetDouble( |
| 153 "6_deadline", | 194 "6_deadline", |
| 154 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 195 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
| 155 1000.0L); | 196 1000.0L); |
| 156 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 197 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
| 157 | 198 |
| 158 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 199 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
| 159 minor_state->SetInteger("commit_count", commit_count_); | 200 minor_state->SetInteger("commit_count", commit_count_); |
| 160 minor_state->SetInteger("current_frame_number", current_frame_number_); | 201 minor_state->SetInteger("current_frame_number", current_frame_number_); |
| 161 minor_state->SetInteger( | 202 minor_state->SetInteger( |
| 162 "last_frame_number_where_begin_frame_sent_to_main_thread", | 203 "last_frame_number_where_begin_frame_sent_to_main_thread", |
| 163 last_frame_number_where_begin_frame_sent_to_main_thread_); | 204 last_frame_number_where_begin_frame_sent_to_main_thread_); |
| 164 minor_state->SetInteger("last_frame_number_where_draw_was_called", | 205 minor_state->SetInteger("last_frame_number_where_draw_was_called", |
| 165 last_frame_number_where_draw_was_called_); | 206 last_frame_number_swap_performed_); |
| 166 minor_state->SetInteger( | 207 minor_state->SetInteger( |
| 167 "last_frame_number_where_update_visible_tiles_was_called", | 208 "last_frame_number_where_update_visible_tiles_was_called", |
| 168 last_frame_number_where_update_visible_tiles_was_called_); | 209 last_frame_number_where_update_visible_tiles_was_called_); |
| 169 minor_state->SetInteger("consecutive_failed_draws", | 210 minor_state->SetInteger("consecutive_failed_draws", |
| 170 consecutive_failed_draws_); | 211 consecutive_failed_draws_); |
| 171 minor_state->SetInteger( | 212 minor_state->SetInteger( |
| 172 "maximum_number_of_failed_draws_before_draw_is_forced", | 213 "maximum_number_of_failed_draws_before_draw_is_forced", |
| 173 maximum_number_of_failed_draws_before_draw_is_forced_); | 214 maximum_number_of_failed_draws_before_draw_is_forced_); |
| 174 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 215 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
| 175 minor_state->SetBoolean("swap_used_incomplete_tile", | 216 minor_state->SetBoolean("swap_used_incomplete_tile", |
| 176 swap_used_incomplete_tile_); | 217 swap_used_incomplete_tile_); |
| 177 minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); | |
| 178 minor_state->SetBoolean("needs_forced_redraw_after_next_commit", | |
| 179 needs_forced_redraw_after_next_commit_); | |
| 180 minor_state->SetBoolean("needs_commit", needs_commit_); | 218 minor_state->SetBoolean("needs_commit", needs_commit_); |
| 181 minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); | |
| 182 minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", | |
| 183 expect_immediate_begin_frame_for_main_thread_); | |
| 184 minor_state->SetBoolean("main_thread_needs_layer_textures", | 219 minor_state->SetBoolean("main_thread_needs_layer_textures", |
| 185 main_thread_needs_layer_textures_); | 220 main_thread_needs_layer_textures_); |
| 186 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | 221 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
| 187 minor_state->SetBoolean("visible", visible_); | 222 minor_state->SetBoolean("visible", visible_); |
| 188 minor_state->SetBoolean("can_start", can_start_); | 223 minor_state->SetBoolean("can_start", can_start_); |
| 189 minor_state->SetBoolean("can_draw", can_draw_); | 224 minor_state->SetBoolean("can_draw", can_draw_); |
| 190 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 225 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
| 191 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 226 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
| 192 pending_tree_is_ready_for_activation_); | 227 pending_tree_is_ready_for_activation_); |
| 193 minor_state->SetBoolean("active_tree_has_been_drawn_", | 228 minor_state->SetBoolean("active_tree_has_been_drawn_", |
| 194 active_tree_has_been_drawn_); | 229 active_tree_has_been_drawn_); |
| 195 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 230 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
| 196 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 231 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
| 197 did_create_and_initialize_first_output_surface_); | 232 did_create_and_initialize_first_output_surface_); |
| 198 state->Set("minor_state", minor_state.release()); | 233 state->Set("minor_state", minor_state.release()); |
| 199 | 234 |
| 200 return state.PassAs<base::Value>(); | 235 return state.PassAs<base::Value>(); |
| 201 } | 236 } |
| 202 | 237 |
| 203 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 238 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
| 204 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 239 return current_frame_number_ == last_frame_number_swap_performed_; |
| 205 } | 240 } |
| 206 | 241 |
| 207 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 242 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
| 208 return current_frame_number_ == | 243 return current_frame_number_ == |
| 209 last_frame_number_where_update_visible_tiles_was_called_; | 244 last_frame_number_where_update_visible_tiles_was_called_; |
| 210 } | 245 } |
| 211 | 246 |
| 212 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 247 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
| 213 return current_frame_number_ == | 248 return current_frame_number_ == |
| 214 last_frame_number_where_begin_frame_sent_to_main_thread_; | 249 last_frame_number_where_begin_frame_sent_to_main_thread_; |
| 215 } | 250 } |
| 216 | 251 |
| 217 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 252 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
| 218 // These are all the cases where we normally cannot or do not want to draw | 253 // These are all the cases where we normally cannot or do not want to draw |
| 219 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 254 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
| 220 // we might deadlock with the main thread. | 255 // we might deadlock with the main thread. |
| 221 // This should be a superset of PendingActivationsShouldBeForced() since | 256 // This should be a superset of PendingActivationsShouldBeForced() since |
| 222 // activation of the pending tree is blocked by drawing of the active tree and | 257 // activation of the pending tree is blocked by drawing of the active tree and |
| 223 // the main thread might be blocked on activation of the most recent commit. | 258 // the main thread might be blocked on activation of the most recent commit. |
| 224 if (PendingActivationsShouldBeForced()) | 259 if (PendingActivationsShouldBeForced()) |
| 225 return true; | 260 return true; |
| 226 | 261 |
| 227 // Additional states where we should abort draws. | 262 // Additional states where we should abort draws. |
| 228 // Note: We don't force activation in these cases because doing so would | 263 // Note: We don't force activation in these cases because doing so would |
| 229 // result in checkerboarding on resize, becoming visible, etc. | 264 // result in checkerboarding on resize, becoming visible, etc. |
| 230 if (!can_draw_) | 265 if (!can_draw_) |
| 231 return true; | 266 return true; |
| 232 if (!visible_) | 267 if (!visible_) |
| 233 return true; | 268 return true; |
| 234 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 269 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
|
brianderson
2013/08/28 02:52:08
This case is no longer needed because of the Shoul
| |
| 235 return true; | 270 return true; |
| 236 return false; | 271 return false; |
| 237 } | 272 } |
| 238 | 273 |
| 239 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | 274 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
| 240 // These are all the cases where, if we do not force activations to make | 275 // These are all the cases where, if we do not force activations to make |
| 241 // forward progress, we might deadlock with the main thread. | 276 // forward progress, we might deadlock with the main thread. |
| 242 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 277 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
| 243 return true; | 278 return true; |
| 244 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 279 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| 245 output_surface_state_ == OUTPUT_SURFACE_CREATING || | 280 output_surface_state_ == OUTPUT_SURFACE_CREATING || |
| 246 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 281 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
|
brianderson
2013/08/28 02:52:08
These cases are no longer needed because of the Sh
| |
| 247 return true; | 282 return true; |
| 248 return false; | 283 return false; |
| 249 } | 284 } |
| 250 | 285 |
| 251 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | 286 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
| 252 // Don't try to initialize too early. | 287 // Don't try to initialize too early. |
| 253 if (!can_start_) | 288 if (!can_start_) |
| 254 return false; | 289 return false; |
| 255 | 290 |
| 256 // We only want to start output surface initialization after the | 291 // We only want to start output surface initialization after the |
| 257 // previous commit is complete. | 292 // previous commit is complete. |
| 258 if (commit_state_ != COMMIT_STATE_IDLE) | 293 if (commit_state_ != COMMIT_STATE_IDLE) |
| 259 return false; | 294 return false; |
| 260 | 295 |
| 261 // We need to create the output surface if we don't have one and we haven't | 296 // We need to create the output surface if we don't have one and we haven't |
| 262 // started creating one yet. | 297 // started creating one yet. |
| 263 return output_surface_state_ == OUTPUT_SURFACE_LOST; | 298 return output_surface_state_ == OUTPUT_SURFACE_LOST; |
| 264 } | 299 } |
| 265 | 300 |
| 266 bool SchedulerStateMachine::ShouldDraw() const { | 301 bool SchedulerStateMachine::ShouldDraw() const { |
| 267 // We should not draw or abort draws while we are waiting for the | 302 // We should not draw or abort draws while we are waiting for the |
| 268 // first activation. Doing so will cause us to transition to | 303 // first activation. Doing so will cause us to transition to |
| 269 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit | 304 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit |
| 270 // has been drawn. It will also cause us to fail readbacks when we could | 305 // has been drawn. It will also cause us to fail readbacks when we could |
| 271 // have succeeded by waiting a little longer. | 306 // have succeeded by waiting a little longer. |
| 272 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 307 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
|
brianderson
2013/08/28 02:52:08
This is no longer needed because of changes to the
| |
| 273 return false; | 308 return false; |
| 274 | 309 |
| 275 // When we are waiting for a forced draw, only force draw once | 310 // After a readback, make sure not to draw again until we've replaced the |
| 276 // needs_forced_redraw_ is true. | 311 // readback commit with a real one. |
| 277 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) | 312 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING || |
| 278 return needs_forced_redraw_; | 313 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) |
| 314 return false; | |
| 279 | 315 |
| 280 // Always handle forced draws ASAP. | 316 // Draw immediately for readbacks to unblock the main thread quickly. |
| 281 if (needs_forced_redraw_) | 317 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| 318 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 282 return true; | 319 return true; |
| 320 } | |
| 283 | 321 |
| 284 // If we need to abort draws, we should do so ASAP since the draw could | 322 // If we need to abort draws, we should do so ASAP since the draw could |
| 285 // be blocking other important actions (like output surface initialization), | 323 // be blocking other important actions (like output surface initialization), |
| 286 // from occuring. If we are waiting for the first draw, then perfom the | 324 // from occuring. If we are waiting for the first draw, then perfom the |
| 287 // aborted draw to keep things moving. If we are not waiting for the first | 325 // aborted draw to keep things moving. If we are not waiting for the first |
| 288 // draw however, we don't want to abort for no reason. | 326 // draw however, we don't want to abort for no reason. |
| 289 if (PendingDrawsShouldBeAborted()) | 327 if (PendingDrawsShouldBeAborted()) |
| 290 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 328 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
| 291 | 329 |
| 292 // After this line, we only want to draw once per frame. | 330 // After this line, we only want to draw once per frame. |
| 293 if (HasDrawnThisFrame()) | 331 if (HasDrawnThisFrame()) |
| 294 return false; | 332 return false; |
| 295 | 333 |
| 296 // We currently only draw within the BeginFrame. | 334 // We currently only draw within the BeginFrame. |
| 297 if (!inside_begin_frame_) | 335 if (!inside_begin_frame_) |
| 298 return false; | 336 return false; |
| 299 | 337 |
| 338 // Only handle forced redraws due to timeouts on the regular deadline. | |
| 339 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | |
| 340 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 341 return true; | |
| 342 } | |
| 343 | |
| 300 return needs_redraw_; | 344 return needs_redraw_; |
| 301 } | 345 } |
| 302 | 346 |
| 303 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 347 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
| 304 if (!main_thread_needs_layer_textures_) | 348 if (!main_thread_needs_layer_textures_) |
| 305 return false; | 349 return false; |
| 306 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 350 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
| 307 return true; | 351 return true; |
| 308 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 352 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
| 309 return false; | 353 return false; |
| 310 } | 354 } |
| 311 | 355 |
| 312 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 356 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| 313 // There is nothing to activate. | 357 // There is nothing to activate. |
| 314 if (!has_pending_tree_) | 358 if (!has_pending_tree_) |
| 315 return false; | 359 return false; |
| 316 | 360 |
| 361 // If this is our first activation, we don't want to activate early. | |
| 362 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
| 363 return pending_tree_is_ready_for_activation_; | |
| 364 | |
| 317 // We don't want to activate a second tree before drawing the first one. | 365 // We don't want to activate a second tree before drawing the first one. |
| 318 // Note: It is possible that there is no active tree to draw when | 366 if (!active_tree_has_been_drawn_) |
| 319 // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | |
| 320 // so we don't block activation on draw in that case. | |
| 321 if (!active_tree_has_been_drawn_ && | |
| 322 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
| 323 return false; | 367 return false; |
| 324 | 368 |
| 325 // If we want to force activation, do so ASAP. | 369 // If we want to force activation, do so ASAP. |
| 326 if (PendingActivationsShouldBeForced()) | 370 if (PendingActivationsShouldBeForced()) |
| 327 return true; | 371 return true; |
| 328 | 372 |
| 329 // At this point, only activate if we are ready to activate. | 373 // At this point, only activate if we are ready to activate. |
| 330 return pending_tree_is_ready_for_activation_; | 374 return pending_tree_is_ready_for_activation_; |
| 331 } | 375 } |
| 332 | 376 |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 359 return false; | 403 return false; |
| 360 | 404 |
| 361 // Only send BeginFrame to the main thread when idle. | 405 // Only send BeginFrame to the main thread when idle. |
| 362 if (commit_state_ != COMMIT_STATE_IDLE) | 406 if (commit_state_ != COMMIT_STATE_IDLE) |
| 363 return false; | 407 return false; |
| 364 | 408 |
| 365 // We can't accept a commit if we have a pending tree. | 409 // We can't accept a commit if we have a pending tree. |
| 366 if (has_pending_tree_) | 410 if (has_pending_tree_) |
| 367 return false; | 411 return false; |
| 368 | 412 |
| 369 // We want to start forced commits ASAP. | 413 // We want to handle readback commits immediately to unblock the main thread. |
| 370 if (needs_forced_commit_) | 414 // Note: This BeginFrame will correspond to the replacement commit that comes |
| 371 return true; | 415 // after the readback commit itself, so we only send the BeginFrame if a |
| 416 // commit isn't already pending behind the readback. | |
| 417 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) | |
| 418 return !CommitPending(); | |
| 372 | 419 |
| 373 // We do not need commits if we are not visible, unless there's a | 420 // We do not need commits if we are not visible, unless there's a |
| 374 // request for a forced commit. | 421 // request for a forced commit. |
| 375 if (!visible_) | 422 if (!visible_) |
| 376 return false; | 423 return false; |
| 377 | 424 |
| 378 // We want to start the first commit after we get a new output surface ASAP. | 425 // We want to start the first commit after we get a new output surface ASAP. |
| 379 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 426 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
| 380 return true; | 427 return true; |
| 381 | 428 |
| 429 // We need a new commit for the forced redraw. This honors the | |
| 430 // single commit per interval because the result will be swapped to screen. | |
| 431 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
| 432 return true; | |
| 433 | |
| 382 // After this point, we only start a commit once per frame. | 434 // After this point, we only start a commit once per frame. |
| 383 if (HasSentBeginFrameToMainThreadThisFrame()) | 435 if (HasSentBeginFrameToMainThreadThisFrame()) |
| 384 return false; | 436 return false; |
| 385 | 437 |
| 386 // We shouldn't normally accept commits if there isn't an OutputSurface. | 438 // We shouldn't normally accept commits if there isn't an OutputSurface. |
| 387 if (!HasInitializedOutputSurface()) | 439 if (!HasInitializedOutputSurface()) |
| 388 return false; | 440 return false; |
| 389 | 441 |
| 390 return true; | 442 return true; |
| 391 } | 443 } |
| 392 | 444 |
| 393 bool SchedulerStateMachine::ShouldCommit() const { | 445 bool SchedulerStateMachine::ShouldCommit() const { |
| 394 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 446 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| 395 } | 447 } |
| 396 | 448 |
| 397 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 449 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| 398 if (ShouldAcquireLayerTexturesForMainThread()) | 450 if (ShouldAcquireLayerTexturesForMainThread()) |
| 399 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 451 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
| 400 if (ShouldUpdateVisibleTiles()) | 452 if (ShouldUpdateVisibleTiles()) |
| 401 return ACTION_UPDATE_VISIBLE_TILES; | 453 return ACTION_UPDATE_VISIBLE_TILES; |
| 402 if (ShouldActivatePendingTree()) | 454 if (ShouldActivatePendingTree()) |
| 403 return ACTION_ACTIVATE_PENDING_TREE; | 455 return ACTION_ACTIVATE_PENDING_TREE; |
| 404 if (ShouldCommit()) | 456 if (ShouldCommit()) |
| 405 return ACTION_COMMIT; | 457 return ACTION_COMMIT; |
| 406 if (ShouldDraw()) { | 458 if (ShouldDraw()) { |
| 407 if (needs_forced_redraw_) | 459 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 408 return ACTION_DRAW_FORCED; | 460 return ACTION_DRAW_AND_SWAP_FORCED; |
| 461 else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) | |
| 462 return ACTION_DRAW_AND_READBACK; | |
| 409 else if (PendingDrawsShouldBeAborted()) | 463 else if (PendingDrawsShouldBeAborted()) |
| 410 return ACTION_DRAW_AND_SWAP_ABORT; | 464 return ACTION_DRAW_AND_SWAP_ABORT; |
| 411 else | 465 else |
| 412 return ACTION_DRAW_IF_POSSIBLE; | 466 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
| 413 } | 467 } |
| 414 if (ShouldSendBeginFrameToMainThread()) | 468 if (ShouldSendBeginFrameToMainThread()) |
| 415 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | 469 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
| 416 if (ShouldBeginOutputSurfaceCreation()) | 470 if (ShouldBeginOutputSurfaceCreation()) |
| 417 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 471 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
| 418 return ACTION_NONE; | 472 return ACTION_NONE; |
| 419 } | 473 } |
| 420 | 474 |
| 475 void SchedulerStateMachine::CheckInvariants() { | |
| 476 // We should never try to perform a draw for readback and forced draw due to | |
| 477 // timeout simultaneously. | |
| 478 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && | |
| 479 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); | |
| 480 } | |
| 481 | |
| 421 void SchedulerStateMachine::UpdateState(Action action) { | 482 void SchedulerStateMachine::UpdateState(Action action) { |
| 422 switch (action) { | 483 switch (action) { |
| 423 case ACTION_NONE: | 484 case ACTION_NONE: |
| 424 return; | 485 return; |
| 425 | 486 |
| 426 case ACTION_UPDATE_VISIBLE_TILES: | 487 case ACTION_UPDATE_VISIBLE_TILES: |
| 427 last_frame_number_where_update_visible_tiles_was_called_ = | 488 last_frame_number_where_update_visible_tiles_was_called_ = |
| 428 current_frame_number_; | 489 current_frame_number_; |
| 429 return; | 490 return; |
| 430 | 491 |
| 431 case ACTION_ACTIVATE_PENDING_TREE: | 492 case ACTION_ACTIVATE_PENDING_TREE: |
| 432 UpdateStateOnActivation(); | 493 UpdateStateOnActivation(); |
| 433 return; | 494 return; |
| 434 | 495 |
| 435 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 496 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
| 436 DCHECK(!has_pending_tree_); | 497 DCHECK(!has_pending_tree_); |
| 437 if (!needs_forced_commit_ && | 498 DCHECK(visible_ || |
| 438 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 499 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED || |
| 439 DCHECK(visible_); | 500 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || |
| 440 DCHECK_GT(current_frame_number_, | 501 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
| 441 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
| 442 } | |
| 443 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 502 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 444 needs_commit_ = false; | 503 needs_commit_ = false; |
| 445 needs_forced_commit_ = false; | |
| 446 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 504 last_frame_number_where_begin_frame_sent_to_main_thread_ = |
| 447 current_frame_number_; | 505 current_frame_number_; |
| 448 return; | 506 return; |
| 449 | 507 |
| 450 case ACTION_COMMIT: { | 508 case ACTION_COMMIT: { |
| 451 bool commit_was_aborted = false; | 509 bool commit_was_aborted = false; |
| 452 UpdateStateOnCommit(commit_was_aborted); | 510 UpdateStateOnCommit(commit_was_aborted); |
| 453 return; | 511 return; |
| 454 } | 512 } |
| 455 | 513 |
| 456 case ACTION_DRAW_FORCED: | 514 case ACTION_DRAW_AND_SWAP_FORCED: |
| 457 case ACTION_DRAW_IF_POSSIBLE: { | 515 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
| 458 bool did_swap = true; | 516 bool did_swap = true; |
| 459 UpdateStateOnDraw(did_swap); | 517 UpdateStateOnDraw(did_swap); |
| 460 return; | 518 return; |
| 461 } | 519 } |
| 462 | 520 |
| 463 case ACTION_DRAW_AND_SWAP_ABORT: { | 521 case ACTION_DRAW_AND_SWAP_ABORT: |
| 522 case ACTION_DRAW_AND_READBACK: { | |
| 464 bool did_swap = false; | 523 bool did_swap = false; |
| 465 UpdateStateOnDraw(did_swap); | 524 UpdateStateOnDraw(did_swap); |
| 466 return; | 525 return; |
| 467 } | 526 } |
| 468 | 527 |
| 469 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 528 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 470 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 529 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
| 471 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 530 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
| 472 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 531 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
| 473 return; | 532 return; |
| 474 | 533 |
| 475 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 534 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 476 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 535 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
| 477 main_thread_needs_layer_textures_ = false; | 536 main_thread_needs_layer_textures_ = false; |
| 478 return; | 537 return; |
| 479 } | 538 } |
| 480 } | 539 } |
| 481 | 540 |
| 482 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 541 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| 483 commit_count_++; | 542 commit_count_++; |
| 484 | 543 |
| 485 // If we are impl-side-painting but the commit was aborted, then we behave | 544 // If we are impl-side-painting but the commit was aborted, then we behave |
| 486 // mostly as if we are not impl-side-painting since there is no pending tree. | 545 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 487 has_pending_tree_ = | 546 has_pending_tree_ = |
| 488 settings_.impl_side_painting && !commit_was_aborted; | 547 settings_.impl_side_painting && !commit_was_aborted; |
| 489 | 548 |
| 490 // Update the commit state. | |
| 491 if (expect_immediate_begin_frame_for_main_thread_) | |
| 492 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
| 493 else if (!commit_was_aborted) | |
| 494 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 495 else | |
| 496 commit_state_ = COMMIT_STATE_IDLE; | |
| 497 | |
| 498 // Update the output surface state. | 549 // Update the output surface state. |
| 499 DCHECK_NE(output_surface_state_, | 550 DCHECK_NE(output_surface_state_, |
| 500 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | 551 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
| 501 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 552 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| 502 if (has_pending_tree_) { | 553 if (has_pending_tree_) { |
| 503 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 554 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| 504 } else { | 555 } else { |
| 505 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 556 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 506 needs_redraw_ = true; | 557 needs_redraw_ = true; |
| 507 } | 558 } |
| 508 } | 559 } |
| 509 | 560 |
| 561 // Update state related to readbacks. | |
| 562 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) { | |
| 563 // Update the state if this is the readback commit. | |
| 564 readback_state_ = has_pending_tree_ | |
| 565 ? READBACK_STATE_WAITING_FOR_ACTIVATION | |
| 566 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
| 567 } else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) { | |
| 568 // Update the state if this is the commit replacing the readback commit. | |
| 569 readback_state_ = has_pending_tree_ | |
| 570 ? READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING | |
| 571 : READBACK_STATE_IDLE; | |
| 572 } else { | |
| 573 DCHECK(readback_state_ == READBACK_STATE_IDLE); | |
| 574 } | |
| 575 | |
| 576 // Update state related to forced draws. | |
| 577 // Note: It's possible for the readback's replacement commit to be the | |
| 578 // forced redraw's commit. | |
| 579 if (readback_state_ == READBACK_STATE_IDLE && | |
| 580 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { | |
| 581 forced_redraw_state_ = has_pending_tree_ | |
| 582 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION | |
| 583 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
| 584 } | |
| 585 | |
| 586 // Update the commit state. We expect and wait for a draw if the commit | |
| 587 // was not aborted or if we in a readback or forced draw. | |
| 588 if (!commit_was_aborted) | |
| 589 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 590 else if (readback_state_ != READBACK_STATE_IDLE || | |
| 591 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) | |
| 592 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 593 else | |
| 594 commit_state_ = COMMIT_STATE_IDLE; | |
| 595 | |
| 510 // Update state if we have a new active tree to draw, or if the active tree | 596 // Update state if we have a new active tree to draw, or if the active tree |
| 511 // was unchanged but we need to do a readback. | 597 // was unchanged but we need to do a readback or forced draw. |
| 512 if (!has_pending_tree_ && | 598 if (!has_pending_tree_ && |
| 513 (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { | 599 (!commit_was_aborted || |
| 600 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | |
| 601 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | |
| 514 needs_redraw_ = true; | 602 needs_redraw_ = true; |
| 515 active_tree_has_been_drawn_ = false; | 603 active_tree_has_been_drawn_ = false; |
| 516 } | 604 } |
| 517 | 605 |
| 518 // This post-commit work is common to both completed and aborted commits. | 606 // This post-commit work is common to both completed and aborted commits. |
| 519 pending_tree_is_ready_for_activation_ = false; | 607 pending_tree_is_ready_for_activation_ = false; |
| 520 | 608 |
| 521 if (draw_if_possible_failed_) | 609 if (draw_if_possible_failed_) |
| 522 last_frame_number_where_draw_was_called_ = -1; | 610 last_frame_number_swap_performed_ = -1; |
| 523 | |
| 524 if (needs_forced_redraw_after_next_commit_) { | |
| 525 needs_forced_redraw_after_next_commit_ = false; | |
| 526 needs_forced_redraw_ = true; | |
| 527 } | |
| 528 | 611 |
| 529 // If we are planing to draw with the new commit, lock the layer textures for | 612 // If we are planing to draw with the new commit, lock the layer textures for |
| 530 // use on the impl thread. Otherwise, leave them unlocked. | 613 // use on the impl thread. Otherwise, leave them unlocked. |
| 531 if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) | 614 if (has_pending_tree_ || needs_redraw_) |
| 532 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 615 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
| 533 else | 616 else |
| 534 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 617 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 535 } | 618 } |
| 536 | 619 |
| 537 void SchedulerStateMachine::UpdateStateOnActivation() { | 620 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 621 // Update output surface state. | |
| 538 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 622 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| 539 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 623 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 540 | 624 |
| 625 // Update readback state | |
| 626 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | |
| 627 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
| 628 | |
| 629 // Update forced redraw state | |
| 630 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | |
| 631 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
| 632 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
| 633 readback_state_ = READBACK_STATE_IDLE; | |
| 634 | |
| 541 has_pending_tree_ = false; | 635 has_pending_tree_ = false; |
| 542 pending_tree_is_ready_for_activation_ = false; | 636 pending_tree_is_ready_for_activation_ = false; |
| 543 active_tree_has_been_drawn_ = false; | 637 active_tree_has_been_drawn_ = false; |
| 544 needs_redraw_ = true; | 638 needs_redraw_ = true; |
| 545 } | 639 } |
| 546 | 640 |
| 547 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 641 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| 548 if (inside_begin_frame_) | 642 DCHECK(needs_redraw_); |
| 549 last_frame_number_where_draw_was_called_ = current_frame_number_; | 643 |
| 550 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 644 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 551 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 645 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 646 commit_state_ = COMMIT_STATE_IDLE; | |
| 647 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
| 648 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | |
| 649 // The draw correspons to a readback commit. | |
| 650 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 651 // We are blocking commits from the main thread until after this draw, so | |
| 652 // we should not have a pending tree. | |
| 653 DCHECK(!has_pending_tree_); | |
| 654 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a | |
| 655 // pending BeginFrame on the main thread behind the readback request. | |
| 552 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 656 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 553 expect_immediate_begin_frame_for_main_thread_ = false; | 657 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_PENDING; |
| 554 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 658 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
| 555 commit_state_ = COMMIT_STATE_IDLE; | 659 commit_state_ = COMMIT_STATE_IDLE; |
| 556 } | 660 } |
| 661 | |
| 557 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 662 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| 558 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 663 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 559 | 664 |
| 560 needs_redraw_ = false; | 665 needs_redraw_ = false; |
| 561 needs_forced_redraw_ = false; | |
| 562 draw_if_possible_failed_ = false; | 666 draw_if_possible_failed_ = false; |
| 563 active_tree_has_been_drawn_ = true; | 667 active_tree_has_been_drawn_ = true; |
| 564 | 668 |
| 565 if (did_swap) | 669 if (did_swap) { |
| 566 swap_used_incomplete_tile_ = false; | 670 swap_used_incomplete_tile_ = false; |
| 671 last_frame_number_swap_performed_ = current_frame_number_; | |
| 672 } | |
| 567 } | 673 } |
| 568 | 674 |
| 569 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 675 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
| 570 DCHECK(!main_thread_needs_layer_textures_); | 676 DCHECK(!main_thread_needs_layer_textures_); |
| 571 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 677 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
| 572 main_thread_needs_layer_textures_ = true; | 678 main_thread_needs_layer_textures_ = true; |
| 573 } | 679 } |
| 574 | 680 |
| 681 // These are the cases where we definitely (or almost definitely) have a | |
| 682 // new frame to draw and can draw. | |
| 575 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 683 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
| 684 // The output surface is the provider of BeginFrames for the impl thread, | |
| 685 // so we are not going to get them even if we ask for them. | |
| 686 if (!HasInitializedOutputSurface()) | |
| 687 return false; | |
| 688 | |
| 576 // If we can't draw, don't tick until we are notified that we can draw again. | 689 // If we can't draw, don't tick until we are notified that we can draw again. |
| 577 if (!can_draw_) | 690 if (!can_draw_) |
| 578 return false; | 691 return false; |
| 579 | 692 |
| 580 if (needs_forced_redraw_) | 693 // The forced draw respects our normal draw scheduling, so we need to |
| 694 // request a BeginFrame on the impl thread for it. | |
| 695 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
| 581 return true; | 696 return true; |
| 582 | 697 |
| 583 if (visible_ && swap_used_incomplete_tile_) | 698 // There's no need to produce frames if we are not visible. |
| 699 if (!visible_) | |
| 700 return false; | |
| 701 | |
| 702 // We need to draw a more complete frame than we did the last BeginFrame, | |
| 703 // so request another BeginFrame in anticipation that we will have | |
| 704 // additional visible tiles. | |
| 705 if (swap_used_incomplete_tile_) | |
| 584 return true; | 706 return true; |
| 585 | 707 |
| 586 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); | 708 return needs_redraw_; |
| 587 } | 709 } |
| 588 | 710 |
| 711 // These are cases where we are very likely to draw soon, but might not | |
| 712 // actually have a new frame to draw when we receive the next BeginFrame. | |
| 713 // Proactively requesting the BeginFrame helps hide the round trip latency of | |
| 714 // the SetNeedsBeginFrame request that has to go to the Browser. | |
| 715 // However, this is bad for the synchronous compoisitor because we have to | |
| 716 // draw when we get the BeginFrame and could end up drawing many duplicate | |
| 717 // frames. | |
| 589 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 718 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
| 590 // The output surface is the provider of BeginFrames for the impl thread, | 719 // The output surface is the provider of BeginFrames for the impl thread, |
| 591 // so we are not going to get them even if we ask for them. | 720 // so we are not going to get them even if we ask for them. |
| 592 if (!HasInitializedOutputSurface()) | 721 if (!HasInitializedOutputSurface()) |
| 593 return false; | 722 return false; |
| 594 | 723 |
| 595 // Do not be proactive when invisible. | 724 // Do not be proactive when invisible. |
| 596 if (!visible_) | 725 if (!visible_) |
| 597 return false; | 726 return false; |
| 598 | 727 |
| 599 // We should proactively request a BeginFrame if a commit or a tree activation | 728 // We should proactively request a BeginFrame if a commit is pending |
| 600 // is pending. | 729 // because we will want to draw if the commit completes quickly. |
| 601 return (needs_commit_ || needs_forced_commit_ || | 730 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
| 602 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 731 return true; |
| 732 | |
| 733 // If the pending tree activates quickly, we'll want a BeginFrame soon | |
| 734 // to draw the new active tree. | |
| 735 if (has_pending_tree_) | |
| 736 return true; | |
| 737 | |
| 738 return false; | |
| 603 } | 739 } |
| 604 | 740 |
| 605 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 741 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
| 606 current_frame_number_++; | 742 current_frame_number_++; |
| 607 inside_begin_frame_ = true; | 743 inside_begin_frame_ = true; |
| 608 last_begin_frame_args_ = args; | 744 last_begin_frame_args_ = args; |
| 609 } | 745 } |
| 610 | 746 |
| 611 void SchedulerStateMachine::DidLeaveBeginFrame() { | 747 void SchedulerStateMachine::DidLeaveBeginFrame() { |
| 612 inside_begin_frame_ = false; | 748 inside_begin_frame_ = false; |
| 613 } | 749 } |
| 614 | 750 |
| 615 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 751 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
| 616 | 752 |
| 617 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 753 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
| 618 | 754 |
| 619 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 755 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
| 620 swap_used_incomplete_tile_ = true; | 756 swap_used_incomplete_tile_ = true; |
| 621 } | 757 } |
| 622 | 758 |
| 623 void SchedulerStateMachine::SetNeedsForcedRedraw() { | |
| 624 needs_forced_redraw_ = true; | |
| 625 } | |
| 626 | |
| 627 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 759 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
| 628 draw_if_possible_failed_ = !success; | 760 draw_if_possible_failed_ = !success; |
| 629 if (draw_if_possible_failed_) { | 761 if (draw_if_possible_failed_) { |
| 630 needs_redraw_ = true; | 762 needs_redraw_ = true; |
| 631 needs_commit_ = true; | 763 needs_commit_ = true; |
| 632 consecutive_failed_draws_++; | 764 consecutive_failed_draws_++; |
| 633 if (settings_.timeout_and_draw_when_animation_checkerboards && | 765 if (settings_.timeout_and_draw_when_animation_checkerboards && |
| 634 consecutive_failed_draws_ >= | 766 consecutive_failed_draws_ >= |
| 635 maximum_number_of_failed_draws_before_draw_is_forced_) { | 767 maximum_number_of_failed_draws_before_draw_is_forced_) { |
| 636 consecutive_failed_draws_ = 0; | 768 consecutive_failed_draws_ = 0; |
| 637 // We need to force a draw, but it doesn't make sense to do this until | 769 // We need to force a draw, but it doesn't make sense to do this until |
| 638 // we've committed and have new textures. | 770 // we've committed and have new textures. |
| 639 needs_forced_redraw_after_next_commit_ = true; | 771 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 640 } | 772 } |
| 641 } else { | 773 } else { |
| 642 consecutive_failed_draws_ = 0; | 774 consecutive_failed_draws_ = 0; |
| 643 } | 775 } |
| 644 } | 776 } |
| 645 | 777 |
| 646 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 778 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
| 647 | 779 |
| 648 void SchedulerStateMachine::SetNeedsForcedCommit() { | 780 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
| 649 needs_forced_commit_ = true; | 781 // If this is called in READBACK_STATE_IDLE, this is a "first" readback |
| 650 expect_immediate_begin_frame_for_main_thread_ = true; | 782 // request. |
| 783 // If this is called in READBACK_STATE_REPLACEMENT_COMMIT_PENDING, this | |
| 784 // is a back-to-back readback request that started before the replacement | |
| 785 // commit had a chance to land. | |
| 786 DCHECK(readback_state_ == READBACK_STATE_IDLE || | |
| 787 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING); | |
| 788 | |
| 789 // If there is already a commit in progress when we get the readback request | |
| 790 // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a | |
| 791 // BeginFrame for the replacement commit, since there's already a BeginFrame | |
| 792 // behind the readback request. | |
| 793 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | |
| 794 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; | |
| 795 else | |
| 796 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED; | |
| 651 } | 797 } |
| 652 | 798 |
| 653 void SchedulerStateMachine::FinishCommit() { | 799 void SchedulerStateMachine::FinishCommit() { |
| 654 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 800 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
| 655 (expect_immediate_begin_frame_for_main_thread_ && | 801 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) |
| 656 commit_state_ != COMMIT_STATE_IDLE)) | |
| 657 << *AsValue(); | 802 << *AsValue(); |
| 658 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 803 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| 659 } | 804 } |
| 660 | 805 |
| 661 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 806 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
| 662 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 807 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
| 663 if (did_handle) { | 808 if (did_handle) { |
| 664 bool commit_was_aborted = true; | 809 bool commit_was_aborted = true; |
| 665 UpdateStateOnCommit(commit_was_aborted); | 810 UpdateStateOnCommit(commit_was_aborted); |
| 666 } else if (expect_immediate_begin_frame_for_main_thread_) { | 811 } else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) { |
| 667 expect_immediate_begin_frame_for_main_thread_ = false; | 812 readback_state_ = READBACK_STATE_IDLE; |
| 668 } else { | 813 } else { |
| 669 commit_state_ = COMMIT_STATE_IDLE; | 814 commit_state_ = COMMIT_STATE_IDLE; |
| 670 SetNeedsCommit(); | 815 SetNeedsCommit(); |
| 671 } | 816 } |
| 672 } | 817 } |
| 673 | 818 |
| 674 void SchedulerStateMachine::DidLoseOutputSurface() { | 819 void SchedulerStateMachine::DidLoseOutputSurface() { |
| 675 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 820 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
| 676 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 821 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
| 677 return; | 822 return; |
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| 712 NOTREACHED(); | 857 NOTREACHED(); |
| 713 return false; | 858 return false; |
| 714 } | 859 } |
| 715 | 860 |
| 716 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 861 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
| 717 int num_draws) { | 862 int num_draws) { |
| 718 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 863 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
| 719 } | 864 } |
| 720 | 865 |
| 721 } // namespace cc | 866 } // namespace cc |
| OLD | NEW |